citra/src/video_core/host_shaders/vulkan_blit_depth_stencil.frag

17 lines
486 B
GLSL

// Copyright 2022 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#version 450 core
#extension GL_ARB_shader_stencil_export : require
layout(binding = 0) uniform sampler2D depth_tex;
layout(binding = 1) uniform usampler2D stencil_tex;
layout(location = 0) in vec2 texcoord;
void main() {
gl_FragDepth = textureLod(depth_tex, texcoord, 0).r;
gl_FragStencilRefARB = int(textureLod(stencil_tex, texcoord, 0).r);
}