gl_rasterizer_cache: Add a function for finding framebuffer GPU address.

This commit is contained in:
bunnei 2018-04-24 00:46:51 -04:00
parent bc0f1896fc
commit fbb3cd110c
3 changed files with 31 additions and 0 deletions

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@ -560,6 +560,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& framebu
SurfaceParams src_params;
src_params.cpu_addr = framebuffer_addr;
src_params.addr = res_cache.TryFindFramebufferGpuAddress(framebuffer_addr).get_value_or(0);
src_params.width = std::min(framebuffer.width, pixel_stride);
src_params.height = framebuffer.height;
src_params.stride = pixel_stride;

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@ -954,6 +954,33 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatc
return surface;
}
boost::optional<Tegra::GPUVAddr> RasterizerCacheOpenGL::TryFindFramebufferGpuAddress(
VAddr cpu_addr) const {
// Tries to find the GPU address of a framebuffer based on the CPU address. This is because
// final output framebuffers are specified by CPU address, but internally our GPU cache uses GPU
// addresses. We iterate through all cached framebuffers, and compare their starting CPU address
// to the one provided. This is obviously not great, and won't work if the framebuffer overlaps
// surfaces.
std::vector<Tegra::GPUVAddr> gpu_addresses;
for (const auto& pair : surface_cache) {
for (const auto& surface : pair.second) {
const VAddr surface_cpu_addr = surface->GetCpuAddr();
if (cpu_addr >= surface_cpu_addr && cpu_addr < (surface_cpu_addr + surface->size)) {
ASSERT_MSG(cpu_addr == surface_cpu_addr, "overlapping surfaces are unsupported");
gpu_addresses.push_back(surface->addr);
}
}
}
if (gpu_addresses.empty()) {
return {};
}
ASSERT_MSG(gpu_addresses.size() == 1, ">1 surface is unsupported");
return gpu_addresses[0];
}
SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams& params,
ScaleMatch match_res_scale,
bool load_if_create) {

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@ -411,6 +411,9 @@ public:
Surface GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale,
bool load_if_create);
/// Tries to find a framebuffer GPU address based on the provided CPU address
boost::optional<Tegra::GPUVAddr> TryFindFramebufferGpuAddress(VAddr cpu_addr) const;
/// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from
/// Switch memory to OpenGL and caches it (if not already cached)
SurfaceRect_Tuple GetSurfaceSubRect(const SurfaceParams& params, ScaleMatch match_res_scale,