yuzu/src/core/hle/kernel/k_interrupt_manager.cpp

45 lines
1.5 KiB
C++

// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/hle/kernel/k_interrupt_manager.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_scheduler.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_core.h"
namespace Kernel::KInterruptManager {
void HandleInterrupt(KernelCore& kernel, s32 core_id) {
// Acknowledge the interrupt.
kernel.PhysicalCore(core_id).ClearInterrupt();
auto& current_thread = GetCurrentThread(kernel);
if (auto* process = GetCurrentProcessPointer(kernel); process) {
// If the user disable count is set, we may need to pin the current thread.
if (current_thread.GetUserDisableCount() && !process->GetPinnedThread(core_id)) {
KScopedSchedulerLock sl{kernel};
// Pin the current thread.
process->PinCurrentThread();
// Set the interrupt flag for the thread.
GetCurrentThread(kernel).SetInterruptFlag();
}
}
// Request interrupt scheduling.
kernel.CurrentScheduler()->RequestScheduleOnInterrupt();
}
void SendInterProcessorInterrupt(KernelCore& kernel, u64 core_mask) {
for (std::size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; ++core_id) {
if (core_mask & (1ULL << core_id)) {
kernel.PhysicalCore(core_id).Interrupt();
}
}
}
} // namespace Kernel::KInterruptManager