diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 4cb7339b57..dcc7cd1fe8 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -491,6 +491,23 @@ public: INSERT_UNION_PADDING_WORDS(1); }; + enum class DepthMode : u32 { + MinusOneToOne = 0, + ZeroToOne = 1, + }; + + enum class TessellationPrimitive : u32 { + Isolines = 0, + Triangles = 1, + Quads = 2, + }; + + enum class TessellationSpacing : u32 { + Equal = 0, + FractionalOdd = 1, + FractionalEven = 2, + }; + struct RenderTargetConfig { u32 address_high; u32 address_low; @@ -628,7 +645,19 @@ public: }; } sync_info; - INSERT_UNION_PADDING_WORDS(0x11E); + INSERT_UNION_PADDING_WORDS(0x15); + + union { + BitField<0, 2, TessellationPrimitive> prim; + BitField<4, 2, TessellationSpacing> spacing; + BitField<8, 1, u32> cw; + BitField<9, 1, u32> connected; + } tess_mode; + + std::array tess_level_outer; + std::array tess_level_inner; + + INSERT_UNION_PADDING_WORDS(0x102); u32 tfb_enabled; @@ -662,7 +691,9 @@ public: u32 polygon_offset_line_enable; u32 polygon_offset_fill_enable; - INSERT_UNION_PADDING_WORDS(0xD); + u32 patch_vertices; + + INSERT_UNION_PADDING_WORDS(0xC); std::array scissor_test; @@ -1386,6 +1417,9 @@ ASSERT_REG_POSITION(upload, 0x60); ASSERT_REG_POSITION(exec_upload, 0x6C); ASSERT_REG_POSITION(data_upload, 0x6D); ASSERT_REG_POSITION(sync_info, 0xB2); +ASSERT_REG_POSITION(tess_mode, 0xC8); +ASSERT_REG_POSITION(tess_level_outer, 0xC9); +ASSERT_REG_POSITION(tess_level_inner, 0xCD); ASSERT_REG_POSITION(tfb_enabled, 0x1D1); ASSERT_REG_POSITION(rt, 0x200); ASSERT_REG_POSITION(viewport_transform, 0x280); @@ -1397,6 +1431,7 @@ ASSERT_REG_POSITION(clear_stencil, 0x368); ASSERT_REG_POSITION(polygon_offset_point_enable, 0x370); ASSERT_REG_POSITION(polygon_offset_line_enable, 0x371); ASSERT_REG_POSITION(polygon_offset_fill_enable, 0x372); +ASSERT_REG_POSITION(patch_vertices, 0x373); ASSERT_REG_POSITION(scissor_test, 0x380); ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5); ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D6);