yuzu/src/core
lat9nq 1152d66ddd general: Add setting shader_backend
GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.

Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.

Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22 21:51:39 -04:00
..
arm settings, arm_dynarmic, yuzu qt: Move CPU debugging option 2021-07-08 16:56:44 -04:00
crypto General: Resolve fmt specifiers to adhere to 8.0.0 API where applicable 2021-06-23 13:48:21 -04:00
file_sys file_sys: Support load game collection (#6582) 2021-07-20 01:10:05 -04:00
frontend applets: Append applet_ prefix to backend applets 2021-07-14 01:07:09 -04:00
hle applet_controller: Add preliminary support for version 8 2021-07-20 01:45:19 -04:00
loader file_sys: Support load game collection (#6582) 2021-07-20 01:10:05 -04:00
memory core: Make variable shadowing a compile-time error 2021-05-16 03:43:16 -04:00
network [network] Error handling reform 2021-02-28 17:25:31 -05:00
tools core: Resolve misc cases of variable shadowing 2021-05-03 01:19:13 -04:00
CMakeLists.txt service: Append service name prefix to common filenames 2021-07-14 02:09:14 -04:00
constants.cpp constants: Extract backup JPEG used by account services 2019-06-07 17:46:57 -04:00
constants.h constants: Add missing <array> include 2020-07-16 21:43:20 -04:00
core_timing_util.h core: core_timing_util: Optimize core timing math. 2021-02-15 14:54:06 -08:00
core_timing.cpp core: Resolve misc cases of variable shadowing 2021-05-03 01:19:13 -04:00
core_timing.h core: Resolve misc cases of variable shadowing 2021-05-03 01:19:13 -04:00
core.cpp file_sys: Support load game collection (#6582) 2021-07-20 01:10:05 -04:00
core.h file_sys: Support load game collection (#6582) 2021-07-20 01:10:05 -04:00
cpu_manager.cpp core: Make variable shadowing a compile-time error 2021-05-16 03:43:16 -04:00
cpu_manager.h core: Make variable shadowing a compile-time error 2021-05-16 03:43:16 -04:00
device_memory.cpp core: Make use of fastmem 2021-06-11 17:27:06 +02:00
device_memory.h core: Make use of fastmem 2021-06-11 17:27:06 +02:00
hardware_interrupt_manager.cpp service: Append service name prefix to common filenames 2021-07-14 02:09:14 -04:00
hardware_interrupt_manager.h core_timing: Use better reference tracking for EventType. (#3159) 2019-11-26 21:48:56 -05:00
hardware_properties.h kernel: k_light_lock: Simplify EmuThreadHandle implementation. 2021-01-28 21:42:26 -08:00
memory.cpp General: Add settings for fastmem and disabling adress space check. 2021-06-11 17:27:17 +02:00
memory.h hle: kernel: Use host memory allocations for KSlabMemory. 2021-05-20 21:41:52 -07:00
perf_stats.cpp common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) 2021-05-25 19:32:56 -04:00
perf_stats.h Merge pull request #6317 from ameerj/fps-fix 2021-05-18 19:56:29 -07:00
reporter.cpp general: Make most settings a BasicSetting 2021-06-28 17:32:17 -04:00
reporter.h fsp_srv: Fix filesystem access logging 2021-06-16 00:06:02 -04:00
telemetry_session.cpp general: Add setting shader_backend 2021-07-22 21:51:39 -04:00
telemetry_session.h patch_manager: Remove usages of the global system instance 2020-11-18 09:36:48 -05:00