Merge pull request #6197 from ameerj/kreslimit-cleanup

k_resource_limit: Cleanup of member variables/headers
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bunnei 2021-04-14 14:25:51 -07:00 committed by GitHub
commit eedbe8351c
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4 changed files with 13 additions and 21 deletions

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@ -2,21 +2,16 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// This file references various implementation details from Atmosphere, an open-source firmware for
// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
#include "common/assert.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hle/kernel/k_resource_limit.h"
#include "core/hle/kernel/svc_results.h"
namespace Kernel {
constexpr s64 DefaultTimeout = 10000000000; // 10 seconds
KResourceLimit::KResourceLimit(KernelCore& kernel, Core::System& system)
: Object{kernel}, lock{kernel}, cond_var{kernel}, kernel{kernel}, system(system) {}
KResourceLimit::KResourceLimit(KernelCore& kernel, const Core::Timing::CoreTiming& core_timing_)
: Object{kernel}, lock{kernel}, cond_var{kernel}, core_timing(core_timing_) {}
KResourceLimit::~KResourceLimit() = default;
s64 KResourceLimit::GetLimitValue(LimitableResource which) const {
@ -83,7 +78,7 @@ ResultCode KResourceLimit::SetLimitValue(LimitableResource which, s64 value) {
}
bool KResourceLimit::Reserve(LimitableResource which, s64 value) {
return Reserve(which, value, system.CoreTiming().GetGlobalTimeNs().count() + DefaultTimeout);
return Reserve(which, value, core_timing.GetGlobalTimeNs().count() + DefaultTimeout);
}
bool KResourceLimit::Reserve(LimitableResource which, s64 value, s64 timeout) {
@ -114,7 +109,7 @@ bool KResourceLimit::Reserve(LimitableResource which, s64 value, s64 timeout) {
}
if (current_hints[index] + value <= limit_values[index] &&
(timeout < 0 || system.CoreTiming().GetGlobalTimeNs().count() < timeout)) {
(timeout < 0 || core_timing.GetGlobalTimeNs().count() < timeout)) {
waiter_count++;
cond_var.Wait(&lock, timeout);
waiter_count--;

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@ -2,9 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// This file references various implementation details from Atmosphere, an open-source firmware for
// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
#pragma once
#include <array>
@ -15,8 +12,8 @@
union ResultCode;
namespace Core {
class System;
namespace Core::Timing {
class CoreTiming;
}
namespace Kernel {
@ -37,7 +34,7 @@ constexpr bool IsValidResourceType(LimitableResource type) {
class KResourceLimit final : public Object {
public:
explicit KResourceLimit(KernelCore& kernel, Core::System& system);
explicit KResourceLimit(KernelCore& kernel, const Core::Timing::CoreTiming& core_timing_);
~KResourceLimit();
s64 GetLimitValue(LimitableResource which) const;
@ -75,7 +72,6 @@ private:
mutable KLightLock lock;
s32 waiter_count{};
KLightConditionVariable cond_var;
KernelCore& kernel;
Core::System& system;
const Core::Timing::CoreTiming& core_timing;
};
} // namespace Kernel

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@ -72,7 +72,7 @@ struct KernelCore::Impl {
KMemoryLayout memory_layout;
DeriveInitialMemoryLayout(memory_layout);
InitializeMemoryLayout(memory_layout);
InitializeSystemResourceLimit(kernel, system, memory_layout);
InitializeSystemResourceLimit(kernel, system.CoreTiming(), memory_layout);
InitializeSlabHeaps();
InitializeSchedulers();
InitializeSuspendThreads();
@ -142,9 +142,10 @@ struct KernelCore::Impl {
}
// Creates the default system resource limit
void InitializeSystemResourceLimit(KernelCore& kernel, Core::System& system,
void InitializeSystemResourceLimit(KernelCore& kernel,
const Core::Timing::CoreTiming& core_timing,
const KMemoryLayout& memory_layout) {
system_resource_limit = std::make_shared<KResourceLimit>(kernel, system);
system_resource_limit = std::make_shared<KResourceLimit>(kernel, core_timing);
const auto [total_size, kernel_size] = memory_layout.GetTotalAndKernelMemorySizes();
// If setting the default system values fails, then something seriously wrong has occurred.

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@ -2156,7 +2156,7 @@ static ResultCode CreateResourceLimit(Core::System& system, Handle* out_handle)
LOG_DEBUG(Kernel_SVC, "called");
auto& kernel = system.Kernel();
auto resource_limit = std::make_shared<KResourceLimit>(kernel, system);
auto resource_limit = std::make_shared<KResourceLimit>(kernel, system.CoreTiming());
auto* const current_process = kernel.CurrentProcess();
ASSERT(current_process != nullptr);