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This is useful in Vulkan where we want to update depth bounds without caring if it's enabled or disabled through vkCmdSetDepthBounds. |
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.. | ||
const_buffer_info.h | ||
engine_upload.cpp | ||
engine_upload.h | ||
fermi_2d.cpp | ||
fermi_2d.h | ||
kepler_compute.cpp | ||
kepler_compute.h | ||
kepler_memory.cpp | ||
kepler_memory.h | ||
maxwell_3d.cpp | ||
maxwell_3d.h | ||
maxwell_dma.cpp | ||
maxwell_dma.h | ||
shader_bytecode.h | ||
shader_header.h |