yuzu/src/audio_core
Kelebek1 ba3af04da1 Implement audout GetAudioOutPlayedSampleCount
Used in Ninja Gaiden games.
2021-06-22 04:39:17 +01:00
..
algorithm Make the coding conventions more consistant 2020-12-30 19:03:26 -05:00
audio_out.cpp common: Move settings to common from core. 2021-04-14 16:24:03 -07:00
audio_out.h audren: Make use of nodiscard, rework downmixing, release all buffers 2020-11-17 14:14:29 +11:00
audio_renderer.cpp general: Replace RESULT_SUCCESS with ResultSuccess 2021-06-02 00:39:27 -04:00
audio_renderer.h hle: service: Acquire and release a lock on requests. 2020-12-28 21:33:34 -08:00
behavior_info.cpp
behavior_info.h audren: Make use of nodiscard, rework downmixing, release all buffers 2020-11-17 14:14:29 +11:00
buffer.h audio_core: Make shadowing and unused parameters errors 2020-12-03 00:54:31 -05:00
CMakeLists.txt Add SDL2 audio backend 2021-06-06 11:28:38 +02:00
codec.cpp Revert "core: Fix clang build" 2020-10-20 19:07:39 -07:00
codec.h
command_generator.cpp revert to std::sin and std::cos 2021-02-12 18:48:10 -08:00
command_generator.h audren: Implement I3dl2Reverb 2021-02-12 18:48:10 -08:00
common.h audren: Implement I3dl2Reverb 2021-02-12 18:48:10 -08:00
cubeb_sink.cpp common: Move settings to common from core. 2021-04-14 16:24:03 -07:00
cubeb_sink.h Revert "core: Fix clang build" 2020-10-20 19:07:39 -07:00
delay_line.cpp address issues 2021-02-12 18:48:10 -08:00
delay_line.h revert to std::sin and std::cos 2021-02-12 18:48:10 -08:00
effect_context.cpp revert to std::sin and std::cos 2021-02-12 18:48:10 -08:00
effect_context.h audren: Implement I3dl2Reverb 2021-02-12 18:48:10 -08:00
info_updater.cpp general: Replace RESULT_SUCCESS with ResultSuccess 2021-06-02 00:39:27 -04:00
info_updater.h audio_core: Make shadowing and unused parameters errors 2020-12-03 00:54:31 -05:00
memory_pool.cpp audio_core: Make shadowing and unused parameters errors 2020-12-03 00:54:31 -05:00
memory_pool.h audio_core: Make shadowing and unused parameters errors 2020-12-03 00:54:31 -05:00
mix_context.cpp Revert "core: Fix clang build" 2020-10-20 19:07:39 -07:00
mix_context.h audren: Make use of nodiscard, rework downmixing, release all buffers 2020-11-17 14:14:29 +11:00
null_sink.h
sdl2_sink.cpp Various suggestions by v1993 and lioncash 2021-06-07 12:51:59 +02:00
sdl2_sink.h Add SDL2 audio backend 2021-06-06 11:28:38 +02:00
sink_context.cpp audio_core: Make shadowing and unused parameters errors 2020-12-03 00:54:31 -05:00
sink_context.h common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT 2021-01-15 16:27:28 -03:00
sink_details.cpp Add SDL2 audio backend 2021-06-06 11:28:38 +02:00
sink_details.h
sink_stream.h
sink.h
splitter_context.cpp audio_core: Make shadowing and unused parameters errors 2020-12-03 00:54:31 -05:00
splitter_context.h audio_core: Make shadowing and unused parameters errors 2020-12-03 00:54:31 -05:00
stream.cpp Implement audout GetAudioOutPlayedSampleCount 2021-06-22 04:39:17 +01:00
stream.h Implement audout GetAudioOutPlayedSampleCount 2021-06-22 04:39:17 +01:00
time_stretch.cpp
time_stretch.h Revert "core: Fix clang build" 2020-10-20 19:07:39 -07:00
voice_context.cpp audio_core: Make shadowing and unused parameters errors 2020-12-03 00:54:31 -05:00
voice_context.h core: Silence Wclass-memaccess warnings 2021-01-15 16:31:19 -03:00