mirror of https://github.com/yuzu-emu/yuzu.git
243 lines
14 KiB
C++
243 lines
14 KiB
C++
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include "common/logging/filter.h"
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#include "common/string_util.h"
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namespace Common::Log {
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namespace {
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template <typename It>
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Level GetLevelByName(const It begin, const It end) {
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for (u8 i = 0; i < static_cast<u8>(Level::Count); ++i) {
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const char* level_name = GetLevelName(static_cast<Level>(i));
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if (Common::ComparePartialString(begin, end, level_name)) {
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return static_cast<Level>(i);
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}
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}
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return Level::Count;
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}
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template <typename It>
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Class GetClassByName(const It begin, const It end) {
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for (u8 i = 0; i < static_cast<u8>(Class::Count); ++i) {
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const char* level_name = GetLogClassName(static_cast<Class>(i));
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if (Common::ComparePartialString(begin, end, level_name)) {
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return static_cast<Class>(i);
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}
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}
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return Class::Count;
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}
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template <typename Iterator>
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bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
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auto level_separator = std::find(begin, end, ':');
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if (level_separator == end) {
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LOG_ERROR(Log, "Invalid log filter. Must specify a log level after `:`: {}",
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std::string(begin, end));
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return false;
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}
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const Level level = GetLevelByName(level_separator + 1, end);
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if (level == Level::Count) {
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LOG_ERROR(Log, "Unknown log level in filter: {}", std::string(begin, end));
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return false;
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}
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if (Common::ComparePartialString(begin, level_separator, "*")) {
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instance.ResetAll(level);
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return true;
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}
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const Class log_class = GetClassByName(begin, level_separator);
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if (log_class == Class::Count) {
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LOG_ERROR(Log, "Unknown log class in filter: {}", std::string(begin, end));
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return false;
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}
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instance.SetClassLevel(log_class, level);
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return true;
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}
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} // Anonymous namespace
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/// Macro listing all log classes. Code should define CLS and SUB as desired before invoking this.
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#define ALL_LOG_CLASSES() \
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CLS(Log) \
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CLS(Common) \
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SUB(Common, Filesystem) \
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SUB(Common, Memory) \
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CLS(Core) \
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SUB(Core, ARM) \
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SUB(Core, Timing) \
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CLS(Config) \
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CLS(Debug) \
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SUB(Debug, Emulated) \
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SUB(Debug, GPU) \
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SUB(Debug, Breakpoint) \
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SUB(Debug, GDBStub) \
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CLS(Kernel) \
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SUB(Kernel, SVC) \
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CLS(Service) \
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SUB(Service, ACC) \
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SUB(Service, Audio) \
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SUB(Service, AM) \
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SUB(Service, AOC) \
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SUB(Service, APM) \
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SUB(Service, ARP) \
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SUB(Service, BCAT) \
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SUB(Service, BPC) \
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SUB(Service, BGTC) \
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SUB(Service, BTDRV) \
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SUB(Service, BTM) \
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SUB(Service, Capture) \
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SUB(Service, ERPT) \
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SUB(Service, ETicket) \
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SUB(Service, EUPLD) \
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SUB(Service, Fatal) \
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SUB(Service, FGM) \
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SUB(Service, Friend) \
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SUB(Service, FS) \
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SUB(Service, GRC) \
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SUB(Service, HID) \
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SUB(Service, IRS) \
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SUB(Service, JIT) \
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SUB(Service, LBL) \
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SUB(Service, LDN) \
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SUB(Service, LDR) \
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SUB(Service, LM) \
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SUB(Service, Migration) \
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SUB(Service, Mii) \
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SUB(Service, MM) \
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SUB(Service, MNPP) \
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SUB(Service, NCM) \
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SUB(Service, NFC) \
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SUB(Service, NFP) \
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SUB(Service, NGC) \
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SUB(Service, NIFM) \
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SUB(Service, NIM) \
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SUB(Service, NOTIF) \
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SUB(Service, NPNS) \
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SUB(Service, NS) \
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SUB(Service, NVDRV) \
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SUB(Service, Nvnflinger) \
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SUB(Service, OLSC) \
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SUB(Service, PCIE) \
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SUB(Service, PCTL) \
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SUB(Service, PCV) \
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SUB(Service, PM) \
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SUB(Service, PREPO) \
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SUB(Service, PSC) \
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SUB(Service, PTM) \
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SUB(Service, SET) \
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SUB(Service, SM) \
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SUB(Service, SPL) \
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SUB(Service, SSL) \
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SUB(Service, TCAP) \
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SUB(Service, Time) \
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SUB(Service, USB) \
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SUB(Service, VI) \
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SUB(Service, WLAN) \
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CLS(HW) \
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SUB(HW, Memory) \
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SUB(HW, LCD) \
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SUB(HW, GPU) \
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SUB(HW, AES) \
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CLS(IPC) \
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CLS(Frontend) \
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CLS(Render) \
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SUB(Render, Software) \
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SUB(Render, OpenGL) \
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SUB(Render, Vulkan) \
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CLS(Shader) \
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SUB(Shader, SPIRV) \
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SUB(Shader, GLASM) \
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SUB(Shader, GLSL) \
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CLS(Audio) \
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SUB(Audio, DSP) \
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SUB(Audio, Sink) \
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CLS(Input) \
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CLS(Network) \
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CLS(Loader) \
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CLS(CheatEngine) \
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CLS(Crypto) \
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CLS(WebService)
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// GetClassName is a macro defined by Windows.h, grrr...
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const char* GetLogClassName(Class log_class) {
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switch (log_class) {
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#define CLS(x) \
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case Class::x: \
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return #x;
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#define SUB(x, y) \
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case Class::x##_##y: \
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return #x "_" #y;
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ALL_LOG_CLASSES()
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#undef CLS
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#undef SUB
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case Class::Count:
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break;
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}
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return "Invalid";
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}
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const char* GetLevelName(Level log_level) {
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#define LVL(x) \
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case Level::x: \
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return #x
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switch (log_level) {
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LVL(Trace);
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LVL(Debug);
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LVL(Info);
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LVL(Warning);
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LVL(Error);
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LVL(Critical);
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case Level::Count:
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break;
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}
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#undef LVL
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return "Invalid";
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}
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Filter::Filter(Level default_level) {
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ResetAll(default_level);
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}
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void Filter::ResetAll(Level level) {
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class_levels.fill(level);
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}
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void Filter::SetClassLevel(Class log_class, Level level) {
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class_levels[static_cast<std::size_t>(log_class)] = level;
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}
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void Filter::ParseFilterString(std::string_view filter_view) {
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auto clause_begin = filter_view.cbegin();
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while (clause_begin != filter_view.cend()) {
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auto clause_end = std::find(clause_begin, filter_view.cend(), ' ');
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// If clause isn't empty
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if (clause_end != clause_begin) {
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ParseFilterRule(*this, clause_begin, clause_end);
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}
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if (clause_end != filter_view.cend()) {
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// Skip over the whitespace
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++clause_end;
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}
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clause_begin = clause_end;
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}
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}
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bool Filter::CheckMessage(Class log_class, Level level) const {
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return static_cast<u8>(level) >=
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static_cast<u8>(class_levels[static_cast<std::size_t>(log_class)]);
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}
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bool Filter::IsDebug() const {
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return std::any_of(class_levels.begin(), class_levels.end(), [](const Level& l) {
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return static_cast<u8>(l) <= static_cast<u8>(Level::Debug);
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});
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}
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} // namespace Common::Log
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