shader: Implement TLD4S.

This commit is contained in:
FernandoS27 2021-03-25 19:59:35 +01:00 committed by ameerj
parent c7c518e280
commit fda0835300
3 changed files with 134 additions and 4 deletions

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@ -124,6 +124,7 @@ add_library(shader_recompiler STATIC
frontend/maxwell/translate/impl/select_source_with_predicate.cpp frontend/maxwell/translate/impl/select_source_with_predicate.cpp
frontend/maxwell/translate/impl/texture_fetch.cpp frontend/maxwell/translate/impl/texture_fetch.cpp
frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
frontend/maxwell/translate/impl/texture_gather_swizzled.cpp
frontend/maxwell/translate/impl/texture_gather.cpp frontend/maxwell/translate/impl/texture_gather.cpp
frontend/maxwell/translate/impl/vote.cpp frontend/maxwell/translate/impl/vote.cpp
frontend/maxwell/translate/impl/warp_shuffle.cpp frontend/maxwell/translate/impl/warp_shuffle.cpp

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@ -349,10 +349,6 @@ void TranslatorVisitor::TLD_b(u64) {
ThrowNotImplemented(Opcode::TLD_b); ThrowNotImplemented(Opcode::TLD_b);
} }
void TranslatorVisitor::TLD4S(u64) {
ThrowNotImplemented(Opcode::TLD4S);
}
void TranslatorVisitor::TLDS(u64) { void TranslatorVisitor::TLDS(u64) {
ThrowNotImplemented(Opcode::TLDS); ThrowNotImplemented(Opcode::TLDS);
} }

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@ -0,0 +1,133 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <utility>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
namespace {
enum class Precision : u64 {
F32,
F16,
};
enum class ComponentType : u64 {
R = 0,
G = 1,
B = 2,
A = 3,
};
union Encoding {
u64 raw;
BitField<55, 1, Precision> precision;
BitField<52, 2, ComponentType> component_type;
BitField<51, 1, u64> aoffi;
BitField<50, 1, u64> dc;
BitField<49, 1, u64> nodep;
BitField<28, 8, IR::Reg> dest_reg_b;
BitField<0, 8, IR::Reg> dest_reg_a;
BitField<8, 8, IR::Reg> src_reg_a;
BitField<20, 8, IR::Reg> src_reg_b;
BitField<36, 13, u64> cbuf_offset;
};
void CheckAlignment(IR::Reg reg, int alignment) {
if (!IR::IsAligned(reg, alignment)) {
throw NotImplementedException("Unaligned source register {}", reg);
}
}
IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg reg) {
const IR::U32 value{v.X(reg)};
return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true),
v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(6), true));
}
IR::Value Sample(TranslatorVisitor& v, u64 insn) {
const Encoding tld4s{insn};
const IR::U32 handle{v.ir.Imm32(static_cast<u32>(tld4s.cbuf_offset * 4))};
const IR::Reg reg_a{tld4s.src_reg_a};
const IR::Reg reg_b{tld4s.src_reg_b};
IR::TextureInstInfo info{};
if (tld4s.precision == Precision::F16) {
info.relaxed_precision.Assign(1);
}
info.gather_component.Assign(static_cast<u32>(tld4s.component_type.Value()));
info.type.Assign(tld4s.dc != 0 ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D);
IR::Value coords;
if (tld4s.aoffi != 0) {
CheckAlignment(reg_a, 2);
coords = v.ir.CompositeConstruct(v.F(reg_a), v.F(reg_a + 1));
IR::Value offset = MakeOffset(v, reg_b);
if (tld4s.dc != 0) {
CheckAlignment(reg_b, 2);
IR::F32 dref = v.F(reg_b + 1);
return v.ir.ImageGatherDref(handle, coords, offset, {}, dref, info);
}
return v.ir.ImageGather(handle, coords, offset, {}, info);
}
if (tld4s.dc != 0) {
CheckAlignment(reg_a, 2);
coords = v.ir.CompositeConstruct(v.F(reg_a), v.F(reg_a + 1));
IR::F32 dref = v.F(reg_b);
return v.ir.ImageGatherDref(handle, coords, {}, {}, dref, info);
}
coords = v.ir.CompositeConstruct(v.F(reg_a), v.F(reg_b));
return v.ir.ImageGather(handle, coords, {}, {}, info);
}
IR::Reg RegStoreComponent32(u64 insn, size_t index) {
const Encoding tlds4{insn};
switch (index) {
case 0:
return tlds4.dest_reg_a;
case 1:
CheckAlignment(tlds4.dest_reg_a, 2);
return tlds4.dest_reg_a + 1;
case 2:
return tlds4.dest_reg_b;
case 3:
CheckAlignment(tlds4.dest_reg_b, 2);
return tlds4.dest_reg_b + 1;
}
throw LogicError("Invalid store index {}", index);
}
void Store32(TranslatorVisitor& v, u64 insn, const IR::Value& sample) {
for (size_t component = 0; component < 4; ++component) {
const IR::Reg dest{RegStoreComponent32(insn, component)};
v.F(dest, IR::F32{v.ir.CompositeExtract(sample, component)});
}
}
IR::U32 Pack(TranslatorVisitor& v, const IR::F32& lhs, const IR::F32& rhs) {
return v.ir.PackHalf2x16(v.ir.CompositeConstruct(lhs, rhs));
}
void Store16(TranslatorVisitor& v, u64 insn, const IR::Value& sample) {
std::array<IR::F32, 4> swizzled;
for (size_t component = 0; component < 4; ++component) {
swizzled[component] = IR::F32{v.ir.CompositeExtract(sample, component)};
}
const Encoding tld4s{insn};
v.X(tld4s.dest_reg_a, Pack(v, swizzled[0], swizzled[1]));
v.X(tld4s.dest_reg_b, Pack(v, swizzled[2], swizzled[3]));
}
} // Anonymous namespace
void TranslatorVisitor::TLD4S(u64 insn) {
const IR::Value sample{Sample(*this, insn)};
if (Encoding{insn}.precision == Precision::F32) {
Store32(*this, insn, sample);
} else {
Store16(*this, insn, sample);
}
}
} // namespace Shader::Maxwell