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vk_rasterizer: Implement Vulkan's rasterizer
This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes care of joining all parts of the backend and rendering accordingly on demand.
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@ -172,6 +172,7 @@ if (ENABLE_VULKAN)
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renderer_vulkan/vk_memory_manager.h
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renderer_vulkan/vk_memory_manager.h
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renderer_vulkan/vk_pipeline_cache.cpp
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renderer_vulkan/vk_pipeline_cache.cpp
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renderer_vulkan/vk_pipeline_cache.h
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renderer_vulkan/vk_pipeline_cache.h
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renderer_vulkan/vk_rasterizer.cpp
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renderer_vulkan/vk_rasterizer.h
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renderer_vulkan/vk_rasterizer.h
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renderer_vulkan/vk_renderpass_cache.cpp
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renderer_vulkan/vk_renderpass_cache.cpp
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renderer_vulkan/vk_renderpass_cache.h
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renderer_vulkan/vk_renderpass_cache.h
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1135
src/video_core/renderer_vulkan/vk_rasterizer.cpp
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1135
src/video_core/renderer_vulkan/vk_rasterizer.cpp
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@ -4,10 +4,259 @@
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#pragma once
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#pragma once
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#include <array>
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#include <bitset>
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#include <memory>
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#include <utility>
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#include <vector>
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#include <boost/container/static_vector.hpp>
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#include "common/common_types.h"
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#include "video_core/memory_manager.h"
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#include "video_core/rasterizer_accelerated.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
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#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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#include "video_core/renderer_vulkan/vk_compute_pass.h"
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#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
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#include "video_core/renderer_vulkan/vk_memory_manager.h"
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#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
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#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
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#include "video_core/renderer_vulkan/vk_resource_manager.h"
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#include "video_core/renderer_vulkan/vk_sampler_cache.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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namespace Core {
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class System;
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}
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namespace Core::Frontend {
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class EmuWindow;
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}
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namespace Tegra::Engines {
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class Maxwell3D;
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}
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namespace Vulkan {
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namespace Vulkan {
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class RasterizerVulkan : public VideoCore::RasterizerInterface {};
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struct VKScreenInfo;
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using ImageViewsPack =
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boost::container::static_vector<vk::ImageView, Maxwell::NumRenderTargets + 1>;
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struct FramebufferCacheKey {
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vk::RenderPass renderpass;
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ImageViewsPack views;
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u32 width;
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u32 height;
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std::size_t Hash() const noexcept {
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std::size_t hash = 0;
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boost::hash_combine(hash, static_cast<VkRenderPass>(renderpass));
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for (const auto& view : views) {
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boost::hash_combine(hash, static_cast<VkImageView>(view));
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}
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boost::hash_combine(hash, width);
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boost::hash_combine(hash, height);
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return hash;
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}
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bool operator==(const FramebufferCacheKey& rhs) const noexcept {
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return std::tie(renderpass, views, width, height) ==
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std::tie(rhs.renderpass, rhs.views, rhs.width, rhs.height);
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}
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};
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} // namespace Vulkan
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namespace std {
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template <>
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struct hash<Vulkan::FramebufferCacheKey> {
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std::size_t operator()(const Vulkan::FramebufferCacheKey& k) const noexcept {
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return k.Hash();
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}
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};
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} // namespace std
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namespace Vulkan {
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class BufferBindings;
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struct ImageView {
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View view;
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vk::ImageLayout* layout = nullptr;
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};
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class RasterizerVulkan : public VideoCore::RasterizerAccelerated {
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public:
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explicit RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& render_window,
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VKScreenInfo& screen_info, const VKDevice& device,
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VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
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VKScheduler& scheduler);
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~RasterizerVulkan() override;
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bool DrawBatch(bool is_indexed) override;
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bool DrawMultiBatch(bool is_indexed) override;
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void Clear() override;
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void DispatchCompute(GPUVAddr code_addr) override;
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void FlushAll() override;
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void FlushRegion(CacheAddr addr, u64 size) override;
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void InvalidateRegion(CacheAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
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void FlushCommands() override;
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void TickFrame() override;
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bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
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const Tegra::Engines::Fermi2D::Regs::Surface& dst,
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const Tegra::Engines::Fermi2D::Config& copy_config) override;
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bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
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u32 pixel_stride) override;
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/// Maximum supported size that a constbuffer can have in bytes.
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static constexpr std::size_t MaxConstbufferSize = 0x10000;
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static_assert(MaxConstbufferSize % (4 * sizeof(float)) == 0,
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"The maximum size of a constbuffer must be a multiple of the size of GLvec4");
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private:
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struct DrawParameters {
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void Draw(vk::CommandBuffer cmdbuf, const vk::DispatchLoaderDynamic& dld) const;
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u32 base_instance = 0;
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u32 num_instances = 0;
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u32 base_vertex = 0;
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u32 num_vertices = 0;
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bool is_indexed = 0;
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};
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using Texceptions = std::bitset<Maxwell::NumRenderTargets + 1>;
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static constexpr std::size_t ZETA_TEXCEPTION_INDEX = 8;
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void Draw(bool is_indexed, bool is_instanced);
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void FlushWork();
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Texceptions UpdateAttachments();
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std::tuple<vk::Framebuffer, vk::Extent2D> ConfigureFramebuffers(vk::RenderPass renderpass);
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/// Setups geometry buffers and state.
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DrawParameters SetupGeometry(FixedPipelineState& fixed_state, BufferBindings& buffer_bindings,
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bool is_indexed, bool is_instanced);
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/// Setup descriptors in the graphics pipeline.
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void SetupShaderDescriptors(const std::array<Shader, Maxwell::MaxShaderProgram>& shaders);
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void SetupImageTransitions(Texceptions texceptions,
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const std::array<View, Maxwell::NumRenderTargets>& color_attachments,
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const View& zeta_attachment);
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void UpdateDynamicStates();
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bool WalkAttachmentOverlaps(const CachedSurfaceView& attachment);
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void SetupVertexArrays(FixedPipelineState::VertexInput& vertex_input,
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BufferBindings& buffer_bindings);
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void SetupIndexBuffer(BufferBindings& buffer_bindings, DrawParameters& params, bool is_indexed);
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/// Setup constant buffers in the graphics pipeline.
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void SetupGraphicsConstBuffers(const ShaderEntries& entries, std::size_t stage);
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/// Setup global buffers in the graphics pipeline.
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void SetupGraphicsGlobalBuffers(const ShaderEntries& entries, std::size_t stage);
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/// Setup texel buffers in the graphics pipeline.
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void SetupGraphicsTexelBuffers(const ShaderEntries& entries, std::size_t stage);
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/// Setup textures in the graphics pipeline.
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void SetupGraphicsTextures(const ShaderEntries& entries, std::size_t stage);
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/// Setup images in the graphics pipeline.
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void SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage);
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/// Setup constant buffers in the compute pipeline.
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void SetupComputeConstBuffers(const ShaderEntries& entries);
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/// Setup global buffers in the compute pipeline.
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void SetupComputeGlobalBuffers(const ShaderEntries& entries);
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/// Setup texel buffers in the compute pipeline.
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void SetupComputeTexelBuffers(const ShaderEntries& entries);
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/// Setup textures in the compute pipeline.
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void SetupComputeTextures(const ShaderEntries& entries);
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/// Setup images in the compute pipeline.
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void SetupComputeImages(const ShaderEntries& entries);
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void SetupConstBuffer(const ConstBufferEntry& entry,
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const Tegra::Engines::ConstBufferInfo& buffer);
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void SetupGlobalBuffer(const GlobalBufferEntry& entry, GPUVAddr address);
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void SetupTexelBuffer(const Tegra::Texture::TICEntry& image, const TexelBufferEntry& entry);
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void SetupTexture(const Tegra::Texture::FullTextureInfo& texture, const SamplerEntry& entry);
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void SetupImage(const Tegra::Texture::TICEntry& tic, const ImageEntry& entry);
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void UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu);
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void UpdateScissorsState(Tegra::Engines::Maxwell3D& gpu);
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void UpdateDepthBias(Tegra::Engines::Maxwell3D& gpu);
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void UpdateBlendConstants(Tegra::Engines::Maxwell3D& gpu);
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void UpdateDepthBounds(Tegra::Engines::Maxwell3D& gpu);
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void UpdateStencilFaces(Tegra::Engines::Maxwell3D& gpu);
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std::size_t CalculateGraphicsStreamBufferSize(bool is_indexed) const;
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std::size_t CalculateComputeStreamBufferSize() const;
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std::size_t CalculateVertexArraysSize() const;
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std::size_t CalculateIndexBufferSize() const;
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std::size_t CalculateConstBufferSize(const ConstBufferEntry& entry,
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const Tegra::Engines::ConstBufferInfo& buffer) const;
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RenderPassParams GetRenderPassParams(Texceptions texceptions) const;
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Core::System& system;
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Core::Frontend::EmuWindow& render_window;
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VKScreenInfo& screen_info;
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const VKDevice& device;
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VKResourceManager& resource_manager;
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VKMemoryManager& memory_manager;
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VKScheduler& scheduler;
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VKStagingBufferPool staging_pool;
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VKDescriptorPool descriptor_pool;
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VKUpdateDescriptorQueue update_descriptor_queue;
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QuadArrayPass quad_array_pass;
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Uint8Pass uint8_pass;
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VKTextureCache texture_cache;
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VKPipelineCache pipeline_cache;
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VKBufferCache buffer_cache;
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VKSamplerCache sampler_cache;
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std::array<View, Maxwell::NumRenderTargets> color_attachments;
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View zeta_attachment;
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std::vector<ImageView> sampled_views;
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std::vector<ImageView> image_views;
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u32 draw_counter = 0;
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// TODO(Rodrigo): Invalidate on image destruction
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std::unordered_map<FramebufferCacheKey, UniqueFramebuffer> framebuffer_cache;
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};
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} // namespace Vulkan
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} // namespace Vulkan
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