yuzu/src/core/hle/kernel/memory.cpp

103 lines
3.4 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cinttypes>
#include <map>
#include <memory>
#include <utility>
#include <vector>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/hle/config_mem.h"
#include "core/hle/kernel/memory.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/hle/result.h"
#include "core/hle/shared_page.h"
#include "core/memory.h"
#include "core/memory_setup.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace Kernel {
MemoryRegionInfo memory_regions[3];
/// Size of the APPLICATION, SYSTEM and BASE memory regions (respectively) for each system
/// memory configuration type.
static const u32 memory_region_sizes[8][3] = {
// Old 3DS layouts
{0x04000000, 0x02C00000, 0x01400000}, // 0
{/* This appears to be unused. */}, // 1
{0x06000000, 0x00C00000, 0x01400000}, // 2
{0x05000000, 0x01C00000, 0x01400000}, // 3
{0x04800000, 0x02400000, 0x01400000}, // 4
{0x02000000, 0x04C00000, 0x01400000}, // 5
// New 3DS layouts
{0x07C00000, 0x06400000, 0x02000000}, // 6
{0x0B200000, 0x02E00000, 0x02000000}, // 7
};
void MemoryInit(u32 mem_type) {
// TODO(yuriks): On the n3DS, all o3DS configurations (<=5) are forced to 6 instead.
ASSERT_MSG(mem_type <= 5, "New 3DS memory configuration aren't supported yet!");
ASSERT(mem_type != 1);
// The kernel allocation regions (APPLICATION, SYSTEM and BASE) are laid out in sequence, with
// the sizes specified in the memory_region_sizes table.
VAddr base = 0;
for (int i = 0; i < 3; ++i) {
memory_regions[i].base = base;
memory_regions[i].size = memory_region_sizes[mem_type][i];
memory_regions[i].used = 0;
memory_regions[i].linear_heap_memory = std::make_shared<std::vector<u8>>();
// Reserve enough space for this region of FCRAM.
// We do not want this block of memory to be relocated when allocating from it.
memory_regions[i].linear_heap_memory->reserve(memory_regions[i].size);
base += memory_regions[i].size;
}
// We must've allocated the entire FCRAM by the end
ASSERT(base == Memory::FCRAM_SIZE);
using ConfigMem::config_mem;
config_mem.app_mem_type = mem_type;
// app_mem_malloc does not always match the configured size for memory_region[0]: in case the
// n3DS type override is in effect it reports the size the game expects, not the real one.
config_mem.app_mem_alloc = memory_region_sizes[mem_type][0];
config_mem.sys_mem_alloc = static_cast<u32_le>(memory_regions[1].size);
config_mem.base_mem_alloc = static_cast<u32_le>(memory_regions[2].size);
}
void MemoryShutdown() {
for (auto& region : memory_regions) {
region.base = 0;
region.size = 0;
region.used = 0;
region.linear_heap_memory = nullptr;
}
}
MemoryRegionInfo* GetMemoryRegion(MemoryRegion region) {
switch (region) {
case MemoryRegion::APPLICATION:
return &memory_regions[0];
case MemoryRegion::SYSTEM:
return &memory_regions[1];
case MemoryRegion::BASE:
return &memory_regions[2];
default:
UNREACHABLE();
}
}
void HandleSpecialMapping(VMManager& address_space, const AddressMapping& mapping) {}
void MapSharedPages(VMManager& address_space) {}
} // namespace Kernel