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This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList.
154 lines
3.8 KiB
C++
154 lines
3.8 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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#include <vector>
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#include "common/common_types.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "video_core/memory_manager.h"
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namespace VideoCore {
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class RasterizerInterface;
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}
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namespace Tegra {
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enum class RenderTargetFormat : u32 {
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NONE = 0x0,
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RGBA32_FLOAT = 0xC0,
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RGBA32_UINT = 0xC2,
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RGBA16_UNORM = 0xC6,
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RGBA16_UINT = 0xC9,
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RGBA16_FLOAT = 0xCA,
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RG32_FLOAT = 0xCB,
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RG32_UINT = 0xCD,
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BGRA8_UNORM = 0xCF,
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RGB10_A2_UNORM = 0xD1,
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RGBA8_UNORM = 0xD5,
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RGBA8_SRGB = 0xD6,
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RGBA8_SNORM = 0xD7,
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RGBA8_UINT = 0xD9,
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RG16_UNORM = 0xDA,
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RG16_SNORM = 0xDB,
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RG16_SINT = 0xDC,
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RG16_UINT = 0xDD,
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RG16_FLOAT = 0xDE,
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R11G11B10_FLOAT = 0xE0,
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R32_UINT = 0xE4,
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R32_FLOAT = 0xE5,
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B5G6R5_UNORM = 0xE8,
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RG8_UNORM = 0xEA,
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RG8_SNORM = 0xEB,
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R16_UNORM = 0xEE,
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R16_SNORM = 0xEF,
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R16_SINT = 0xF0,
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R16_UINT = 0xF1,
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R16_FLOAT = 0xF2,
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R8_UNORM = 0xF3,
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R8_UINT = 0xF6,
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};
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enum class DepthFormat : u32 {
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Z32_FLOAT = 0xA,
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Z16_UNORM = 0x13,
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S8_Z24_UNORM = 0x14,
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Z24_X8_UNORM = 0x15,
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Z24_S8_UNORM = 0x16,
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Z24_C8_UNORM = 0x18,
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Z32_S8_X24_FLOAT = 0x19,
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};
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/// Returns the number of bytes per pixel of each rendertarget format.
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u32 RenderTargetBytesPerPixel(RenderTargetFormat format);
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/// Returns the number of bytes per pixel of each depth format.
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u32 DepthFormatBytesPerPixel(DepthFormat format);
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struct CommandListHeader;
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class DebugContext;
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/**
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* Struct describing framebuffer configuration
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*/
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struct FramebufferConfig {
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enum class PixelFormat : u32 {
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ABGR8 = 1,
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};
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/**
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* Returns the number of bytes per pixel.
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*/
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static u32 BytesPerPixel(PixelFormat format);
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VAddr address;
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u32 offset;
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u32 width;
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u32 height;
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u32 stride;
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PixelFormat pixel_format;
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using TransformFlags = Service::NVFlinger::BufferQueue::BufferTransformFlags;
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TransformFlags transform_flags;
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MathUtil::Rectangle<int> crop_rect;
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};
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namespace Engines {
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class Fermi2D;
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class Maxwell3D;
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class MaxwellCompute;
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class MaxwellDMA;
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} // namespace Engines
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enum class EngineID {
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FERMI_TWOD_A = 0x902D, // 2D Engine
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MAXWELL_B = 0xB197, // 3D Engine
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MAXWELL_COMPUTE_B = 0xB1C0,
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KEPLER_INLINE_TO_MEMORY_B = 0xA140,
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MAXWELL_DMA_COPY_A = 0xB0B5,
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};
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class GPU final {
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public:
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explicit GPU(VideoCore::RasterizerInterface& rasterizer);
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~GPU();
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/// Processes a command list stored at the specified address in GPU memory.
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void ProcessCommandLists(const std::vector<CommandListHeader>& commands);
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/// Returns a reference to the Maxwell3D GPU engine.
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Engines::Maxwell3D& Maxwell3D();
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/// Returns a const reference to the Maxwell3D GPU engine.
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const Engines::Maxwell3D& Maxwell3D() const;
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/// Returns a reference to the GPU memory manager.
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Tegra::MemoryManager& MemoryManager();
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/// Returns a const reference to the GPU memory manager.
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const Tegra::MemoryManager& MemoryManager() const;
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private:
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/// Writes a single register in the engine bound to the specified subchannel
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void WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params);
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std::unique_ptr<Tegra::MemoryManager> memory_manager;
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/// Mapping of command subchannels to their bound engine ids.
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std::array<EngineID, 8> bound_engines = {};
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/// 3D engine
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std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
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/// 2D engine
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std::unique_ptr<Engines::Fermi2D> fermi_2d;
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/// Compute engine
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std::unique_ptr<Engines::MaxwellCompute> maxwell_compute;
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/// DMA engine
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std::unique_ptr<Engines::MaxwellDMA> maxwell_dma;
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};
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} // namespace Tegra
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