yuzu/src
Subv dbfc39d214 GPU: Implement sampling multiple textures in the generated glsl shaders.
All tested games that use a single texture show no regression.

Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
2018-06-06 12:58:16 -05:00
..
common Service/BCAT: add module and services 2018-05-28 16:46:56 +03:00
core nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524) 2018-06-06 08:31:17 -05:00
input_common input_common: Move old logging macros over to fmt-capable ones 2018-04-26 19:09:25 -04:00
tests core: Move process creation out of global state. 2018-03-14 18:42:19 -04:00
video_core GPU: Implement sampling multiple textures in the generated glsl shaders. 2018-06-06 12:58:16 -05:00
yuzu qt: add check for GL extension support 2018-06-04 12:26:30 -05:00
yuzu_cmd sdl: add check for GL extension support 2018-06-04 12:26:41 -05:00
.clang-format Remove special rules for Windows.h and library includes 2016-09-21 00:16:33 -07:00
CMakeLists.txt Massive removal of unused modules 2018-01-12 19:11:03 -07:00