mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-08-23 00:50:42 +02:00
Implemented Fast Layered Copy
This commit is contained in:
parent
f02b125ac8
commit
eb36463e03
@ -1275,6 +1275,31 @@ Surface RasterizerCacheOpenGL::GetUncachedSurface(const SurfaceParams& params) {
|
||||
return surface;
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::FastLayeredCopySurface(const Surface& src_surface,
|
||||
const Surface& dst_surface) {
|
||||
const auto& init_params{src_surface->GetSurfaceParams()};
|
||||
const auto& dst_params{dst_surface->GetSurfaceParams()};
|
||||
VAddr address = init_params.addr;
|
||||
const std::size_t layer_size = dst_params.LayerMemorySize();
|
||||
for (u32 layer = 0; layer < dst_params.depth; layer++) {
|
||||
for (u32 mipmap = 0; mipmap < dst_params.max_mip_level; mipmap++) {
|
||||
const VAddr sub_address = address + dst_params.GetMipmapLevelOffset(mipmap);
|
||||
const Surface& copy = TryGet(sub_address);
|
||||
if (!copy)
|
||||
continue;
|
||||
const auto& src_params{copy->GetSurfaceParams()};
|
||||
const u32 width{std::min(src_params.width, dst_params.MipWidth(mipmap))};
|
||||
const u32 height{std::min(src_params.height, dst_params.MipHeight(mipmap))};
|
||||
|
||||
glCopyImageSubData(copy->Texture().handle, SurfaceTargetToGL(src_params.target), 0, 0,
|
||||
0, 0, dst_surface->Texture().handle,
|
||||
SurfaceTargetToGL(dst_params.target), mipmap, 0, 0, layer, width,
|
||||
height, 1);
|
||||
}
|
||||
address += layer_size;
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::FermiCopySurface(
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst_config) {
|
||||
@ -1340,11 +1365,13 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
|
||||
CopySurface(old_surface, new_surface, copy_pbo.handle);
|
||||
}
|
||||
break;
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
case SurfaceTarget::Texture3D:
|
||||
AccurateCopySurface(old_surface, new_surface);
|
||||
break;
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
AccurateCopySurface(old_surface, new_surface);
|
||||
FastLayeredCopySurface(old_surface, new_surface);
|
||||
break;
|
||||
default:
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
|
||||
|
@ -350,6 +350,7 @@ private:
|
||||
|
||||
/// Performs a slow but accurate surface copy, flushing to RAM and reinterpreting the data
|
||||
void AccurateCopySurface(const Surface& src_surface, const Surface& dst_surface);
|
||||
void FastLayeredCopySurface(const Surface& src_surface, const Surface& dst_surface);
|
||||
|
||||
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
|
||||
/// previously been used. This is to prevent surfaces from being constantly created and
|
||||
|
Loading…
Reference in New Issue
Block a user