diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 5c56477bfb..0cf31329d5 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -29,10 +29,6 @@ std::string InputVertexIndex(EmitContext& ctx, std::string_view vertex) { return IsInputArray(ctx.stage) ? fmt::format("[{}]", vertex) : ""; } -bool IsOutputArray(Stage stage) { - return stage == Stage::Geometry || stage == Stage::TessellationControl; -} - std::string OutputVertexIndex(EmitContext& ctx, std::string_view vertex) { switch (ctx.stage) { case Stage::Geometry: