Commit Graph

168 Commits

Author SHA1 Message Date
Liam d66ca8b731 video_core: make gpu context aware of rendering program 2024-02-26 11:16:14 -05:00
Liam 0cb413c3d3 nvnflinger/gpu: implement applet capture 2024-02-09 09:20:53 -05:00
Liam a595e9e8a7 nvnflinger/gpu: implement layer stack composition 2024-01-31 11:27:21 -05:00
Fernando Sahmkow 0adc09e0af GPU-SMMU: Estimate game leak and preallocate device region. 2024-01-18 21:12:30 -05:00
Fernando Sahmkow 96fd1348ae GPU SMMU: Expand to 34 bits 2024-01-18 21:12:30 -05:00
Fernando Sahmkow 0a2536a0df SMMU: Initial adaptation to video_core. 2024-01-18 21:12:30 -05:00
Fernando Sahmkow 7a9d1ad2f8 NVDRV: Implement sessions and initial implementation of SMMU 2024-01-18 21:12:30 -05:00
Fernando Sahmkow f1a2e36711 Query Cachge: Fully rework Vulkan's query cache 2023-09-23 23:05:29 +02:00
Fernando Sahmkow da440da9f5 Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU 2023-06-28 21:32:45 +02:00
Fernando Sahmkow 47d0d292d5 MemoryTracking: Initial setup of atomic writes. 2023-06-28 19:34:21 +02:00
Morph 907507886d (wall, native)_clock: Add GetGPUTick
Allows us to directly calculate the GPU tick without double conversion to and from the host clock tick.
2023-06-07 21:44:42 -04:00
Morph 8e56a84566 core_timing: Use CNTPCT as the guest CPU tick
Previously, we were mixing the raw CPU frequency and CNTFRQ.
The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available.
2023-06-07 21:44:42 -04:00
bunnei ae099d583c core: frontend: Refactor GraphicsContext to its own module. 2023-06-03 00:05:31 -07:00
Fernando Sahmkow c6cac2ffaa GPU: Add Reactive flushing 2023-05-07 23:46:12 +02:00
Morph bff1453282 core_timing: Use higher precision sleeps on Windows
The precision of sleep_for and wait_for is limited to 1-1.5ms on Windows.
Using SleepForOneTick() allows us to sleep for exactly one interval of the current timer resolution.
This allows us to take advantage of systems that have a timer resolution of 0.5ms to reduce CPU overhead in the event loop.
2023-03-05 02:36:31 -05:00
Behunin 8551ac6008 Remove OnCommandListEndCommand
Call rasterizer->ReleaseFences() directly
2023-02-07 17:21:17 -07:00
Liam d5f53da79d renderer_opengl: refactor context acquire 2022-12-13 13:23:23 -05:00
Fernando Sahmkow ca3db0d7c9 General: address feedback 2022-10-06 21:00:54 +02:00
Fernando Sahmkow bc8b3d225e VideoCore: Refactor fencing system. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow 920429fde7 NVDRV: Further refactors and eliminate old code. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow 2931101e6f NVDRV: Refactor Host1x 2022-10-06 21:00:52 +02:00
Fernando Sahmkow 668e80a9f4 VideoCore: Refactor syncing. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow f350c3d74e Texture cache: Fix the remaining issues with memory mnagement and unmapping. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow 2c62563ab5 NVHOST_CTRl: Implement missing method and fix some stuffs. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow 139ea93512 VideoCore: implement channels on gpu caches. 2022-10-06 21:00:51 +02:00
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Merry bbc585881a video_core: Replace lock_guard with scoped_lock 2022-04-07 19:44:07 +01:00
Fernando Sahmkow 8a6e6465a7 Rasterizer: Refactor inlineToMemory. 2022-02-01 01:47:28 +01:00
Fernando Sahmkow d0a5a48948 GPU: Improve syncing. 2022-01-29 23:02:04 +01:00
Fernando Sahmkow 4258d515e6 Rasterizer: Implement Inline2Memory Acceleration. 2022-01-29 22:53:27 +01:00
bunnei afb06b1495
Merge pull request #7636 from vonchenplus/buffer_queue_query
core:hle:service:nvflinger Implement few type in bufferqueue query method
2022-01-04 11:28:49 -08:00
ameerj c17938f96b gpu: Add shut down method to synchronize threads before destruction 2022-01-03 20:47:26 -05:00
ameerj 7652543231 Revert "Merge pull request #7668 from ameerj/fence-stop-token"
This reverts commit e773354477, reversing
changes made to abbbdc2bc0.
2022-01-03 20:28:54 -05:00
ameerj d866916f42 gpu: Use std::stop_token in WaitFence for VSync thread
Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
2022-01-03 12:31:33 -05:00
Feng Chen e18bf4b062 Remove invalid header include 2021-12-28 18:51:11 +08:00
Feng Chen 5462485cc3 Address feedback 2021-12-05 00:06:14 +08:00
Feng Chen 2c47f8aa18 Support multiple videos playing 2021-12-02 12:48:42 +08:00
ameerj 6c0d902373 nvhost_ctrl: Refactor usage of gpu.LockSync()
This seems to only be used to protect a later gpu function call. So we can move the lock into that call instead.
2021-10-03 00:35:57 -04:00
ameerj 427bf76e62 gpu: Migrate implementation to the cpp file 2021-10-03 00:35:57 -04:00
ameerj 877cd60b00 gpu: Use std::jthread for async gpu thread 2021-09-15 20:49:07 -04:00
Fernando Sahmkow be1a3f7a0f accelerateDMA: Accelerate Buffer Copies. 2021-07-11 01:33:17 +02:00
Fernando Sahmkow 63915bf2de Fence Manager: Add fences on Reference Count. 2021-07-09 22:20:36 +02:00
bunnei 8592f8a2b4 video_core: gpu: WaitFence: Do not block threads during shutdown.
- Fixes a hang on shutdown when NVFlinger thread is waiting on a syncpoint that will never occur.
- Commonly observed when stopping emulation in Super Mario Odyssey.
2021-05-29 01:06:04 -07:00
ameerj 5bef54618a perf_stats: Rework FPS counter to be more accurate
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case.

This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics.
The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values.

The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-15 20:34:20 -04:00
ameerj 75e0d16caa nvhost_vic: Fix device closure
Implements the OnClose method of the nvhost_vic device, and removes the remnants of an older implementation.

Also cleans up some of the surrounding code.
2021-04-24 19:22:09 -04:00
bunnei 9ad77ba6d3
Merge pull request #6125 from ogniK5377/nvdec-close-dev
nvdrv: Cleanup CDMA Processor on device closure
2021-04-16 23:14:44 -07:00
Chloe Marcec edb1d5d242 Address issues 2021-04-16 13:52:32 +10:00
bunnei a4c6712a4b common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
2021-04-14 16:24:03 -07:00
Markus Wick 5145133a60 video_core/gpu_thread: Implement a ShutDown method.
This was implicitly done by `is_powered_on = false`, however the explicit method allows us to block until the GPU is actually gone.

This should fix a race condition while removing the other subsystems while the GPU is still active.
2021-04-07 22:38:52 +02:00
Chloe Marcec bf1c1788ca nvdrv: Cleanup CDMA Processor on device closure
Brings us a step closer to unifying all channels to share a common interface.
2021-03-30 20:37:40 +11:00