yuzu/src/video_core/engines
ReinUsesLisp dbaebd8582 decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
The encoding for negation and absolute value was wrong.
Extracting is now done manually. Similar instructions having different
encodings is the rule, not the exception. To keep sanity and readability
I preferred to extract the desired bit manually.

This is implemented against nxas:
8dbc389957/table.h (L68)

That is itself tested against nvdisasm (Nvidia's official disassembler).
2020-04-23 18:29:38 -03:00
..
const_buffer_engine_interface.h engines/const_buffer_engine_interface: Store image format type 2020-03-27 00:36:22 -03:00
const_buffer_info.h video_core/engines: Move ConstBufferInfo out of Maxwell3D 2019-06-07 19:47:15 -03:00
engine_upload.cpp decoders: correct block calculation 2019-06-20 21:38:34 -03:00
engine_upload.h decoders: correct block calculation 2019-06-20 21:38:34 -03:00
fermi_2d.cpp Fermi2D: Use a different formula for delimiting blit areas. 2019-10-17 18:21:01 -04:00
fermi_2d.h common_func: Use std::array for INSERT_PADDING_* macros. 2019-11-03 22:22:41 -05:00
kepler_compute.cpp kepler_compute: Remove unused variables 2020-03-18 20:03:19 -03:00
kepler_compute.h Shader_IR: Allow constant access of guest driver. 2020-01-24 16:43:30 -04:00
kepler_memory.cpp video_core: Reintroduce dirty flags infrastructure 2020-02-28 17:56:41 -03:00
kepler_memory.h common_func: Use std::array for INSERT_PADDING_* macros. 2019-11-03 22:22:41 -05:00
maxwell_3d.cpp apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs) 2020-03-22 22:25:44 +07:00
maxwell_3d.h gl_rasterizer: Implement constant vertex attributes 2020-04-14 17:58:53 -03:00
maxwell_dma.cpp video_core: Reintroduce dirty flags infrastructure 2020-02-28 17:56:41 -03:00
maxwell_dma.h common_func: Use std::array for INSERT_PADDING_* macros. 2019-11-03 22:22:41 -05:00
shader_bytecode.h decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits 2020-04-23 18:29:38 -03:00
shader_header.h shader_decompiler: Remove FragCoord.w hack and change IPA implementation 2020-04-01 21:48:55 -03:00
shader_type.h gl_shader_cache: Remove dynamic BaseBinding specialization 2019-11-22 21:28:49 -03:00