yuzu/src/video_core/renderer_base.h
Frederic L 7a5eda5914 global: Use std::optional instead of boost::optional (#1578)
* get rid of boost::optional

* Remove optional references

* Use std::reference_wrapper for optional references

* Fix clang format

* Fix clang format part 2

* Adressed feedback

* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00

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1.9 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <memory>
#include <optional>
#include "common/common_types.h"
#include "video_core/gpu.h"
#include "video_core/rasterizer_interface.h"
namespace Core::Frontend {
class EmuWindow;
}
namespace VideoCore {
struct RendererSettings {
std::atomic_bool use_framelimiter{false};
std::atomic_bool set_background_color{false};
};
class RendererBase : NonCopyable {
public:
explicit RendererBase(Core::Frontend::EmuWindow& window);
virtual ~RendererBase();
/// Swap buffers (render frame)
virtual void SwapBuffers(
std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) = 0;
/// Initialize the renderer
virtual bool Init() = 0;
/// Shutdown the renderer
virtual void ShutDown() = 0;
// Getter/setter functions:
// ------------------------
f32 GetCurrentFPS() const {
return m_current_fps;
}
int GetCurrentFrame() const {
return m_current_frame;
}
RasterizerInterface& Rasterizer() {
return *rasterizer;
}
const RasterizerInterface& Rasterizer() const {
return *rasterizer;
}
/// Refreshes the settings common to all renderers
void RefreshBaseSettings();
protected:
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
std::unique_ptr<RasterizerInterface> rasterizer;
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
int m_current_frame = 0; ///< Current frame, should be set by the renderer
RendererSettings renderer_settings;
private:
/// Updates the framebuffer layout of the contained render window handle.
void UpdateCurrentFramebufferLayout();
};
} // namespace VideoCore