Commit Graph

9474 Commits

Author SHA1 Message Date
hank121314 7d64c654cc
citra_android: fix select root as citra directory cause crash (#6400) 2023-04-05 18:50:53 +02:00
GPUCode 31cd8120b6
transifex: Remove python client (#6401) 2023-04-05 00:26:58 +02:00
PolarZero 29aed69734
gl_rasterizer: HP Bar Fix for some games (#6334)
* HP Bar Fix for some games

Can fix #5139 #5563 and log spam

* HP Bar Fix for some games

Can fix #5139 #5563 and log spam

* Add TODO about HP Bar Fix
2023-04-04 20:32:14 +03:00
SeleDreams 62d58f669a
kernel: Adjusted resource limits for more accuracy to the running 3DS model (#6393)
Co-authored-by: Tobias <thm.frey@gmail.com>
2023-04-04 19:03:08 +02:00
Steveice10 5f90c9816d
apt: Add stub for ns:c service. (#6409) 2023-04-04 19:01:37 +02:00
zhaobot 55c1710dd6
Update translations (2023-04-04) (#6414)
Co-authored-by: The Citra Community <noreply-fake@community.citra-emu.org>
2023-04-04 14:28:24 +05:30
Steveice10 9cbefa468a
qt: Disable system update downloader in per-game settings. (#6402) 2023-04-03 22:59:56 +02:00
Steveice10 041252ba36
file_sys: Attempt to open New 3DS variant NCCH if available. (#6383) 2023-04-02 08:57:56 +05:30
Steveice10 a74d7a0e6b
qt: Hide system titles with invisible or invalid SMDH data. (#6381) 2023-04-02 08:57:22 +05:30
Cameron Cawley 387cf15719
Remove unused includes (#6405) 2023-04-02 06:24:59 +05:30
GPUCode 215a099c4f
Port yuzu-emu/yuzu#9058: "New transifex client needs migrating to" (#6389)
* Translations: new transifex client

Currently we're using the python client which uses an API that they
state will sunset Nov 30, 2022.

`tx push -s` actually appears to work properly, some of the other
commands require tweaking, like instead of suggesting `tx pull -a` in
dist/languages we need to suggest `tx pull -t -a`

* Set TX_TOKEN for transifex client

I did some tests on my own fork, and we're writing to ~/.transifexrc but
the client can't seem to read that file. maybe issue with $HOME or
something.

Workaround is to set TX_TOKEN environment variable and now the pesky
~/.transifexrc file is not needed.

---------

Co-authored-by: Kyle Kienapfel <Docteh@users.noreply.github.com>
2023-04-01 08:02:37 +03:00
SachinVin f96047f182
PlatformGamesFragment.java: Run PullToRefresh on a background thread (#6372)
* android: bump gradle to 7.4.2

* PlatformGamesFragment.java: Run `PullToRefresh` on a background thread
2023-03-30 15:13:40 +03:00
hank121314 979c6d9c55
citra_android: fix crash while load amiibo (#6373) 2023-03-30 15:13:20 +03:00
Steveice10 506644b9d6
video_core: Fix distance vector used when calculating lighting distance attenuation. (#6366) 2023-03-30 15:12:09 +03:00
GPUCode ffc95eb59b
Frontend PR fixes (#6378)
* citra_qt: Check if renderer is null

* core: Fix dynarmic use-after-free error

* bootmanager: Add current context check in DoneCurrent

* Loading a save state would destroy the frame dumper class, which contains a shared context. That context would call DoneCurrent without checking if it was actually bound or not, resulting in crashes when calling opengl functions

* externals: Correct glad readme

* common: Log renderer debug setting

* citra: Make lambda lower case

* Consistency with review comments on the PR

* video_core: Kill more global state

* GetResolutionScaleFactor would be called somewhere in the renderer constructor chain but it relies on the yet unitialized g_renderer, resulting in crashes when the resolution scale is set to auto. Rather than adding a workaround, let's kill this global state to fix this for good
2023-03-30 14:24:49 +03:00
Steveice10 5346ca27b5
Rework system title handling with up-to-date title list and region detection support. (#6356) 2023-03-29 13:55:29 +02:00
GPUCode b5d6f645bd
Prepare frontend for multiple graphics APIs (#6347)
* externals: Update dynarmic

* settings: Introduce GraphicsAPI enum

* For now it's OpenGL only but will be expanded upon later

* citra_qt: Introduce backend agnostic context management

* Mostly a direct port from yuzu

* core: Simplify context acquire

* settings: Add option to create debug contexts

* renderer_opengl: Abstract initialization to Driver

* This commit also updates glad and adds some useful extensions which we will use in part 2

* Rasterizer construction is moved to the specific renderer instead of RendererBase.
  Software rendering has been disable to achieve this but will be brought back in the next commit.

* video_core: Remove Init/Shutdown methods from renderer

* The constructor and destructor can do the same job

* In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached

* citra_qt: Decouple software renderer from opengl part 1

* citra: Decouple software renderer from opengl part 2

* android: Decouple software renderer from opengl part 3

* swrasterizer: Decouple software renderer from opengl part 4

* This commit simply enforces the renderer naming conventions in the software renderer

* video_core: Move RendererBase to VideoCore

* video_core: De-globalize screenshot state

* video_core: Pass system to the renderers

* video_core: Commonize shader uniform data

* video_core: Abstract backend agnostic rasterizer operations

* bootmanager: Remove references to OpenGL for macOS

OpenGL macOS headers definitions clash heavily with each other

* citra_qt: Proper title for api settings

* video_core: Reduce boost usage

* bootmanager: Fix hide mouse option

Remove event handlers from RenderWidget for events that are
already handled by the parent GRenderWindow.
Also enable mouse tracking on the RenderWidget.

* android: Remove software from graphics api list

* code: Address review comments

* citra: Port per-game settings read

* Having to update the default value for all backends is a pain so lets centralize it

* android: Rename to OpenGLES

---------

Co-authored-by: MerryMage <MerryMage@users.noreply.github.com>
Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
2023-03-27 14:29:17 +03:00
SachinVin 9ef42040af
GameDatabase.java: Fix file exists check on SAF (#6374)
Doesn't really do much other than reduce log spam
2023-03-26 21:24:44 +03:00
Steveice10 d9d0fc63ec
applet: Fix HLE applet pre-start lifecycle. (#6362) 2023-03-25 22:36:14 +01:00
SachinVin 44097c2a8d
gl_shader_disk_cache: Avoid reopening files every time a shader need to be written. (#6344)
Hopefully reduces stutters with Android SAF
2023-03-25 23:35:17 +02:00
bunnei fdb7ab47ff
Merge pull request #6364 from Steveice10/break_error
kernel: Set system error status on svcBreak.
2023-03-25 01:18:26 -07:00
BreadFish64 5317c00c45
Merge pull request #6368 from GPUCode/msvc-dup
Check fd before using dup
2023-03-24 10:29:55 -05:00
GPUCode c7f8bc5582 file_util: Check fd before using dup 2023-03-24 16:56:31 +02:00
Tobias 54385a54eb
citra_qt: Prevent OS sleep on Linux when a game is running (#6249) 2023-03-23 19:37:10 +01:00
Charles Lombardo 343717e683
citra_android: Implement edge-to-edge (#6349) 2023-03-23 19:36:54 +01:00
hank121314 8d563d37b4
citra_android: Storage Access Framework implementation (#6313) 2023-03-23 14:30:52 +01:00
Mai 8c12eb4905
Merge pull request #6360 from SachinVin/b
common\common_funcs.h:  use __builtin_trap for Crash()
2023-03-21 21:55:35 -04:00
Steveice10 f1c282775d kernel: Set system error status on svcBreak. 2023-03-21 14:19:42 -07:00
GPUCode 0c3fe272b6
citra_qt: Add enhancement options to per-game (#6308)
Co-authored-by: Tobias <thm.frey@gmail.com>
2023-03-21 22:12:13 +01:00
SachinVin 8434d30768 common\common_funcs.h: use __builtin_trap for `Crash()` 2023-03-21 22:34:06 +05:30
Steveice10 fbf53686c3
apt: Fix exiting to game list on application close. (#6353) 2023-03-21 17:07:49 +01:00
SachinVin 794d051f0c
common\CMakeLists.txt: add missing arch.h (#6359) 2023-03-21 17:06:28 +01:00
PabloMK7 3fb48716c5
CreateThread invalid processor ID return error instead of assert. (#6354) 2023-03-21 17:06:07 +01:00
Charles Lombardo 359a1b3296
citra_android: Fix input shifting in emulation activity (#6352) 2023-03-21 17:05:42 +01:00
GPUCode a2fd43deab
Revert "citra_android: Use androidx splash screen (#6355)" (#6357)
This reverts commit 27c280534d.
2023-03-17 10:34:00 +02:00
Charles Lombardo 27c280534d
citra_android: Use androidx splash screen (#6355) 2023-03-16 08:30:47 +02:00
Charles Lombardo e18e30a8cc
citra_android: Enable themed icon (#6351) 2023-03-15 09:21:54 +02:00
Vitor K 6fbc54b0c5
citra-qt: fixes to per game settings (#6298)
* citra-qt config: small misc changes

Remove unused ReadSettingGlobal

Remove unused WriteSetting overload

ReadGlobalSetting: rename default value variable

* qt config: fix u16 values being written as QMetaType

* qt config: rework post processing shader setting

handles post processing setting properly when per-game settings are used.
the anaglyph shader is given its own setting, separate from the post
processing name.

* qt config: use u32 instead of unsigned int when casting
2023-03-13 23:02:07 +02:00
Charles Lombardo 49acfe428a
citra_android: Bundle speex by default (#6348)
Without this, builds will fail on linux
2023-03-13 22:46:22 +02:00
hank121314 aa8df317af
citra_android: fix DiskShaderCacheProgress crash (#6346) 2023-03-13 11:16:38 +05:30
Steveice10 2cbf6fbb17
qt: Fix keys tutorial link in update downloader. (#6343) 2023-03-12 21:28:04 +05:30
DRayX 27be16ee31
Update AndroidManifest for Android TV (#6330) 2023-03-10 00:44:45 +01:00
Steveice10 c96f54f022
Implement app management support (suspend, resume, close, etc) (#6322) 2023-03-10 00:44:26 +01:00
Charles Lombardo d2caf2d386
citra_android: Start material 3 migration (#6335) 2023-03-09 23:22:11 +01:00
Charles Lombardo 1cca713e3b
citra_android: New settings fragment animations (#6332) 2023-03-09 21:54:32 +05:30
Steveice10 976995ba08
cfg: Set system setup complete flag when formatting save. (#6331) 2023-03-09 00:05:00 +01:00
Tobias 07e02a1acf
Port multiplayer related PRs from yuzu (yuzu-emu/yuzu#9661 and yuzu-emu/yuzu#9713) (#6319)
Co-authored-by: SoRadGaming <sohorhab.azizdel@outlook.com>
Co-authored-by: Luke Sawczak <luke@unfamiliarplace.com>
2023-03-08 00:51:46 +01:00
Steveice10 455a0198d9
ci: Bump macOS target to 11 (Big Sur) (#6325) 2023-03-03 15:04:31 +02:00
Steveice10 8f2a5374c3
ci: Build macOS architectures separately and combine (#6321)
* ci: Build macOS for different architectures separately.

* ci: Combine macOS builds into universal binary.

* ci: Disable uploading final macOS artifacts until ready to resume producing.
2023-03-01 19:58:09 +02:00
SachinVin c961ecb9a4
jni\native.cpp: Log `g_build_fullname` on Android (#6318) 2023-02-28 21:59:30 +05:30