yuzu/src/core/hle/kernel/k_resource_limit.h

65 lines
1.8 KiB
C++

// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include "common/common_types.h"
#include "core/hle/kernel/k_light_condition_variable.h"
#include "core/hle/kernel/k_light_lock.h"
union Result;
namespace Core::Timing {
class CoreTiming;
}
namespace Kernel {
class KernelCore;
using LimitableResource = Svc::LimitableResource;
constexpr bool IsValidResourceType(LimitableResource type) {
return type < LimitableResource::Count;
}
class KResourceLimit final
: public KAutoObjectWithSlabHeapAndContainer<KResourceLimit, KAutoObjectWithList> {
KERNEL_AUTOOBJECT_TRAITS(KResourceLimit, KAutoObject);
public:
explicit KResourceLimit(KernelCore& kernel);
~KResourceLimit() override;
void Initialize();
void Finalize() override;
s64 GetLimitValue(LimitableResource which) const;
s64 GetCurrentValue(LimitableResource which) const;
s64 GetPeakValue(LimitableResource which) const;
s64 GetFreeValue(LimitableResource which) const;
Result SetLimitValue(LimitableResource which, s64 value);
bool Reserve(LimitableResource which, s64 value);
bool Reserve(LimitableResource which, s64 value, s64 timeout);
void Release(LimitableResource which, s64 value);
void Release(LimitableResource which, s64 value, s64 hint);
static void PostDestroy(uintptr_t arg) {}
private:
using ResourceArray = std::array<s64, static_cast<std::size_t>(LimitableResource::Count)>;
ResourceArray m_limit_values{};
ResourceArray m_current_values{};
ResourceArray m_current_hints{};
ResourceArray m_peak_values{};
mutable KLightLock m_lock;
s32 m_waiter_count{};
KLightConditionVariable m_cond_var;
};
KResourceLimit* CreateResourceLimitForProcess(Core::System& system, s64 physical_memory_size);
} // namespace Kernel