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https://github.com/yuzu-emu/yuzu.git
synced 2024-08-21 15:33:22 +02:00
Merge pull request #2389 from FreddyFunk/rename-gamedir
ui_settings: Rename game directory variables
This commit is contained in:
commit
ee3f576495
@ -523,8 +523,8 @@ void Config::ReadValues() {
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qt_config->beginGroup("Paths");
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qt_config->beginGroup("Paths");
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UISettings::values.roms_path = ReadSetting("romsPath").toString();
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UISettings::values.roms_path = ReadSetting("romsPath").toString();
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UISettings::values.symbols_path = ReadSetting("symbolsPath").toString();
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UISettings::values.symbols_path = ReadSetting("symbolsPath").toString();
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UISettings::values.gamedir = ReadSetting("gameListRootDir", ".").toString();
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UISettings::values.game_directory_path = ReadSetting("gameListRootDir", ".").toString();
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UISettings::values.gamedir_deepscan = ReadSetting("gameListDeepScan", false).toBool();
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UISettings::values.game_directory_deepscan = ReadSetting("gameListDeepScan", false).toBool();
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UISettings::values.recent_files = ReadSetting("recentFiles").toStringList();
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UISettings::values.recent_files = ReadSetting("recentFiles").toStringList();
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qt_config->endGroup();
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qt_config->endGroup();
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@ -768,8 +768,8 @@ void Config::SaveValues() {
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WriteSetting("romsPath", UISettings::values.roms_path);
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WriteSetting("romsPath", UISettings::values.roms_path);
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WriteSetting("symbolsPath", UISettings::values.symbols_path);
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WriteSetting("symbolsPath", UISettings::values.symbols_path);
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WriteSetting("screenshotPath", UISettings::values.screenshot_path);
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WriteSetting("screenshotPath", UISettings::values.screenshot_path);
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WriteSetting("gameListRootDir", UISettings::values.gamedir, ".");
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WriteSetting("gameListRootDir", UISettings::values.game_directory_path, ".");
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WriteSetting("gameListDeepScan", UISettings::values.gamedir_deepscan, false);
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WriteSetting("gameListDeepScan", UISettings::values.game_directory_deepscan, false);
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WriteSetting("recentFiles", UISettings::values.recent_files);
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WriteSetting("recentFiles", UISettings::values.recent_files);
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qt_config->endGroup();
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qt_config->endGroup();
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@ -28,7 +28,7 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
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ConfigureGeneral::~ConfigureGeneral() = default;
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ConfigureGeneral::~ConfigureGeneral() = default;
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void ConfigureGeneral::setConfiguration() {
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void ConfigureGeneral::setConfiguration() {
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ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
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ui->toggle_deepscan->setChecked(UISettings::values.game_directory_deepscan);
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
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ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
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ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
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ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
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@ -36,7 +36,7 @@ void ConfigureGeneral::setConfiguration() {
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}
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}
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void ConfigureGeneral::applyConfiguration() {
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void ConfigureGeneral::applyConfiguration() {
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UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
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UISettings::values.game_directory_deepscan = ui->toggle_deepscan->isChecked();
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
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UISettings::values.theme =
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UISettings::values.theme =
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@ -467,9 +467,10 @@ void GameList::LoadInterfaceLayout() {
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const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci", "nsp"};
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const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci", "nsp"};
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void GameList::RefreshGameDirectory() {
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void GameList::RefreshGameDirectory() {
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if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
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if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
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LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
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LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
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search_field->clear();
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search_field->clear();
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PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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PopulateAsync(UISettings::values.game_directory_path,
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UISettings::values.game_directory_deepscan);
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}
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}
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}
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}
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@ -213,7 +213,8 @@ GMainWindow::GMainWindow()
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OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
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OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
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game_list->LoadCompatibilityList();
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game_list->LoadCompatibilityList();
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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game_list->PopulateAsync(UISettings::values.game_directory_path,
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UISettings::values.game_directory_deepscan);
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// Show one-time "callout" messages to the user
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// Show one-time "callout" messages to the user
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ShowTelemetryCallout();
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ShowTelemetryCallout();
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@ -1278,8 +1279,8 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
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const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
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const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
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if (reload) {
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if (reload) {
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game_list->PopulateAsync(UISettings::values.gamedir,
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game_list->PopulateAsync(UISettings::values.game_directory_path,
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UISettings::values.gamedir_deepscan);
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UISettings::values.game_directory_deepscan);
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}
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}
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config->Save();
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config->Save();
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@ -1367,7 +1368,8 @@ void GMainWindow::OnMenuInstallToNAND() {
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const auto success = [this]() {
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const auto success = [this]() {
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QMessageBox::information(this, tr("Successfully Installed"),
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QMessageBox::information(this, tr("Successfully Installed"),
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tr("The file was successfully installed."));
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tr("The file was successfully installed."));
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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game_list->PopulateAsync(UISettings::values.game_directory_path,
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UISettings::values.game_directory_deepscan);
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};
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};
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const auto failed = [this]() {
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const auto failed = [this]() {
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@ -1494,8 +1496,8 @@ void GMainWindow::OnMenuInstallToNAND() {
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void GMainWindow::OnMenuSelectGameListRoot() {
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void GMainWindow::OnMenuSelectGameListRoot() {
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QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
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QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
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if (!dir_path.isEmpty()) {
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if (!dir_path.isEmpty()) {
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UISettings::values.gamedir = dir_path;
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UISettings::values.game_directory_path = dir_path;
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game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
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game_list->PopulateAsync(dir_path, UISettings::values.game_directory_deepscan);
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}
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}
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}
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}
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@ -1517,7 +1519,8 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
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: FileUtil::UserPath::NANDDir,
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: FileUtil::UserPath::NANDDir,
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dir_path.toStdString());
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dir_path.toStdString());
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Service::FileSystem::CreateFactories(*vfs);
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Service::FileSystem::CreateFactories(*vfs);
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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game_list->PopulateAsync(UISettings::values.game_directory_path,
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UISettings::values.game_directory_deepscan);
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}
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}
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}
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}
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@ -1669,8 +1672,8 @@ void GMainWindow::OnConfigure() {
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const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
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const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
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if (reload) {
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if (reload) {
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game_list->PopulateAsync(UISettings::values.gamedir,
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game_list->PopulateAsync(UISettings::values.game_directory_path,
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UISettings::values.gamedir_deepscan);
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UISettings::values.game_directory_deepscan);
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}
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}
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config->Save();
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config->Save();
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@ -1920,7 +1923,8 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
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Service::FileSystem::CreateFactories(*vfs);
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Service::FileSystem::CreateFactories(*vfs);
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if (behavior == ReinitializeKeyBehavior::Warning) {
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if (behavior == ReinitializeKeyBehavior::Warning) {
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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game_list->PopulateAsync(UISettings::values.game_directory_path,
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UISettings::values.game_directory_deepscan);
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}
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}
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}
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}
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@ -55,8 +55,8 @@ struct Values {
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QString roms_path;
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QString roms_path;
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QString symbols_path;
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QString symbols_path;
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QString screenshot_path;
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QString screenshot_path;
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QString gamedir;
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QString game_directory_path;
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bool gamedir_deepscan;
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bool game_directory_deepscan;
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QStringList recent_files;
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QStringList recent_files;
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QString theme;
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QString theme;
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