yuzu/src/video_core/engines
ReinUsesLisp d95d4ac843 shader/memory: Implement ATOM.ADD
ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.

This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.

This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
2020-01-26 01:54:24 -03:00
..
const_buffer_engine_interface.h video_core: Unify ProgramType and ShaderStage into ShaderType 2019-11-22 21:28:48 -03:00
const_buffer_info.h video_core/engines: Move ConstBufferInfo out of Maxwell3D 2019-06-07 19:47:15 -03:00
engine_upload.cpp decoders: correct block calculation 2019-06-20 21:38:34 -03:00
engine_upload.h decoders: correct block calculation 2019-06-20 21:38:34 -03:00
fermi_2d.cpp Fermi2D: Use a different formula for delimiting blit areas. 2019-10-17 18:21:01 -04:00
fermi_2d.h common_func: Use std::array for INSERT_PADDING_* macros. 2019-11-03 22:22:41 -05:00
kepler_compute.cpp video_core: Unify ProgramType and ShaderStage into ShaderType 2019-11-22 21:28:48 -03:00
kepler_compute.h video_core: Unify ProgramType and ShaderStage into ShaderType 2019-11-22 21:28:48 -03:00
kepler_memory.cpp video_core: Silent miscellaneous warnings (#2820) 2019-08-30 14:08:00 -04:00
kepler_memory.h common_func: Use std::array for INSERT_PADDING_* macros. 2019-11-03 22:22:41 -05:00
maxwell_3d.cpp vk_graphics_pipeline: Set front facing properly 2020-01-18 18:50:47 -03:00
maxwell_3d.h Merge pull request #3305 from ReinUsesLisp/point-size-program 2020-01-18 01:56:32 -05:00
maxwell_dma.cpp Merge pull request #2765 from FernandoS27/dma-fix 2019-09-01 13:13:05 -04:00
maxwell_dma.h common_func: Use std::array for INSERT_PADDING_* macros. 2019-11-03 22:22:41 -05:00
shader_bytecode.h shader/memory: Implement ATOM.ADD 2020-01-26 01:54:24 -03:00
shader_header.h common_func: Use std::array for INSERT_PADDING_* macros. 2019-11-03 22:22:41 -05:00
shader_type.h gl_shader_cache: Remove dynamic BaseBinding specialization 2019-11-22 21:28:49 -03:00