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game_list_p.h: Specify the context for tr
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@ -89,18 +89,18 @@ static QString GetQStringLongTitleFromSMDH(const Loader::SMDH& smdh,
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static QString GetRegionFromSMDH(const Loader::SMDH& smdh) {
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static QString GetRegionFromSMDH(const Loader::SMDH& smdh) {
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using GameRegion = Loader::SMDH::GameRegion;
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using GameRegion = Loader::SMDH::GameRegion;
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static const std::map<GameRegion, const char*> regions_map = {
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static const std::map<GameRegion, const char*> regions_map = {
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{GameRegion::Japan, QT_TR_NOOP("Japan")},
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{GameRegion::Japan, QT_TRANSLATE_NOOP("GameRegion", "Japan")},
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{GameRegion::NorthAmerica, QT_TR_NOOP("North America")},
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{GameRegion::NorthAmerica, QT_TRANSLATE_NOOP("GameRegion", "North America")},
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{GameRegion::Europe, QT_TR_NOOP("Europe")},
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{GameRegion::Europe, QT_TRANSLATE_NOOP("GameRegion", "Europe")},
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{GameRegion::Australia, QT_TR_NOOP("Australia")},
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{GameRegion::Australia, QT_TRANSLATE_NOOP("GameRegion", "Australia")},
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{GameRegion::China, QT_TR_NOOP("China")},
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{GameRegion::China, QT_TRANSLATE_NOOP("GameRegion", "China")},
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{GameRegion::Korea, QT_TR_NOOP("Korea")},
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{GameRegion::Korea, QT_TRANSLATE_NOOP("GameRegion", "Korea")},
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{GameRegion::Taiwan, QT_TR_NOOP("Taiwan")}};
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{GameRegion::Taiwan, QT_TRANSLATE_NOOP("GameRegion", "Taiwan")}};
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std::vector<GameRegion> regions = smdh.GetRegions();
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std::vector<GameRegion> regions = smdh.GetRegions();
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if (regions.empty()) {
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if (regions.empty()) {
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return QObject::tr("Invalid region");
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return QCoreApplication::translate("GameRegion", "Invalid region");
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}
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}
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const bool region_free =
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const bool region_free =
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@ -108,14 +108,14 @@ static QString GetRegionFromSMDH(const Loader::SMDH& smdh) {
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return std::find(regions.begin(), regions.end(), it.first) != regions.end();
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return std::find(regions.begin(), regions.end(), it.first) != regions.end();
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});
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});
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if (region_free) {
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if (region_free) {
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return QObject::tr("Region free");
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return QCoreApplication::translate("GameRegion", "Region free");
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}
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}
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const QString separator =
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const QString separator =
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UISettings::values.game_list_single_line_mode ? QStringLiteral(", ") : QStringLiteral("\n");
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UISettings::values.game_list_single_line_mode ? QStringLiteral(", ") : QStringLiteral("\n");
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QString result = QObject::tr(regions_map.at(regions.front()));
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QString result = QCoreApplication::translate("GameRegion", regions_map.at(regions.front()));
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for (auto region = ++regions.begin(); region != regions.end(); ++region) {
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for (auto region = ++regions.begin(); region != regions.end(); ++region) {
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result += separator + QObject::tr(regions_map.at(*region));
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result += separator + QCoreApplication::translate("GameRegion", regions_map.at(*region));
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}
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}
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return result;
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return result;
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}
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}
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