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Turns out that for Qt to properly handle plurals in English a translation needs to be provided, otherwise the user is left with messages such as "Building: 2 shader(s)" Plurals for other all other languages are handled on transifex. I wrote the README.md to just refer to it as a translation collaboration site just in case we ever switch. These translations being out of date won't pose any technical problems so I believe it is fine to handle them manually on a "best effort" basis. The files are generated into the source directory so that the relative filenames are correct. The generated file is added to .gitignore
37 lines
632 B
Plaintext
37 lines
632 B
Plaintext
# SPDX-FileCopyrightText: 2013 Citra Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Build directory
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[Bb]uild/
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doc-build/
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# Generated source files
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src/common/scm_rev.cpp
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dist/english_plurals/generated_en.ts
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# Project/editor files
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*.swp
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.idea/
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.vs/
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.vscode/
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CMakeLists.txt.user*
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# *nix related
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# Common convention for backup or temporary files
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*~
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# Visual Studio CMake settings
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CMakeSettings.json
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# OSX global filetypes
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# Created by Finder or Spotlight in directories for various OS functionality (indexing, etc)
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.DS_Store
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.AppleDouble
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.LSOverride
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.Spotlight-V100
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.Trashes
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# Windows global filetypes
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Thumbs.db
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