yuzu/src/core/hle/kernel/k_scoped_resource_reservati...

62 lines
1.8 KiB
C++

// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/common_types.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_resource_limit.h"
namespace Kernel {
class KScopedResourceReservation {
public:
explicit KScopedResourceReservation(KResourceLimit* l, LimitableResource r, s64 v, s64 timeout)
: m_limit(l), m_value(v), m_resource(r) {
if (m_limit && m_value) {
m_succeeded = m_limit->Reserve(m_resource, m_value, timeout);
} else {
m_succeeded = true;
}
}
explicit KScopedResourceReservation(KResourceLimit* l, LimitableResource r, s64 v = 1)
: m_limit(l), m_value(v), m_resource(r) {
if (m_limit && m_value) {
m_succeeded = m_limit->Reserve(m_resource, m_value);
} else {
m_succeeded = true;
}
}
explicit KScopedResourceReservation(const KProcess* p, LimitableResource r, s64 v, s64 t)
: KScopedResourceReservation(p->GetResourceLimit(), r, v, t) {}
explicit KScopedResourceReservation(const KProcess* p, LimitableResource r, s64 v = 1)
: KScopedResourceReservation(p->GetResourceLimit(), r, v) {}
~KScopedResourceReservation() noexcept {
if (m_limit && m_value && m_succeeded) {
// Resource was not committed, release the reservation.
m_limit->Release(m_resource, m_value);
}
}
/// Commit the resource reservation, destruction of this object does not release the resource
void Commit() {
m_limit = nullptr;
}
bool Succeeded() const {
return m_succeeded;
}
private:
KResourceLimit* m_limit{};
s64 m_value{};
LimitableResource m_resource{};
bool m_succeeded{};
};
} // namespace Kernel