yuzu/src/video_core/engines
bunnei e542356d0c gl_shader_decompiler: Let OpenGL interpret floats.
- Accuracy is lost in translation to string, e.g. with NaN.
- Needed for Super Mario Odyssey.
2018-08-08 01:45:23 -04:00
..
fermi_2d.cpp video_core: Use nested namespaces where applicable 2018-07-20 18:23:54 -04:00
fermi_2d.h video_core: Use nested namespaces where applicable 2018-07-20 18:23:54 -04:00
maxwell_3d.cpp maxwell_3d: Remove outdated assert. 2018-08-05 23:57:19 -04:00
maxwell_3d.h video_core: Eliminate the g_renderer global variable 2018-08-04 02:36:57 -04:00
maxwell_compute.cpp GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 2018-03-18 11:51:45 -05:00
maxwell_compute.h video_core: Use nested namespaces where applicable 2018-07-20 18:23:54 -04:00
maxwell_dma.cpp Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
maxwell_dma.h video_core: Use nested namespaces where applicable 2018-07-20 18:23:54 -04:00
shader_bytecode.h gl_shader_decompiler: Let OpenGL interpret floats. 2018-08-08 01:45:23 -04:00