Commit Graph

38 Commits

Author SHA1 Message Date
Andrea Pappacoda cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
liamwhite 072516dcae
Merge pull request #8596 from Docteh/fix_gha
package MSVC CI Builds differently, and include yuzu.exe
2022-07-23 15:11:19 -04:00
Kyle Kienapfel 5cda630417 package MSVC CI Builds differently, and include yuzu.exe
This is related to 8486

Ninja places the exe files into .\build\bin while MSBuild may place them
into .\build\bin\Release

upload.ps1 was originally written for use with Azure Dev Ops to cough up
about 5 files and the script appears to be used for both CI and
mainline builds

GHA (GitHub Actions) makes available a single zip of the items uploaded by
each Upload action (artifacts directory), so we want to work with that.

I'm doing changes to upload.ps1 to accomplish this.

The changes to the verify.yml are as follows

-DGIT_BRANCH=pr-verify changes the header in yuzu, instead of saying
HEAD-<hash>-dirty it'll say pr-verify-<hash>

-DCLANG_FORMAT_SUFFIX=discordplzdontclang tricks the CMake stuff for
discord-rpc to NOT run clang-format, as this was marking CI builds as
dirty

I'm also making it upload just the exe by itself, as the msvc builds are
quite chunky. but maybe this is unnecessary.

Currently the MSVC artifact option is a 274MB zip that contains 3 copies
of the DLLs, and 4 copies of the source tarball, and zero copies of yuzu.exe

This PR should have msvc artifacts of about 190MB that downloads as 81 MB zip
2022-07-23 08:35:26 -07:00
lat9nq 1d700f1dfa ci/windows: Cleanup unused data before packaging
vcpkg data takes up a lot of space, and currently the scripts will
package all that data with the source archive which is unnecessary.
2022-07-23 10:16:44 -04:00
lat9nq 4b93ea59db ci,CMake: Drop Conan support for vcpkg
Between packages breaking, Conan always being a moving target for
minimum required CMake support, and now their moves to Conan 2.0 causing
existing packages to break, I suppose this was a long time coming. vcpkg
isn't without its drawbacks, but at the moment it seems easier on the
project to use for external packages.

Mostly removes the logic for Conan from the root CMakeLists file,
leaving basic find_package()'s in its place. Sets only the
find_package()'s that require CONFIG mode as necessary. clang and linux
CI now use the vcpkg toolchain file configured in the Docker container
when possible.

mingw CI turns off YUZU_TESTS because there's no way on the container to
run Windows executables on a Linux host anyway, and it's not easy to get
Catch2 there.
2022-07-22 20:54:00 -04:00
lat9nq caef92a584 ci/windows: Copy what of FFmpeg not already present
Prevents overwriting libwinpthreads.dll when one should already be
present from the first DLL search.
2022-07-05 22:32:12 -04:00
liushuyu 1524ff87d2
CI: unbreak ADO after GHA changes 2022-07-05 00:50:46 -06:00
liushuyu 312e5eda66 CI: lint scripts 2022-07-04 21:21:56 -06:00
liushuyu 9981ce8d98 CI: upload artifacts for pull request verification 2022-07-04 21:21:56 -06:00
liushuyu 40493231ed CI: fix caching 2022-07-04 21:21:56 -06:00
liushuyu 43a1948d58 CI: use Ninja to build stuff faster 2022-07-04 21:21:56 -06:00
liushuyu a1815b617c CI: Use GitHub Actions to check pull requests 2022-07-04 21:21:56 -06:00
lat9nq c42fde2a37 ci/windows: Build using Clang
Uses the MinGWClangCross toolchain script to build yuzu. Disables our
bundled SDL2 to use the system ones that have been modified to not use
`-mwindows`. Also set's `-e` to stop the script on an error (as opposed
to packaging nothing).

Uses LLVM's linker for linking yuzu. Adds -femulated-tls due to a
libstdc++ incompatibility between GCC and Clang in vulkan_common.
2022-06-16 23:57:39 -04:00
lat9nq e56410b404 ci/windows: Split up cmake command
Improves readability.
2022-06-16 23:57:39 -04:00
liushuyu 3f765ea9a4 video_core/codecs: (re-spin) refactor ffmpeg searching and handling 2021-12-15 20:57:01 -07:00
bunnei 2f32133ad5
Revert "video_core/codecs: refactor ffmpeg searching and handling in cmake" 2021-12-15 00:02:53 -08:00
liushuyu dd72e4dce4
CI: fix CI on Linux 2021-12-13 22:31:19 -07:00
liushuyu 37f1c76613 CI: fix MinGW installation step 2021-12-13 17:48:05 -07:00
lat9nq ad8aab915b ci: windows: Copy the styles directory when packaging
Qt can make use of qwindowsvistastyle.dll if present, and our MinGW
container has the library, but it was not being copied during the
packaging process. Thus, yuzu looked like a Windows 98 application when
using the PR-verify artifacts.

This copies over the DLL during packaging, for that sweet-sweet Windows
Vista style.

In addition, set the Qt plugins path instead of the plugins/platforms
path. This way we can use the directory directly, rather than appending
a `..` everytime we need something just outside of it.
2021-06-19 05:24:56 -04:00
lat9nq fbad68de0f ci: windows: Compress using xz
Use XZ instead of gzip for packing. Should save about 10 MB.
2021-06-09 18:54:23 -04:00
lat9nq 1914a1d21c externals: libusb: Use autotools for MinGW
After updating to 1.0.24, MinGW fails to build libusb as a result of
numerous errors. So we build libusb their way and let them update the
nontrivial stuff.

This only applies to MinGW: the old path is still in use for Linux
toolchains as well as MSVC.

This will dynamically link libusb, since I hit build errors with the old
way we used to resolve the conflict with SDL2.
2021-05-31 13:57:06 -04:00
lat9nq 0913aaa42a ci/windows: Copy downloaded FFmpeg libraries
Copies FFmpeg libraries that were downloaded during the CMake
configuration. Fixes dynamic linking issues with the MinGW builds.
2021-02-05 14:49:57 -05:00
lat9nq f1d633cca7 ci: Remove `-DYUZU_USE_BUNDLED_UNICORN=ON`
Unicorn has been removed, yet CI still enables building with Unicorn.
This just cleans up a few leftovers by removing the variable from the
CMake parameters in CI.
2020-12-08 15:06:02 -05:00
FearlessTobi 347b50ad43 yuzu: Port translation support from Citra
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2020-07-18 14:09:11 +02:00
James Rowe bc30a591ba
Replace externals with Conan (#3735)
* Remove git submodules that will be loaded through conan

* Move custom Find modules to their own folder

* Use conan for downloading missing external dependencies

* CI: Change the yuzu source folder user to the user that the containers run on

* Attempt to remove dirty mingw build hack

* Install conan on the msvc build

* Only set release build type when using not using multi config generator

* Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries

* Add workaround for submodules that use legacy CMAKE variables

* Re-add USE_BUNDLED_QT on the msvc build bot
2020-05-08 17:09:29 -04:00
lat9nq 9222b3c960 Re-enables building yuzu with Vulkan enabled via the CI scripts
This is possible now with the updated Docker images and their updated packages.
Before, there were build errors due to old QT5 packages on Ubuntu, but now since
they have updated packages it is feasible to build with Vulkan enabled once more.
2020-05-03 01:20:33 -04:00
gxcreator 8af62c9997 Fixed packaging on some systems with different QT5 path 2020-04-23 21:45:07 +03:00
ReinUsesLisp d027850f33 ci: Disable Vulkan for Windows MinGW builds 2020-01-29 19:44:00 -03:00
James Rowe 2883cc1658
Add missing CMakeLists.txt from root folder to source upload
Fixes #3190
2019-12-03 15:35:28 -07:00
James Rowe d24fcaff77 Move source in windows uploads into its own internal zip
This should prevent path length issues when extracting the build from the installer
2019-11-12 15:32:16 -07:00
Zach Hilman d4a1afba4b ci: Package source with builds 2019-11-11 22:32:22 -05:00
bunnei e07dfc4da3 ci: Rename build folder only on non-mainline builds 2019-11-06 23:26:29 -05:00
bunnei f1e4f3fc0c
Revert "ci: Rename build folder only on non-mainline builds" 2019-11-06 21:36:50 -05:00
Zach Hilman 65bed6682c ci: Rename build folder only on non-mainline builds 2019-11-05 21:07:30 -05:00
Zach Hilman df80e89b8f ci: Add TAR-XZ compression to MSVC builds 2019-10-06 20:44:30 -04:00
Zach Hilman d45ad75404 ci: Add version counter variable 2019-10-05 00:09:11 -04:00
Zach Hilman 49344111cc ci: Add Windows MSVC package script 2019-10-02 17:53:53 -04:00
Zach Hilman bbc5b5d62d Finalize Azure Pipelines Definitions
d
2019-07-13 21:34:40 -04:00