// Copyright 2014 Citra Emulator Project / PPSSPP Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "common/common_types.h" #include "core/hle/kernel/kernel.h" class Thread; enum ThreadPriority { THREADPRIO_HIGHEST = 0, THREADPRIO_DEFAULT = 16, THREADPRIO_LOWEST = 31, }; enum ThreadProcessorId { THREADPROCESSORID_0 = 0xFFFFFFFE, THREADPROCESSORID_1 = 0xFFFFFFFD, THREADPROCESSORID_ALL = 0xFFFFFFFC, }; /// Creates a new thread - wrapper for external user Handle __KernelCreateThread(const char *name, u32 entry_point, s32 priority, s32 processor_id, u32 stack_top, int stack_size=KERNEL_DEFAULT_STACK_SIZE); /// Sets up the primary application thread Handle __KernelSetupMainThread(s32 priority, int stack_size=KERNEL_DEFAULT_STACK_SIZE); /// Reschedules to the next available thread (call after current thread is suspended) void __KernelReschedule(const char *reason); void __KernelThreadingInit(); void __KernelThreadingShutdown(); /// Put current thread in a wait state - on WaitSynchronization void __KernelWaitThread_Synchronization();