yuzu/src/video_core/CMakeLists.txt
ReinUsesLisp c83bf7cd1e
vk_image: Add an image object abstraction
This object's job is to contain an image and manage its transitions.
Since Nvidia hardware doesn't know what a transition is but Vulkan
requires them anyway, we have to state track image subresources
individually.

To avoid the overhead of tracking each subresource in images with many
subresources (think of cubemap arrays with several mipmaps), this commit
tracks when subresources have diverged. As long as this doesn't happen
we can check the state of the first subresource (that will be shared
with all subresources) and update accordingly.

Image transitions are deferred to the scheduler command buffer.
2019-12-25 18:00:16 -03:00

196 lines
6.0 KiB
CMake

add_library(video_core STATIC
buffer_cache/buffer_block.h
buffer_cache/buffer_cache.h
buffer_cache/map_interval.h
dma_pusher.cpp
dma_pusher.h
debug_utils/debug_utils.cpp
debug_utils/debug_utils.h
engines/const_buffer_engine_interface.h
engines/const_buffer_info.h
engines/engine_upload.cpp
engines/engine_upload.h
engines/fermi_2d.cpp
engines/fermi_2d.h
engines/kepler_compute.cpp
engines/kepler_compute.h
engines/kepler_memory.cpp
engines/kepler_memory.h
engines/maxwell_3d.cpp
engines/maxwell_3d.h
engines/maxwell_dma.cpp
engines/maxwell_dma.h
engines/shader_bytecode.h
engines/shader_header.h
engines/shader_type.h
gpu.cpp
gpu.h
gpu_asynch.cpp
gpu_asynch.h
gpu_synch.cpp
gpu_synch.h
gpu_thread.cpp
gpu_thread.h
macro_interpreter.cpp
macro_interpreter.h
memory_manager.cpp
memory_manager.h
morton.cpp
morton.h
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h
renderer_base.cpp
renderer_base.h
renderer_opengl/gl_buffer_cache.cpp
renderer_opengl/gl_buffer_cache.h
renderer_opengl/gl_device.cpp
renderer_opengl/gl_device.h
renderer_opengl/gl_framebuffer_cache.cpp
renderer_opengl/gl_framebuffer_cache.h
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_resource_manager.cpp
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_sampler_cache.cpp
renderer_opengl/gl_sampler_cache.h
renderer_opengl/gl_shader_cache.cpp
renderer_opengl/gl_shader_cache.h
renderer_opengl/gl_shader_decompiler.cpp
renderer_opengl/gl_shader_decompiler.h
renderer_opengl/gl_shader_disk_cache.cpp
renderer_opengl/gl_shader_disk_cache.h
renderer_opengl/gl_shader_gen.cpp
renderer_opengl/gl_shader_gen.h
renderer_opengl/gl_shader_manager.cpp
renderer_opengl/gl_shader_manager.h
renderer_opengl/gl_shader_util.cpp
renderer_opengl/gl_shader_util.h
renderer_opengl/gl_state.cpp
renderer_opengl/gl_state.h
renderer_opengl/gl_stream_buffer.cpp
renderer_opengl/gl_stream_buffer.h
renderer_opengl/gl_texture_cache.cpp
renderer_opengl/gl_texture_cache.h
renderer_opengl/maxwell_to_gl.h
renderer_opengl/renderer_opengl.cpp
renderer_opengl/renderer_opengl.h
renderer_opengl/utils.cpp
renderer_opengl/utils.h
sampler_cache.cpp
sampler_cache.h
shader/decode/arithmetic.cpp
shader/decode/arithmetic_immediate.cpp
shader/decode/bfe.cpp
shader/decode/bfi.cpp
shader/decode/shift.cpp
shader/decode/arithmetic_integer.cpp
shader/decode/arithmetic_integer_immediate.cpp
shader/decode/arithmetic_half.cpp
shader/decode/arithmetic_half_immediate.cpp
shader/decode/ffma.cpp
shader/decode/hfma2.cpp
shader/decode/conversion.cpp
shader/decode/memory.cpp
shader/decode/texture.cpp
shader/decode/image.cpp
shader/decode/float_set_predicate.cpp
shader/decode/integer_set_predicate.cpp
shader/decode/half_set_predicate.cpp
shader/decode/predicate_set_register.cpp
shader/decode/predicate_set_predicate.cpp
shader/decode/register_set_predicate.cpp
shader/decode/float_set.cpp
shader/decode/integer_set.cpp
shader/decode/half_set.cpp
shader/decode/video.cpp
shader/decode/warp.cpp
shader/decode/xmad.cpp
shader/decode/other.cpp
shader/ast.cpp
shader/ast.h
shader/compiler_settings.cpp
shader/compiler_settings.h
shader/const_buffer_locker.cpp
shader/const_buffer_locker.h
shader/control_flow.cpp
shader/control_flow.h
shader/decode.cpp
shader/expr.cpp
shader/expr.h
shader/node_helper.cpp
shader/node_helper.h
shader/node.h
shader/shader_ir.cpp
shader/shader_ir.h
shader/track.cpp
surface.cpp
surface.h
texture_cache/format_lookup_table.cpp
texture_cache/format_lookup_table.h
texture_cache/surface_base.cpp
texture_cache/surface_base.h
texture_cache/surface_params.cpp
texture_cache/surface_params.h
texture_cache/surface_view.cpp
texture_cache/surface_view.h
texture_cache/texture_cache.h
textures/astc.cpp
textures/astc.h
textures/convert.cpp
textures/convert.h
textures/decoders.cpp
textures/decoders.h
textures/texture.h
video_core.cpp
video_core.h
)
if (ENABLE_VULKAN)
target_sources(video_core PRIVATE
renderer_vulkan/declarations.h
renderer_vulkan/fixed_pipeline_state.cpp
renderer_vulkan/fixed_pipeline_state.h
renderer_vulkan/maxwell_to_vk.cpp
renderer_vulkan/maxwell_to_vk.h
renderer_vulkan/vk_buffer_cache.cpp
renderer_vulkan/vk_buffer_cache.h
renderer_vulkan/vk_device.cpp
renderer_vulkan/vk_device.h
renderer_vulkan/vk_image.cpp
renderer_vulkan/vk_image.h
renderer_vulkan/vk_memory_manager.cpp
renderer_vulkan/vk_memory_manager.h
renderer_vulkan/vk_resource_manager.cpp
renderer_vulkan/vk_resource_manager.h
renderer_vulkan/vk_sampler_cache.cpp
renderer_vulkan/vk_sampler_cache.h
renderer_vulkan/vk_scheduler.cpp
renderer_vulkan/vk_scheduler.h
renderer_vulkan/vk_shader_decompiler.cpp
renderer_vulkan/vk_shader_decompiler.h
renderer_vulkan/vk_stream_buffer.cpp
renderer_vulkan/vk_stream_buffer.h
renderer_vulkan/vk_swapchain.cpp
renderer_vulkan/vk_swapchain.h)
target_include_directories(video_core PRIVATE sirit ../../externals/Vulkan-Headers/include)
target_compile_definitions(video_core PRIVATE HAS_VULKAN)
endif()
create_target_directory_groups(video_core)
target_link_libraries(video_core PUBLIC common core)
target_link_libraries(video_core PRIVATE glad)
if (ENABLE_VULKAN)
target_link_libraries(video_core PRIVATE sirit)
endif()
if (MSVC)
target_compile_options(video_core PRIVATE /we4267)
else()
target_compile_options(video_core PRIVATE -Werror=conversion -Wno-error=sign-conversion)
endif()