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gl_rasterizer: Implement AnalyzeVertexArray.
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@ -229,6 +229,41 @@ public:
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BitField<21, 6, VertexSize> size;
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BitField<21, 6, VertexSize> size;
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BitField<27, 3, VertexType> type;
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BitField<27, 3, VertexType> type;
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BitField<31, 1, u32> bgra;
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BitField<31, 1, u32> bgra;
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u32 SizeInBytes() const {
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switch (size) {
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case VertexSize::Size_32_32_32_32:
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return 16;
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case VertexSize::Size_32_32_32:
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return 12;
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case VertexSize::Size_16_16_16_16:
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return 8;
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case VertexSize::Size_32_32:
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return 8;
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case VertexSize::Size_16_16_16:
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return 6;
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case VertexSize::Size_8_8_8_8:
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return 4;
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case VertexSize::Size_16_16:
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return 4;
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case VertexSize::Size_32:
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return 4;
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case VertexSize::Size_8_8_8:
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return 3;
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case VertexSize::Size_8_8:
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return 2;
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case VertexSize::Size_16:
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return 2;
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case VertexSize::Size_8:
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return 1;
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case VertexSize::Size_10_10_10_2:
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return 4;
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case VertexSize::Size_11_11_10:
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return 4;
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default:
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UNREACHABLE();
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}
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}
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} vertex_attrib_format[NumVertexAttributes];
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} vertex_attrib_format[NumVertexAttributes];
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INSERT_PADDING_WORDS(0xF);
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INSERT_PADDING_WORDS(0xF);
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@ -14,7 +14,10 @@
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#include "common/microprofile.h"
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#include "common/microprofile.h"
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#include "common/scope_exit.h"
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#include "common/scope_exit.h"
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#include "common/vector_math.h"
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#include "common/vector_math.h"
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#include "core/core.h"
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#include "core/hle/kernel/process.h"
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#include "core/settings.h"
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#include "core/settings.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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@ -146,7 +149,24 @@ static constexpr std::array<GLenum, 4> vs_attrib_types{
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};
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};
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void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) {
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void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) {
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UNIMPLEMENTED();
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const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
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const auto& vertex_attributes = regs.vertex_attrib_format;
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if (is_indexed) {
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UNREACHABLE();
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}
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const u32 vertex_num = regs.vertex_buffer.count;
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vs_input_size = 0;
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u32 max_offset{};
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for (const auto& attrib : vertex_attributes) {
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if (max_offset >= attrib.offset) {
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continue;
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}
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max_offset = attrib.offset;
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vs_input_size = max_offset + attrib.SizeInBytes();
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}
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vs_input_size *= vertex_num;
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}
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}
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void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
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void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
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