fixed_pipeline_state: Remove unnecessary check for front faces flip

The check to flip faces when viewports are negative were a left over
from the old OpenGL code. This is not required on Vulkan where we have
negative viewports.
This commit is contained in:
ReinUsesLisp 2020-05-26 00:57:27 -03:00
parent 86345c126a
commit efe7b7483b

View File

@ -71,8 +71,7 @@ void FixedPipelineState::Rasterizer::Fill(const Maxwell& regs) noexcept {
const u32 topology_index = static_cast<u32>(regs.draw.topology.Value());
u32 packed_front_face = PackFrontFace(regs.front_face);
if (regs.screen_y_control.triangle_rast_flip != 0 &&
regs.viewport_transform[0].scale_y > 0.0f) {
if (regs.screen_y_control.triangle_rast_flip != 0) {
// Flip front face
packed_front_face = 1 - packed_front_face;
}