From fe7f20e6590399523b8d40d644b5a44ed68a65cf Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Sun, 29 Sep 2019 20:45:12 -0300 Subject: [PATCH] maxwell_3d: Add dirty flags for depth bounds values This is useful in Vulkan where we want to update depth bounds without caring if it's enabled or disabled through vkCmdSetDepthBounds. --- src/video_core/engines/maxwell_3d.cpp | 5 +++++ src/video_core/engines/maxwell_3d.h | 6 +++++- 2 files changed, 10 insertions(+), 1 deletion(-) diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index b318aedb86..7802fd8082 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -249,6 +249,11 @@ void Maxwell3D::InitDirtySettings() { dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_units)] = polygon_offset_dirty_reg; dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_factor)] = polygon_offset_dirty_reg; dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_clamp)] = polygon_offset_dirty_reg; + + // Depth bounds + constexpr u32 depth_bounds_values_dirty_reg = DIRTY_REGS_POS(depth_bounds_values); + dirty_pointers[MAXWELL3D_REG_INDEX(depth_bounds[0])] = depth_bounds_values_dirty_reg; + dirty_pointers[MAXWELL3D_REG_INDEX(depth_bounds[1])] = depth_bounds_values_dirty_reg; } void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u32* parameters) { diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 4c97759ed6..e3f1047d5c 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -687,7 +687,9 @@ public: u32 rt_separate_frag_data; - INSERT_PADDING_WORDS(0xC); + f32 depth_bounds[2]; + + INSERT_PADDING_WORDS(0xA); struct { u32 address_high; @@ -1201,6 +1203,7 @@ public: bool transform_feedback; bool color_mask; bool polygon_offset; + bool depth_bounds_values; // Complementary bool viewport_transform; @@ -1400,6 +1403,7 @@ ASSERT_REG_POSITION(stencil_back_mask, 0x3D6); ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7); ASSERT_REG_POSITION(color_mask_common, 0x3E4); ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB); +ASSERT_REG_POSITION(depth_bounds, 0x3EC); ASSERT_REG_POSITION(zeta, 0x3F8); ASSERT_REG_POSITION(clear_flags, 0x43E); ASSERT_REG_POSITION(vertex_attrib_format, 0x458);