yuzu/src/video_core/renderer_vulkan/vk_graphics_pipeline.h

162 lines
5.1 KiB
C++

// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <algorithm>
#include <array>
#include <atomic>
#include <condition_variable>
#include <mutex>
#include <type_traits>
#include "common/thread_worker.h"
#include "shader_recompiler/shader_info.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace VideoCore {
class ShaderNotify;
}
namespace Vulkan {
struct GraphicsPipelineCacheKey {
std::array<u64, 6> unique_hashes;
FixedPipelineState state;
size_t Hash() const noexcept;
bool operator==(const GraphicsPipelineCacheKey& rhs) const noexcept;
bool operator!=(const GraphicsPipelineCacheKey& rhs) const noexcept {
return !operator==(rhs);
}
size_t Size() const noexcept {
return sizeof(unique_hashes) + state.Size();
}
};
static_assert(std::has_unique_object_representations_v<GraphicsPipelineCacheKey>);
static_assert(std::is_trivially_copyable_v<GraphicsPipelineCacheKey>);
static_assert(std::is_trivially_constructible_v<GraphicsPipelineCacheKey>);
} // namespace Vulkan
namespace std {
template <>
struct hash<Vulkan::GraphicsPipelineCacheKey> {
size_t operator()(const Vulkan::GraphicsPipelineCacheKey& k) const noexcept {
return k.Hash();
}
};
} // namespace std
namespace Vulkan {
class Device;
class PipelineStatistics;
class RenderPassCache;
class RescalingPushConstant;
class RenderAreaPushConstant;
class Scheduler;
class GraphicsPipeline {
static constexpr size_t NUM_STAGES = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
public:
explicit GraphicsPipeline(
Scheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache,
vk::PipelineCache& pipeline_cache, VideoCore::ShaderNotify* shader_notify,
const Device& device, DescriptorPool& descriptor_pool,
GuestDescriptorQueue& guest_descriptor_queue, Common::ThreadWorker* worker_thread,
PipelineStatistics* pipeline_statistics, RenderPassCache& render_pass_cache,
const GraphicsPipelineCacheKey& key, std::array<vk::ShaderModule, NUM_STAGES> stages,
const std::array<const Shader::Info*, NUM_STAGES>& infos);
GraphicsPipeline& operator=(GraphicsPipeline&&) noexcept = delete;
GraphicsPipeline(GraphicsPipeline&&) noexcept = delete;
GraphicsPipeline& operator=(const GraphicsPipeline&) = delete;
GraphicsPipeline(const GraphicsPipeline&) = delete;
void AddTransition(GraphicsPipeline* transition);
void Configure(bool is_indexed) {
configure_func(this, is_indexed);
}
[[nodiscard]] GraphicsPipeline* Next(const GraphicsPipelineCacheKey& current_key) noexcept {
if (key == current_key) {
return this;
}
const auto it{std::find(transition_keys.begin(), transition_keys.end(), current_key)};
return it != transition_keys.end() ? transitions[std::distance(transition_keys.begin(), it)]
: nullptr;
}
[[nodiscard]] bool IsBuilt() const noexcept {
return is_built.load(std::memory_order::relaxed);
}
template <typename Spec>
static auto MakeConfigureSpecFunc() {
return [](GraphicsPipeline* pl, bool is_indexed) { pl->ConfigureImpl<Spec>(is_indexed); };
}
void SetEngine(Tegra::Engines::Maxwell3D* maxwell3d_, Tegra::MemoryManager* gpu_memory_) {
maxwell3d = maxwell3d_;
gpu_memory = gpu_memory_;
}
private:
template <typename Spec>
void ConfigureImpl(bool is_indexed);
void ConfigureDraw(const RescalingPushConstant& rescaling,
const RenderAreaPushConstant& render_are);
void MakePipeline(VkRenderPass render_pass);
void Validate();
const GraphicsPipelineCacheKey key;
Tegra::Engines::Maxwell3D* maxwell3d;
Tegra::MemoryManager* gpu_memory;
const Device& device;
TextureCache& texture_cache;
BufferCache& buffer_cache;
vk::PipelineCache& pipeline_cache;
Scheduler& scheduler;
GuestDescriptorQueue& guest_descriptor_queue;
void (*configure_func)(GraphicsPipeline*, bool){};
std::vector<GraphicsPipelineCacheKey> transition_keys;
std::vector<GraphicsPipeline*> transitions;
std::array<vk::ShaderModule, NUM_STAGES> spv_modules;
std::array<Shader::Info, NUM_STAGES> stage_infos;
std::array<u32, 5> enabled_uniform_buffer_masks{};
VideoCommon::UniformBufferSizes uniform_buffer_sizes{};
u32 num_textures{};
vk::DescriptorSetLayout descriptor_set_layout;
DescriptorAllocator descriptor_allocator;
vk::PipelineLayout pipeline_layout;
vk::DescriptorUpdateTemplate descriptor_update_template;
vk::Pipeline pipeline;
std::condition_variable build_condvar;
std::mutex build_mutex;
std::atomic_bool is_built{false};
bool uses_push_descriptor{false};
};
} // namespace Vulkan