diff --git a/src/core/hle/service/acc/acc.cpp b/src/core/hle/service/acc/acc.cpp index 9b5f4eb914..4f4e1f0838 100644 --- a/src/core/hle/service/acc/acc.cpp +++ b/src/core/hle/service/acc/acc.cpp @@ -431,7 +431,9 @@ void Module::Interface::GetProfileEditor(Kernel::HLERequestContext& ctx) { void Module::Interface::ListQualifiedUsers(Kernel::HLERequestContext& ctx) { LOG_DEBUG(Service_ACC, "called"); - // All users should be qualified + // All users should be qualified. We don't actually have parental control or anything to do with + // nintendo online currently. We're just going to assume the user running the game has access to + // the game regardless of parental control settings. ctx.WriteBuffer(profile_manager->GetAllUsers()); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(RESULT_SUCCESS);