yuzu/src/input_common
Weiyi Wang 8b98f60e3c input/sdl: lock map mutex after SDL call
Any SDL invocation can call the even callback on the same thread, which can call GetSDLJoystickBySDLID and eventually cause double lock on joystick_map_mutex. To avoid this, lock guard should be placed as closer as possible to the object accessing code, so that any SDL invocation is with the mutex unlocked
2019-03-02 19:09:58 +01:00
..
sdl input/sdl: lock map mutex after SDL call 2019-03-02 19:09:58 +01:00
analog_from_button.cpp InputCommon: add AnalogFromButton 2017-03-01 23:30:57 +02:00
analog_from_button.h InputCommon: add AnalogFromButton 2017-03-01 23:30:57 +02:00
CMakeLists.txt Input: Remove global variables from SDL Input 2019-03-02 19:09:34 +01:00
keyboard.cpp input_common: Use std::move where applicable 2018-08-02 21:51:11 -04:00
keyboard.h citra-qt: release all buttons when render window focus is lost 2017-03-17 21:41:25 +02:00
main.cpp Input: Remove global variables from SDL Input 2019-03-02 19:09:34 +01:00
main.h Input: Remove global variables from SDL Input 2019-03-02 19:09:34 +01:00
motion_emu.cpp common/math_util: Move contents into the Common namespace 2019-02-27 03:38:39 -05:00
motion_emu.h motion_emu: no need to include thread in header 2017-08-19 07:21:02 +03:00