mirror of
https://github.com/yuzu-emu/yuzu.git
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These are implicitly linked by Xcode, but with this, you can also build it with any other generator, which does not have this behavior. CoreFoundation is included as a part of Cocoa (which is an umbrella framework), and Cocoa is generally recommended to link against, rather than its individual components (CoreFoundation, Foundation, libobjc, ...).
177 lines
6.3 KiB
CMake
177 lines
6.3 KiB
CMake
# CMake 2.8.11 required for Qt5 settings to be applied automatically on
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# dependent libraries.
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cmake_minimum_required(VERSION 2.8.11)
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project(citra)
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if (NOT MSVC)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wno-attributes")
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add_definitions(-pthread)
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else()
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# Silence deprecation warnings
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add_definitions(/D_CRT_SECURE_NO_WARNINGS)
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# set up output paths for executable binaries (.exe-files, and .dll-files on DLL-capable platforms)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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# Tweak optimization settings
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# As far as I can tell, there's no way to override the CMake defaults while leaving user
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# changes intact, so we'll just clobber everything and say sorry.
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message(STATUS "Cache compiler flags ignored, please edit CMakeFiles.txt to change the flags.")
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# /MD - Multi-threaded runtime
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# /Ox - Full optimization
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# /Oi - Use intrinsic functions
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# /Oy- - Don't omit frame pointer
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# /GR- - Disable RTTI
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# /GS- - No stack buffer overflow checks
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# /EHsc - C++-only exception handling semantics
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set(optimization_flags "/MD /Ox /Oi /Oy- /DNDEBUG /GR- /GS- /EHsc")
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# /Zi - Output debugging information
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# /Zo - enahnced debug info for optimized builds
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set(CMAKE_C_FLAGS_RELEASE "${optimization_flags} /Zi" CACHE STRING "" FORCE)
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set(CMAKE_CXX_FLAGS_RELEASE "${optimization_flags} /Zi" CACHE STRING "" FORCE)
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set(CMAKE_C_FLAGS_RELWITHDEBINFO "${optimization_flags} /Zi /Zo" CACHE STRING "" FORCE)
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set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${optimization_flags} /Zi /Zo" CACHE STRING "" FORCE)
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endif()
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add_definitions(-DSINGLETHREADED)
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find_package(PNG QUIET)
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if (PNG_FOUND)
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add_definitions(-DHAVE_PNG)
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else()
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message(STATUS "libpng not found. Some debugging features have been disabled.")
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endif()
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find_package(Boost 1.57.0)
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if (Boost_FOUND)
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include_directories(${Boost_INCLUDE_DIRS})
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else()
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message(STATUS "Boost 1.57.0 or newer not found, falling back to externals")
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include_directories(externals/boost)
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endif()
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# Include bundled CMake modules
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules")
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find_package(OpenGL REQUIRED)
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include_directories(${OPENGL_INCLUDE_DIR})
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option(ENABLE_GLFW "Enable the GLFW frontend" ON)
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if (ENABLE_GLFW)
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if (WIN32)
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# Detect toolchain and platform
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if (MSVC)
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if (CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(TMP_ARCH "x64")
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else()
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set(TMP_ARCH "Win32")
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endif()
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if (MSVC11) # Visual C++ 2012
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set(TMP_TOOLSET "v110")
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elseif (MSVC12) # Visual C++ 2013
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set(TMP_TOOLSET "v120")
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else()
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set(TMP_TOOLSET "UNSUPPORTED")
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message(SEND_ERROR "We don't supply GLFW binaries for your version of MSVC, you might have to provide them yourself.")
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endif()
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set(TMP_TOOLSET "msvc_${TMP_TOOLSET}-${TMP_ARCH}")
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else()
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# Assume mingw
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if (CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(TMP_ARCH "x86_64")
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else()
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set(TMP_ARCH "i686")
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endif()
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set(TMP_TOOLSET "mingw-${TMP_ARCH}")
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endif()
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set(GLFW_PREFIX "${CMAKE_CURRENT_SOURCE_DIR}/externals/glfw-3.0.4.bin")
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set(GLFW_INCLUDE_DIRS "${GLFW_PREFIX}/include" CACHE PATH "Path to GLFW3 headers")
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set(GLFW_LIBRARY_DIRS "${GLFW_PREFIX}/lib-${TMP_TOOLSET}" CACHE PATH "Path to GLFW3 libraries")
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# Clean up after ourselves
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unset(TMP_TOOLSET)
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unset(TMP_ARCH)
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set(GLFW_LIBRARIES glfw3)
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else()
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find_package(PkgConfig REQUIRED)
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pkg_search_module(GLFW REQUIRED glfw3)
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endif()
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include_directories(${GLFW_INCLUDE_DIRS})
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link_directories(${GLFW_LIBRARY_DIRS})
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endif()
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IF (APPLE)
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FIND_LIBRARY(COCOA_LIBRARY Cocoa) # Umbrella framework for everything GUI-related
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FIND_LIBRARY(IOKIT_LIBRARY IOKit) # GLFW dependency
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FIND_LIBRARY(COREVIDEO_LIBRARY CoreVideo) # GLFW dependency
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set(PLATFORM_LIBRARIES iconv ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -stdlib=libc++")
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ELSEIF(WIN32)
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set(PLATFORM_LIBRARIES winmm)
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ELSE()
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set(PLATFORM_LIBRARIES rt)
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ENDIF (APPLE)
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option(ENABLE_QT "Enable the Qt frontend" ON)
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option(CITRA_FORCE_QT4 "Use Qt4 even if Qt5 is available." OFF)
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if (ENABLE_QT)
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# Set CMAKE_PREFIX_PATH if QTDIR is defined in the environment This allows CMake to
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# automatically find the Qt packages on Windows
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if (DEFINED ENV{QTDIR})
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list(APPEND CMAKE_PREFIX_PATH "$ENV{QTDIR}")
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endif()
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if (NOT CITRA_FORCE_QT4)
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find_package(Qt5 COMPONENTS Widgets OpenGL)
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set(CITRA_QT_LIBS Qt5::Widgets Qt5::OpenGL)
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endif()
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if (CITRA_FORCE_QT4 OR NOT Qt5_FOUND)
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# Try to fallback to Qt4
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find_package(Qt4 REQUIRED COMPONENTS QtGui QtOpenGL)
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set(CITRA_QT_LIBS Qt4::QtGui Qt4::QtOpenGL)
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endif()
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endif()
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# This function should be passed a list of all files in a target. It will automatically generate
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# file groups following the directory hierarchy, so that the layout of the files in IDEs matches the
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# one in the filesystem.
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function(create_directory_groups)
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# Place any files that aren't in the source list in a separate group so that they don't get in
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# the way.
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source_group("Other Files" REGULAR_EXPRESSION ".")
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foreach(file_name ${ARGV})
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get_filename_component(dir_name "${file_name}" PATH)
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# Group names use '\' as a separator even though the entire rest of CMake uses '/'...
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string(REPLACE "/" "\\" group_name "${dir_name}")
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source_group("${group_name}" FILES "${file_name}")
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endforeach()
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endfunction()
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# generate git revision information
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include(GetGitRevisionDescription)
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get_git_head_revision(GIT_REF_SPEC GIT_REV)
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git_describe(GIT_DESC --always --long --dirty)
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git_branch_name(GIT_BRANCH)
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set(INI_PREFIX "${CMAKE_CURRENT_SOURCE_DIR}/externals/inih")
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include_directories(${INI_PREFIX})
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add_subdirectory(${INI_PREFIX})
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include_directories(externals/nihstro/include)
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# process subdirectories
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if(ENABLE_QT)
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include_directories(externals/qhexedit)
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add_subdirectory(externals/qhexedit)
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endif()
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add_subdirectory(src)
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