diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 53ee754ff9..0e9338ab67 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -1093,18 +1093,6 @@ void RasterizerOpenGL::SyncCullMode() { } state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face); - - // If the GPU is configured to flip the rasterized triangles, then we need to flip the - // notion of front and back. - const bool flip_triangles{regs.screen_y_control.triangle_rast_flip != 0 && - regs.viewport_transform[0].scale_y > 0.0f}; - if (flip_triangles) { - if (state.cull.front_face == GL_CCW) { - state.cull.front_face = GL_CW; - } else if (state.cull.front_face == GL_CW) { - state.cull.front_face = GL_CCW; - } - } } void RasterizerOpenGL::SyncPrimitiveRestart() {