mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-08-20 23:53:21 +02:00
112 lines
4.3 KiB
C++
112 lines
4.3 KiB
C++
// Copyright 2019 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <type_traits>
|
|
#include "common/bit_field.h"
|
|
#include "common/common_types.h"
|
|
#include "video_core/engines/shader_bytecode.h"
|
|
#include "video_core/engines/shader_type.h"
|
|
#include "video_core/textures/texture.h"
|
|
|
|
namespace Tegra::Engines {
|
|
|
|
struct SamplerDescriptor {
|
|
union {
|
|
BitField<0, 20, Tegra::Shader::TextureType> texture_type;
|
|
BitField<20, 1, u32> is_array;
|
|
BitField<21, 1, u32> is_buffer;
|
|
BitField<22, 1, u32> is_shadow;
|
|
u32 raw{};
|
|
};
|
|
|
|
bool operator==(const SamplerDescriptor& rhs) const noexcept {
|
|
return raw == rhs.raw;
|
|
}
|
|
|
|
bool operator!=(const SamplerDescriptor& rhs) const noexcept {
|
|
return !operator==(rhs);
|
|
}
|
|
|
|
static SamplerDescriptor FromTicTexture(Tegra::Texture::TextureType tic_texture_type) {
|
|
SamplerDescriptor result;
|
|
switch (tic_texture_type) {
|
|
case Tegra::Texture::TextureType::Texture1D:
|
|
result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
|
|
result.is_array.Assign(0);
|
|
result.is_buffer.Assign(0);
|
|
result.is_shadow.Assign(0);
|
|
return result;
|
|
case Tegra::Texture::TextureType::Texture2D:
|
|
result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
|
|
result.is_array.Assign(0);
|
|
result.is_buffer.Assign(0);
|
|
result.is_shadow.Assign(0);
|
|
return result;
|
|
case Tegra::Texture::TextureType::Texture3D:
|
|
result.texture_type.Assign(Tegra::Shader::TextureType::Texture3D);
|
|
result.is_array.Assign(0);
|
|
result.is_buffer.Assign(0);
|
|
result.is_shadow.Assign(0);
|
|
return result;
|
|
case Tegra::Texture::TextureType::TextureCubemap:
|
|
result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube);
|
|
result.is_array.Assign(0);
|
|
result.is_buffer.Assign(0);
|
|
result.is_shadow.Assign(0);
|
|
return result;
|
|
case Tegra::Texture::TextureType::Texture1DArray:
|
|
result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
|
|
result.is_array.Assign(1);
|
|
result.is_buffer.Assign(0);
|
|
result.is_shadow.Assign(0);
|
|
return result;
|
|
case Tegra::Texture::TextureType::Texture2DArray:
|
|
result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
|
|
result.is_array.Assign(1);
|
|
result.is_buffer.Assign(0);
|
|
result.is_shadow.Assign(0);
|
|
return result;
|
|
case Tegra::Texture::TextureType::Texture1DBuffer:
|
|
result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
|
|
result.is_array.Assign(0);
|
|
result.is_buffer.Assign(1);
|
|
result.is_shadow.Assign(0);
|
|
return result;
|
|
case Tegra::Texture::TextureType::Texture2DNoMipmap:
|
|
result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
|
|
result.is_array.Assign(0);
|
|
result.is_buffer.Assign(0);
|
|
result.is_shadow.Assign(0);
|
|
return result;
|
|
case Tegra::Texture::TextureType::TextureCubeArray:
|
|
result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube);
|
|
result.is_array.Assign(1);
|
|
result.is_buffer.Assign(0);
|
|
result.is_shadow.Assign(0);
|
|
return result;
|
|
default:
|
|
result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
|
|
result.is_array.Assign(0);
|
|
result.is_buffer.Assign(0);
|
|
result.is_shadow.Assign(0);
|
|
return result;
|
|
}
|
|
}
|
|
};
|
|
static_assert(std::is_trivially_copyable_v<SamplerDescriptor>);
|
|
|
|
class ConstBufferEngineInterface {
|
|
public:
|
|
virtual ~ConstBufferEngineInterface() = default;
|
|
virtual u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const = 0;
|
|
virtual SamplerDescriptor AccessBoundSampler(ShaderType stage, u64 offset) const = 0;
|
|
virtual SamplerDescriptor AccessBindlessSampler(ShaderType stage, u64 const_buffer,
|
|
u64 offset) const = 0;
|
|
virtual u32 GetBoundBuffer() const = 0;
|
|
};
|
|
|
|
} // namespace Tegra::Engines
|