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Any SDL invocation can call the even callback on the same thread, which can call GetSDLJoystickBySDLID and eventually cause double lock on joystick_map_mutex. To avoid this, lock guard should be placed as closer as possible to the object accessing code, so that any SDL invocation is with the mutex unlocked |
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.. | ||
sdl | ||
analog_from_button.cpp | ||
analog_from_button.h | ||
CMakeLists.txt | ||
keyboard.cpp | ||
keyboard.h | ||
main.cpp | ||
main.h | ||
motion_emu.cpp | ||
motion_emu.h |