yuzu/src/video_core/CMakeLists.txt
Yuri Kunde Schlesner 1762267de4 OpenGL: Make OpenGL object resource wrappers fully inline
The functions are so simple that having them separate only bloats the
code and hinders optimization.
2015-07-26 10:58:58 -03:00

52 lines
1.6 KiB
CMake

set(SRCS
renderer_opengl/generated/gl_3_2_core.c
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer_cache.cpp
renderer_opengl/gl_shader_util.cpp
renderer_opengl/gl_state.cpp
renderer_opengl/renderer_opengl.cpp
debug_utils/debug_utils.cpp
clipper.cpp
command_processor.cpp
pica.cpp
primitive_assembly.cpp
rasterizer.cpp
utils.cpp
vertex_shader.cpp
video_core.cpp
)
set(HEADERS
debug_utils/debug_utils.h
renderer_opengl/generated/gl_3_2_core.h
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.h
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_util.h
renderer_opengl/gl_shaders.h
renderer_opengl/gl_state.h
renderer_opengl/pica_to_gl.h
renderer_opengl/renderer_opengl.h
clipper.h
command_processor.h
gpu_debugger.h
hwrasterizer_base.h
pica.h
primitive_assembly.h
rasterizer.h
renderer_base.h
utils.h
vertex_shader.h
video_core.h
)
create_directory_groups(${SRCS} ${HEADERS})
add_library(video_core STATIC ${SRCS} ${HEADERS})
if (PNG_FOUND)
target_link_libraries(video_core ${PNG_LIBRARIES})
include_directories(${PNG_INCLUDE_DIRS})
add_definitions(${PNG_DEFINITIONS})
endif()