yuzu/src/core/hle/kernel/k_server_session.h

78 lines
1.9 KiB
C++

// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <list>
#include <memory>
#include <string>
#include <utility>
#include "common/intrusive_list.h"
#include "core/hle/kernel/k_light_lock.h"
#include "core/hle/kernel/k_session_request.h"
#include "core/hle/kernel/k_synchronization_object.h"
#include "core/hle/result.h"
namespace Service {
class HLERequestContext;
class SessionRequestManager;
} // namespace Service
namespace Kernel {
class KernelCore;
class KSession;
class KThread;
class KServerSession final : public KSynchronizationObject,
public Common::IntrusiveListBaseNode<KServerSession> {
KERNEL_AUTOOBJECT_TRAITS(KServerSession, KSynchronizationObject);
friend class ServiceThread;
public:
explicit KServerSession(KernelCore& kernel);
~KServerSession() override;
void Destroy() override;
void Initialize(KSession* p) {
m_parent = p;
}
const KSession* GetParent() const {
return m_parent;
}
bool IsSignaled() const override;
void OnClientClosed();
/// TODO: flesh these out to match the real kernel
Result OnRequest(KSessionRequest* request);
Result SendReply(bool is_hle = false);
Result ReceiveRequest(std::shared_ptr<Service::HLERequestContext>* out_context = nullptr,
std::weak_ptr<Service::SessionRequestManager> manager = {});
Result SendReplyHLE() {
return SendReply(true);
}
private:
/// Frees up waiting client sessions when this server session is about to die
void CleanupRequests();
/// KSession that owns this KServerSession
KSession* m_parent{};
/// List of threads which are pending a reply.
using RequestList = Common::IntrusiveListBaseTraits<KSessionRequest>::ListType;
RequestList m_request_list{};
KSessionRequest* m_current_request{};
KLightLock m_lock;
};
} // namespace Kernel