postgresql/src/include/utils/memutils.h

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/*-------------------------------------------------------------------------
*
* memutils.h
* This file contains declarations for memory allocation utility
* functions. These are functions that are not quite widely used
* enough to justify going in utils/palloc.h, but are still part
* of the API of the memory management subsystem.
*
*
* Portions Copyright (c) 1996-2022, PostgreSQL Global Development Group
* Portions Copyright (c) 1994, Regents of the University of California
*
2010-09-20 22:08:53 +02:00
* src/include/utils/memutils.h
*
*-------------------------------------------------------------------------
*/
#ifndef MEMUTILS_H
#define MEMUTILS_H
#include "nodes/memnodes.h"
/*
* MaxAllocSize, MaxAllocHugeSize
* Quasi-arbitrary limits on size of allocations.
*
* Note:
* There is no guarantee that smaller allocations will succeed, but
* larger requests will be summarily denied.
*
* palloc() enforces MaxAllocSize, chosen to correspond to the limiting size
* of varlena objects under TOAST. See VARSIZE_4B() and related macros in
* postgres.h. Many datatypes assume that any allocatable size can be
* represented in a varlena header. This limit also permits a caller to use
* an "int" variable for an index into or length of an allocation. Callers
* careful to avoid these hazards can access the higher limit with
* MemoryContextAllocHuge(). Both limits permit code to assume that it may
* compute twice an allocation's size without overflow.
*/
#define MaxAllocSize ((Size) 0x3fffffff) /* 1 gigabyte - 1 */
#define AllocSizeIsValid(size) ((Size) (size) <= MaxAllocSize)
Improve performance of and reduce overheads of memory management Whenever we palloc a chunk of memory, traditionally, we prefix the returned pointer with a pointer to the memory context to which the chunk belongs. This is required so that we're able to easily determine the owning context when performing operations such as pfree() and repalloc(). For the AllocSet context, prior to this commit we additionally prefixed the pointer to the owning context with the size of the chunk. This made the header 16 bytes in size. This 16-byte overhead was required for all AllocSet allocations regardless of the allocation size. For the generation context, the problem was worse; in addition to the pointer to the owning context and chunk size, we also stored a pointer to the owning block so that we could track the number of freed chunks on a block. The slab allocator had a 16-byte chunk header. The changes being made here reduce the chunk header size down to just 8 bytes for all 3 of our memory context types. For small to medium sized allocations, this significantly increases the number of chunks that we can fit on a given block which results in much more efficient use of memory. Additionally, this commit completely changes the rule that pointers to palloc'd memory must be directly prefixed by a pointer to the owning memory context and instead, we now insist that they're directly prefixed by an 8-byte value where the least significant 3-bits are set to a value to indicate which type of memory context the pointer belongs to. Using those 3 bits as an index (known as MemoryContextMethodID) to a new array which stores the methods for each memory context type, we're now able to pass the pointer given to functions such as pfree() and repalloc() to the function specific to that context implementation to allow them to devise their own methods of finding the memory context which owns the given allocated chunk of memory. The reason we're able to reduce the chunk header down to just 8 bytes is because of the way we make use of the remaining 61 bits of the required 8-byte chunk header. Here we also implement a general-purpose MemoryChunk struct which makes use of those 61 remaining bits to allow the storage of a 30-bit value which the MemoryContext is free to use as it pleases, and also the number of bytes which must be subtracted from the chunk to get a reference to the block that the chunk is stored on (also 30 bits). The 1 additional remaining bit is to denote if the chunk is an "external" chunk or not. External here means that the chunk header does not store the 30-bit value or the block offset. The MemoryContext can use these external chunks at any time, but must use them if any of the two 30-bit fields are not large enough for the value(s) that need to be stored in them. When the chunk is marked as external, it is up to the MemoryContext to devise its own means to determine the block offset. Using 3-bits for the MemoryContextMethodID does mean we're limiting ourselves to only having a maximum of 8 different memory context types. We could reduce the bit space for the 30-bit value a little to make way for more than 3 bits, but it seems like it might be better to do that only if we ever need more than 8 context types. This would only be a problem if some future memory context type which does not use MemoryChunk really couldn't give up any of the 61 remaining bits in the chunk header. With this MemoryChunk, each of our 3 memory context types can quickly obtain a reference to the block any given chunk is located on. AllocSet is able to find the context to which the chunk is owned, by first obtaining a reference to the block by subtracting the block offset as is stored in the 'hdrmask' field and then referencing the block's 'aset' field. The Generation context uses the same method, but GenerationBlock did not have a field pointing back to the owning context, so one is added by this commit. In aset.c and generation.c, all allocations larger than allocChunkLimit are stored on dedicated blocks. When there's just a single chunk on a block like this, it's easy to find the block from the chunk, we just subtract the size of the block header from the chunk pointer. The size of these chunks is also known as we store the endptr on the block, so we can just subtract the pointer to the allocated memory from that. Because we can easily find the owning block and the size of the chunk for these dedicated blocks, we just always use external chunks for allocation sizes larger than allocChunkLimit. For generation.c, this sidesteps the problem of non-external MemoryChunks being unable to represent chunk sizes >= 1GB. This is less of a problem for aset.c as we store the free list index in the MemoryChunk's spare 30-bit field (the value of which will never be close to using all 30-bits). We can easily reverse engineer the chunk size from this when needed. Storing this saves AllocSetFree() from having to make a call to AllocSetFreeIndex() to determine which free list to put the newly freed chunk on. For the slab allocator, this commit adds a new restriction that slab chunks cannot be >= 1GB in size. If there happened to be any users of slab.c which used chunk sizes this large, they really should be using AllocSet instead. Here we also add a restriction that normal non-dedicated blocks cannot be 1GB or larger. It's now not possible to pass a 'maxBlockSize' >= 1GB during the creation of an AllocSet or Generation context. Allocations can still be larger than 1GB, it's just these will always be on dedicated blocks (which do not have the 1GB restriction). Author: Andres Freund, David Rowley Discussion: https://postgr.es/m/CAApHDvpjauCRXcgcaL6+e3eqecEHoeRm9D-kcbuvBitgPnW=vw@mail.gmail.com
2022-08-29 07:15:00 +02:00
/* Must be less than SIZE_MAX */
#define MaxAllocHugeSize (SIZE_MAX / 2)
Improve performance of and reduce overheads of memory management Whenever we palloc a chunk of memory, traditionally, we prefix the returned pointer with a pointer to the memory context to which the chunk belongs. This is required so that we're able to easily determine the owning context when performing operations such as pfree() and repalloc(). For the AllocSet context, prior to this commit we additionally prefixed the pointer to the owning context with the size of the chunk. This made the header 16 bytes in size. This 16-byte overhead was required for all AllocSet allocations regardless of the allocation size. For the generation context, the problem was worse; in addition to the pointer to the owning context and chunk size, we also stored a pointer to the owning block so that we could track the number of freed chunks on a block. The slab allocator had a 16-byte chunk header. The changes being made here reduce the chunk header size down to just 8 bytes for all 3 of our memory context types. For small to medium sized allocations, this significantly increases the number of chunks that we can fit on a given block which results in much more efficient use of memory. Additionally, this commit completely changes the rule that pointers to palloc'd memory must be directly prefixed by a pointer to the owning memory context and instead, we now insist that they're directly prefixed by an 8-byte value where the least significant 3-bits are set to a value to indicate which type of memory context the pointer belongs to. Using those 3 bits as an index (known as MemoryContextMethodID) to a new array which stores the methods for each memory context type, we're now able to pass the pointer given to functions such as pfree() and repalloc() to the function specific to that context implementation to allow them to devise their own methods of finding the memory context which owns the given allocated chunk of memory. The reason we're able to reduce the chunk header down to just 8 bytes is because of the way we make use of the remaining 61 bits of the required 8-byte chunk header. Here we also implement a general-purpose MemoryChunk struct which makes use of those 61 remaining bits to allow the storage of a 30-bit value which the MemoryContext is free to use as it pleases, and also the number of bytes which must be subtracted from the chunk to get a reference to the block that the chunk is stored on (also 30 bits). The 1 additional remaining bit is to denote if the chunk is an "external" chunk or not. External here means that the chunk header does not store the 30-bit value or the block offset. The MemoryContext can use these external chunks at any time, but must use them if any of the two 30-bit fields are not large enough for the value(s) that need to be stored in them. When the chunk is marked as external, it is up to the MemoryContext to devise its own means to determine the block offset. Using 3-bits for the MemoryContextMethodID does mean we're limiting ourselves to only having a maximum of 8 different memory context types. We could reduce the bit space for the 30-bit value a little to make way for more than 3 bits, but it seems like it might be better to do that only if we ever need more than 8 context types. This would only be a problem if some future memory context type which does not use MemoryChunk really couldn't give up any of the 61 remaining bits in the chunk header. With this MemoryChunk, each of our 3 memory context types can quickly obtain a reference to the block any given chunk is located on. AllocSet is able to find the context to which the chunk is owned, by first obtaining a reference to the block by subtracting the block offset as is stored in the 'hdrmask' field and then referencing the block's 'aset' field. The Generation context uses the same method, but GenerationBlock did not have a field pointing back to the owning context, so one is added by this commit. In aset.c and generation.c, all allocations larger than allocChunkLimit are stored on dedicated blocks. When there's just a single chunk on a block like this, it's easy to find the block from the chunk, we just subtract the size of the block header from the chunk pointer. The size of these chunks is also known as we store the endptr on the block, so we can just subtract the pointer to the allocated memory from that. Because we can easily find the owning block and the size of the chunk for these dedicated blocks, we just always use external chunks for allocation sizes larger than allocChunkLimit. For generation.c, this sidesteps the problem of non-external MemoryChunks being unable to represent chunk sizes >= 1GB. This is less of a problem for aset.c as we store the free list index in the MemoryChunk's spare 30-bit field (the value of which will never be close to using all 30-bits). We can easily reverse engineer the chunk size from this when needed. Storing this saves AllocSetFree() from having to make a call to AllocSetFreeIndex() to determine which free list to put the newly freed chunk on. For the slab allocator, this commit adds a new restriction that slab chunks cannot be >= 1GB in size. If there happened to be any users of slab.c which used chunk sizes this large, they really should be using AllocSet instead. Here we also add a restriction that normal non-dedicated blocks cannot be 1GB or larger. It's now not possible to pass a 'maxBlockSize' >= 1GB during the creation of an AllocSet or Generation context. Allocations can still be larger than 1GB, it's just these will always be on dedicated blocks (which do not have the 1GB restriction). Author: Andres Freund, David Rowley Discussion: https://postgr.es/m/CAApHDvpjauCRXcgcaL6+e3eqecEHoeRm9D-kcbuvBitgPnW=vw@mail.gmail.com
2022-08-29 07:15:00 +02:00
#define InvalidAllocSize SIZE_MAX
#define AllocHugeSizeIsValid(size) ((Size) (size) <= MaxAllocHugeSize)
/*
* Standard top-level memory contexts.
*
* Only TopMemoryContext and ErrorContext are initialized by
* MemoryContextInit() itself.
*/
extern PGDLLIMPORT MemoryContext TopMemoryContext;
extern PGDLLIMPORT MemoryContext ErrorContext;
extern PGDLLIMPORT MemoryContext PostmasterContext;
extern PGDLLIMPORT MemoryContext CacheMemoryContext;
extern PGDLLIMPORT MemoryContext MessageContext;
extern PGDLLIMPORT MemoryContext TopTransactionContext;
extern PGDLLIMPORT MemoryContext CurTransactionContext;
2003-08-04 02:43:34 +02:00
/* This is a transient link to the active portal's memory context: */
extern PGDLLIMPORT MemoryContext PortalContext;
/* Backwards compatibility macro */
#define MemoryContextResetAndDeleteChildren(ctx) MemoryContextReset(ctx)
/*
* Memory-context-type-independent functions in mcxt.c
*/
extern void MemoryContextInit(void);
extern void MemoryContextReset(MemoryContext context);
extern void MemoryContextDelete(MemoryContext context);
extern void MemoryContextResetOnly(MemoryContext context);
extern void MemoryContextResetChildren(MemoryContext context);
extern void MemoryContextDeleteChildren(MemoryContext context);
Allow memory contexts to have both fixed and variable ident strings. Originally, we treated memory context names as potentially variable in all cases, and therefore always copied them into the context header. Commit 9fa6f00b1 rethought this a little bit and invented a distinction between fixed and variable names, skipping the copy step for the former. But we can make things both simpler and more useful by instead allowing there to be two parts to a context's identification, a fixed "name" and an optional, variable "ident". The name supplied in the context create call is now required to be a compile-time-constant string in all cases, as it is never copied but just pointed to. The "ident" string, if wanted, is supplied later. This is needed because typically we want the ident to be stored inside the context so that it's cleaned up automatically on context deletion; that means it has to be copied into the context before we can set the pointer. The cost of this approach is basically just an additional pointer field in struct MemoryContextData, which isn't much overhead, and is bought back entirely in the AllocSet case by not needing a headerSize field anymore, since we no longer have to cope with variable header length. In addition, we can simplify the internal interfaces for memory context creation still further, saving a few cycles there. And it's no longer true that a custom identifier disqualifies a context from participating in aset.c's freelist scheme, so possibly there's some win on that end. All the places that were using non-compile-time-constant context names are adjusted to put the variable info into the "ident" instead. This allows more effective identification of those contexts in many cases; for example, subsidary contexts of relcache entries are now identified by both type (e.g. "index info") and relname, where before you got only one or the other. Contexts associated with PL function cache entries are now identified more fully and uniformly, too. I also arranged for plancache contexts to use the query source string as their identifier. This is basically free for CachedPlanSources, as they contained a copy of that string already. We pay an extra pstrdup to do it for CachedPlans. That could perhaps be avoided, but it would make things more fragile (since the CachedPlanSource is sometimes destroyed first). I suspect future improvements in error reporting will require CachedPlans to have a copy of that string anyway, so it's not clear that it's worth moving mountains to avoid it now. This also changes the APIs for context statistics routines so that the context-specific routines no longer assume that output goes straight to stderr, nor do they know all details of the output format. This is useful immediately to reduce code duplication, and it also allows for external code to do something with stats output that's different from printing to stderr. The reason for pushing this now rather than waiting for v12 is that it rethinks some of the API changes made by commit 9fa6f00b1. Seems better for extension authors to endure just one round of API changes not two. Discussion: https://postgr.es/m/CAB=Je-FdtmFZ9y9REHD7VsSrnCkiBhsA4mdsLKSPauwXtQBeNA@mail.gmail.com
2018-03-27 22:46:47 +02:00
extern void MemoryContextSetIdentifier(MemoryContext context, const char *id);
extern void MemoryContextSetParent(MemoryContext context,
MemoryContext new_parent);
Improve performance of and reduce overheads of memory management Whenever we palloc a chunk of memory, traditionally, we prefix the returned pointer with a pointer to the memory context to which the chunk belongs. This is required so that we're able to easily determine the owning context when performing operations such as pfree() and repalloc(). For the AllocSet context, prior to this commit we additionally prefixed the pointer to the owning context with the size of the chunk. This made the header 16 bytes in size. This 16-byte overhead was required for all AllocSet allocations regardless of the allocation size. For the generation context, the problem was worse; in addition to the pointer to the owning context and chunk size, we also stored a pointer to the owning block so that we could track the number of freed chunks on a block. The slab allocator had a 16-byte chunk header. The changes being made here reduce the chunk header size down to just 8 bytes for all 3 of our memory context types. For small to medium sized allocations, this significantly increases the number of chunks that we can fit on a given block which results in much more efficient use of memory. Additionally, this commit completely changes the rule that pointers to palloc'd memory must be directly prefixed by a pointer to the owning memory context and instead, we now insist that they're directly prefixed by an 8-byte value where the least significant 3-bits are set to a value to indicate which type of memory context the pointer belongs to. Using those 3 bits as an index (known as MemoryContextMethodID) to a new array which stores the methods for each memory context type, we're now able to pass the pointer given to functions such as pfree() and repalloc() to the function specific to that context implementation to allow them to devise their own methods of finding the memory context which owns the given allocated chunk of memory. The reason we're able to reduce the chunk header down to just 8 bytes is because of the way we make use of the remaining 61 bits of the required 8-byte chunk header. Here we also implement a general-purpose MemoryChunk struct which makes use of those 61 remaining bits to allow the storage of a 30-bit value which the MemoryContext is free to use as it pleases, and also the number of bytes which must be subtracted from the chunk to get a reference to the block that the chunk is stored on (also 30 bits). The 1 additional remaining bit is to denote if the chunk is an "external" chunk or not. External here means that the chunk header does not store the 30-bit value or the block offset. The MemoryContext can use these external chunks at any time, but must use them if any of the two 30-bit fields are not large enough for the value(s) that need to be stored in them. When the chunk is marked as external, it is up to the MemoryContext to devise its own means to determine the block offset. Using 3-bits for the MemoryContextMethodID does mean we're limiting ourselves to only having a maximum of 8 different memory context types. We could reduce the bit space for the 30-bit value a little to make way for more than 3 bits, but it seems like it might be better to do that only if we ever need more than 8 context types. This would only be a problem if some future memory context type which does not use MemoryChunk really couldn't give up any of the 61 remaining bits in the chunk header. With this MemoryChunk, each of our 3 memory context types can quickly obtain a reference to the block any given chunk is located on. AllocSet is able to find the context to which the chunk is owned, by first obtaining a reference to the block by subtracting the block offset as is stored in the 'hdrmask' field and then referencing the block's 'aset' field. The Generation context uses the same method, but GenerationBlock did not have a field pointing back to the owning context, so one is added by this commit. In aset.c and generation.c, all allocations larger than allocChunkLimit are stored on dedicated blocks. When there's just a single chunk on a block like this, it's easy to find the block from the chunk, we just subtract the size of the block header from the chunk pointer. The size of these chunks is also known as we store the endptr on the block, so we can just subtract the pointer to the allocated memory from that. Because we can easily find the owning block and the size of the chunk for these dedicated blocks, we just always use external chunks for allocation sizes larger than allocChunkLimit. For generation.c, this sidesteps the problem of non-external MemoryChunks being unable to represent chunk sizes >= 1GB. This is less of a problem for aset.c as we store the free list index in the MemoryChunk's spare 30-bit field (the value of which will never be close to using all 30-bits). We can easily reverse engineer the chunk size from this when needed. Storing this saves AllocSetFree() from having to make a call to AllocSetFreeIndex() to determine which free list to put the newly freed chunk on. For the slab allocator, this commit adds a new restriction that slab chunks cannot be >= 1GB in size. If there happened to be any users of slab.c which used chunk sizes this large, they really should be using AllocSet instead. Here we also add a restriction that normal non-dedicated blocks cannot be 1GB or larger. It's now not possible to pass a 'maxBlockSize' >= 1GB during the creation of an AllocSet or Generation context. Allocations can still be larger than 1GB, it's just these will always be on dedicated blocks (which do not have the 1GB restriction). Author: Andres Freund, David Rowley Discussion: https://postgr.es/m/CAApHDvpjauCRXcgcaL6+e3eqecEHoeRm9D-kcbuvBitgPnW=vw@mail.gmail.com
2022-08-29 07:15:00 +02:00
extern MemoryContext GetMemoryChunkContext(void *pointer);
extern Size GetMemoryChunkSpace(void *pointer);
extern MemoryContext MemoryContextGetParent(MemoryContext context);
extern bool MemoryContextIsEmpty(MemoryContext context);
extern Size MemoryContextMemAllocated(MemoryContext context, bool recurse);
extern void MemoryContextStats(MemoryContext context);
Add function to log the memory contexts of specified backend process. Commit 3e98c0bafb added pg_backend_memory_contexts view to display the memory contexts of the backend process. However its target process is limited to the backend that is accessing to the view. So this is not so convenient when investigating the local memory bloat of other backend process. To improve this situation, this commit adds pg_log_backend_memory_contexts() function that requests to log the memory contexts of the specified backend process. This information can be also collected by calling MemoryContextStats(TopMemoryContext) via a debugger. But this technique cannot be used in some environments because no debugger is available there. So, pg_log_backend_memory_contexts() allows us to see the memory contexts of specified backend more easily. Only superusers are allowed to request to log the memory contexts because allowing any users to issue this request at an unbounded rate would cause lots of log messages and which can lead to denial of service. On receipt of the request, at the next CHECK_FOR_INTERRUPTS(), the target backend logs its memory contexts at LOG_SERVER_ONLY level, so that these memory contexts will appear in the server log but not be sent to the client. It logs one message per memory context. Because if it buffers all memory contexts into StringInfo to log them as one message, which may require the buffer to be enlarged very much and lead to OOM error since there can be a large number of memory contexts in a backend. When a backend process is consuming huge memory, logging all its memory contexts might overrun available disk space. To prevent this, now this patch limits the number of child contexts to log per parent to 100. As with MemoryContextStats(), it supposes that practical cases where the log gets long will typically be huge numbers of siblings under the same parent context; while the additional debugging value from seeing details about individual siblings beyond 100 will not be large. There was another proposed patch to add the function to return the memory contexts of specified backend as the result sets, instead of logging them, in the discussion. However that patch is not included in this commit because it had several issues to address. Thanks to Tatsuhito Kasahara, Andres Freund, Tom Lane, Tomas Vondra, Michael Paquier, Kyotaro Horiguchi and Zhihong Yu for the discussion. Bump catalog version. Author: Atsushi Torikoshi Reviewed-by: Kyotaro Horiguchi, Zhihong Yu, Fujii Masao Discussion: https://postgr.es/m/0271f440ac77f2a4180e0e56ebd944d1@oss.nttdata.com
2021-04-06 06:44:15 +02:00
extern void MemoryContextStatsDetail(MemoryContext context, int max_children,
bool print_to_stderr);
extern void MemoryContextAllowInCriticalSection(MemoryContext context,
bool allow);
2002-09-04 22:31:48 +02:00
#ifdef MEMORY_CONTEXT_CHECKING
Here is the patch with memory leak checker. This checker allow detect in-chunk leaks, overwrite-next-chunk leaks and overwrite block-freeptr leaks. A in-chunk leak --- if something overwrite space after wanted (via palloc() size, but it is still inside chunk. For example x = palloc(12); /* create 16b chunk */ memset(x, '#', 13); this leak is in the current source total invisible, because chunk is 16b and leak is in the "align space". For this feature I add data_size to StandardChunk, and all memory which go from AllocSetAlloc() is marked as 0x7F. The MemoryContextCheck() is compiled '#ifdef USE_ASSERT_CHECKING'. I add this checking to 'tcop/postgres.c' and is active after each backend query, but it is probably not sufficient, because some MemoryContext exist only during memory processing --- will good if someone who known where it is needful (Tom:-) add it for others contexts; A problem in the current source is that we have still some malloc() allocation that is not needful and this allocation is total invisible for all context routines. For example Dllist in backend (pretty dirty it is in catcache where values in Dllist are palloc-ed, but list is malloc-ed). --- and BTW. this Dllist design stand in the way for query cache :-) Tom, if you agree I start replace some mallocs. BTW. --- Tom, have you idea for across transaction presistent allocation for SQL functions? (like regex - now it is via malloc) I almost forget. I add one if() to AllocSetAlloc(), for 'size' that are greater than ALLOC_BIGCHUNK_LIMIT is not needful check AllocSetFreeIndex(), because 'fidx' is always 'ALLOCSET_NUM_FREELISTS - 1'. It a little brisk up allocation for very large chunks. Right? Karel
2000-07-11 16:30:37 +02:00
extern void MemoryContextCheck(MemoryContext context);
#endif
Allow memory contexts to have both fixed and variable ident strings. Originally, we treated memory context names as potentially variable in all cases, and therefore always copied them into the context header. Commit 9fa6f00b1 rethought this a little bit and invented a distinction between fixed and variable names, skipping the copy step for the former. But we can make things both simpler and more useful by instead allowing there to be two parts to a context's identification, a fixed "name" and an optional, variable "ident". The name supplied in the context create call is now required to be a compile-time-constant string in all cases, as it is never copied but just pointed to. The "ident" string, if wanted, is supplied later. This is needed because typically we want the ident to be stored inside the context so that it's cleaned up automatically on context deletion; that means it has to be copied into the context before we can set the pointer. The cost of this approach is basically just an additional pointer field in struct MemoryContextData, which isn't much overhead, and is bought back entirely in the AllocSet case by not needing a headerSize field anymore, since we no longer have to cope with variable header length. In addition, we can simplify the internal interfaces for memory context creation still further, saving a few cycles there. And it's no longer true that a custom identifier disqualifies a context from participating in aset.c's freelist scheme, so possibly there's some win on that end. All the places that were using non-compile-time-constant context names are adjusted to put the variable info into the "ident" instead. This allows more effective identification of those contexts in many cases; for example, subsidary contexts of relcache entries are now identified by both type (e.g. "index info") and relname, where before you got only one or the other. Contexts associated with PL function cache entries are now identified more fully and uniformly, too. I also arranged for plancache contexts to use the query source string as their identifier. This is basically free for CachedPlanSources, as they contained a copy of that string already. We pay an extra pstrdup to do it for CachedPlans. That could perhaps be avoided, but it would make things more fragile (since the CachedPlanSource is sometimes destroyed first). I suspect future improvements in error reporting will require CachedPlans to have a copy of that string anyway, so it's not clear that it's worth moving mountains to avoid it now. This also changes the APIs for context statistics routines so that the context-specific routines no longer assume that output goes straight to stderr, nor do they know all details of the output format. This is useful immediately to reduce code duplication, and it also allows for external code to do something with stats output that's different from printing to stderr. The reason for pushing this now rather than waiting for v12 is that it rethinks some of the API changes made by commit 9fa6f00b1. Seems better for extension authors to endure just one round of API changes not two. Discussion: https://postgr.es/m/CAB=Je-FdtmFZ9y9REHD7VsSrnCkiBhsA4mdsLKSPauwXtQBeNA@mail.gmail.com
2018-03-27 22:46:47 +02:00
/* Handy macro for copying and assigning context ID ... but note double eval */
#define MemoryContextCopyAndSetIdentifier(cxt, id) \
Allow memory contexts to have both fixed and variable ident strings. Originally, we treated memory context names as potentially variable in all cases, and therefore always copied them into the context header. Commit 9fa6f00b1 rethought this a little bit and invented a distinction between fixed and variable names, skipping the copy step for the former. But we can make things both simpler and more useful by instead allowing there to be two parts to a context's identification, a fixed "name" and an optional, variable "ident". The name supplied in the context create call is now required to be a compile-time-constant string in all cases, as it is never copied but just pointed to. The "ident" string, if wanted, is supplied later. This is needed because typically we want the ident to be stored inside the context so that it's cleaned up automatically on context deletion; that means it has to be copied into the context before we can set the pointer. The cost of this approach is basically just an additional pointer field in struct MemoryContextData, which isn't much overhead, and is bought back entirely in the AllocSet case by not needing a headerSize field anymore, since we no longer have to cope with variable header length. In addition, we can simplify the internal interfaces for memory context creation still further, saving a few cycles there. And it's no longer true that a custom identifier disqualifies a context from participating in aset.c's freelist scheme, so possibly there's some win on that end. All the places that were using non-compile-time-constant context names are adjusted to put the variable info into the "ident" instead. This allows more effective identification of those contexts in many cases; for example, subsidary contexts of relcache entries are now identified by both type (e.g. "index info") and relname, where before you got only one or the other. Contexts associated with PL function cache entries are now identified more fully and uniformly, too. I also arranged for plancache contexts to use the query source string as their identifier. This is basically free for CachedPlanSources, as they contained a copy of that string already. We pay an extra pstrdup to do it for CachedPlans. That could perhaps be avoided, but it would make things more fragile (since the CachedPlanSource is sometimes destroyed first). I suspect future improvements in error reporting will require CachedPlans to have a copy of that string anyway, so it's not clear that it's worth moving mountains to avoid it now. This also changes the APIs for context statistics routines so that the context-specific routines no longer assume that output goes straight to stderr, nor do they know all details of the output format. This is useful immediately to reduce code duplication, and it also allows for external code to do something with stats output that's different from printing to stderr. The reason for pushing this now rather than waiting for v12 is that it rethinks some of the API changes made by commit 9fa6f00b1. Seems better for extension authors to endure just one round of API changes not two. Discussion: https://postgr.es/m/CAB=Je-FdtmFZ9y9REHD7VsSrnCkiBhsA4mdsLKSPauwXtQBeNA@mail.gmail.com
2018-03-27 22:46:47 +02:00
MemoryContextSetIdentifier(cxt, MemoryContextStrdup(cxt, id))
Add function to log the memory contexts of specified backend process. Commit 3e98c0bafb added pg_backend_memory_contexts view to display the memory contexts of the backend process. However its target process is limited to the backend that is accessing to the view. So this is not so convenient when investigating the local memory bloat of other backend process. To improve this situation, this commit adds pg_log_backend_memory_contexts() function that requests to log the memory contexts of the specified backend process. This information can be also collected by calling MemoryContextStats(TopMemoryContext) via a debugger. But this technique cannot be used in some environments because no debugger is available there. So, pg_log_backend_memory_contexts() allows us to see the memory contexts of specified backend more easily. Only superusers are allowed to request to log the memory contexts because allowing any users to issue this request at an unbounded rate would cause lots of log messages and which can lead to denial of service. On receipt of the request, at the next CHECK_FOR_INTERRUPTS(), the target backend logs its memory contexts at LOG_SERVER_ONLY level, so that these memory contexts will appear in the server log but not be sent to the client. It logs one message per memory context. Because if it buffers all memory contexts into StringInfo to log them as one message, which may require the buffer to be enlarged very much and lead to OOM error since there can be a large number of memory contexts in a backend. When a backend process is consuming huge memory, logging all its memory contexts might overrun available disk space. To prevent this, now this patch limits the number of child contexts to log per parent to 100. As with MemoryContextStats(), it supposes that practical cases where the log gets long will typically be huge numbers of siblings under the same parent context; while the additional debugging value from seeing details about individual siblings beyond 100 will not be large. There was another proposed patch to add the function to return the memory contexts of specified backend as the result sets, instead of logging them, in the discussion. However that patch is not included in this commit because it had several issues to address. Thanks to Tatsuhito Kasahara, Andres Freund, Tom Lane, Tomas Vondra, Michael Paquier, Kyotaro Horiguchi and Zhihong Yu for the discussion. Bump catalog version. Author: Atsushi Torikoshi Reviewed-by: Kyotaro Horiguchi, Zhihong Yu, Fujii Masao Discussion: https://postgr.es/m/0271f440ac77f2a4180e0e56ebd944d1@oss.nttdata.com
2021-04-06 06:44:15 +02:00
extern void HandleLogMemoryContextInterrupt(void);
extern void ProcessLogMemoryContextInterrupt(void);
/*
* Memory-context-type-specific functions
*/
/* aset.c */
extern MemoryContext AllocSetContextCreateInternal(MemoryContext parent,
Rethink MemoryContext creation to improve performance. This patch makes a number of interrelated changes to reduce the overhead involved in creating/deleting memory contexts. The key ideas are: * Include the AllocSetContext header of an aset.c context in its first malloc request, rather than allocating it separately in TopMemoryContext. This means that we now always create an initial or "keeper" block in an aset, even if it never receives any allocation requests. * Create freelists in which we can save and recycle recently-destroyed asets (this idea is due to Robert Haas). * In the common case where the name of a context is a constant string, just store a pointer to it in the context header, rather than copying the string. The first change eliminates a palloc/pfree cycle per context, and also avoids bloat in TopMemoryContext, at the price that creating a context now involves a malloc/free cycle even if the context never receives any allocations. That would be a loser for some common usage patterns, but recycling short-lived contexts via the freelist eliminates that pain. Avoiding copying constant strings not only saves strlen() and strcpy() overhead, but is an essential part of the freelist optimization because it makes the context header size constant. Currently we make no attempt to use the freelist for contexts with non-constant names. (Perhaps someday we'll need to think harder about that, but in current usage, most contexts with custom names are long-lived anyway.) The freelist management in this initial commit is pretty simplistic, and we might want to refine it later --- but in common workloads that will never matter because the freelists will never get full anyway. To create a context with a non-constant name, one is now required to call AllocSetContextCreateExtended and specify the MEMCONTEXT_COPY_NAME option. AllocSetContextCreate becomes a wrapper macro, and it includes a test that will complain about non-string-literal context name parameters on gcc and similar compilers. An unfortunate side effect of making AllocSetContextCreate a macro is that one is now *required* to use the size parameter abstraction macros (ALLOCSET_DEFAULT_SIZES and friends) with it; the pre-9.6 habit of writing out individual size parameters no longer works unless you switch to AllocSetContextCreateExtended. Internally to the memory-context-related modules, the context creation APIs are simplified, removing the rather baroque original design whereby a context-type module called mcxt.c which then called back into the context-type module. That saved a bit of code duplication, but not much, and it prevented context-type modules from exercising control over the allocation of context headers. In passing, I converted the test-and-elog validation of aset size parameters into Asserts to save a few more cycles. The original thought was that callers might compute size parameters on the fly, but in practice nobody does that, so it's useless to expend cycles on checking those numbers in production builds. Also, mark the memory context method-pointer structs "const", just for cleanliness. Discussion: https://postgr.es/m/2264.1512870796@sss.pgh.pa.us
2017-12-13 19:55:12 +01:00
const char *name,
Size minContextSize,
Size initBlockSize,
Size maxBlockSize);
/*
Allow memory contexts to have both fixed and variable ident strings. Originally, we treated memory context names as potentially variable in all cases, and therefore always copied them into the context header. Commit 9fa6f00b1 rethought this a little bit and invented a distinction between fixed and variable names, skipping the copy step for the former. But we can make things both simpler and more useful by instead allowing there to be two parts to a context's identification, a fixed "name" and an optional, variable "ident". The name supplied in the context create call is now required to be a compile-time-constant string in all cases, as it is never copied but just pointed to. The "ident" string, if wanted, is supplied later. This is needed because typically we want the ident to be stored inside the context so that it's cleaned up automatically on context deletion; that means it has to be copied into the context before we can set the pointer. The cost of this approach is basically just an additional pointer field in struct MemoryContextData, which isn't much overhead, and is bought back entirely in the AllocSet case by not needing a headerSize field anymore, since we no longer have to cope with variable header length. In addition, we can simplify the internal interfaces for memory context creation still further, saving a few cycles there. And it's no longer true that a custom identifier disqualifies a context from participating in aset.c's freelist scheme, so possibly there's some win on that end. All the places that were using non-compile-time-constant context names are adjusted to put the variable info into the "ident" instead. This allows more effective identification of those contexts in many cases; for example, subsidary contexts of relcache entries are now identified by both type (e.g. "index info") and relname, where before you got only one or the other. Contexts associated with PL function cache entries are now identified more fully and uniformly, too. I also arranged for plancache contexts to use the query source string as their identifier. This is basically free for CachedPlanSources, as they contained a copy of that string already. We pay an extra pstrdup to do it for CachedPlans. That could perhaps be avoided, but it would make things more fragile (since the CachedPlanSource is sometimes destroyed first). I suspect future improvements in error reporting will require CachedPlans to have a copy of that string anyway, so it's not clear that it's worth moving mountains to avoid it now. This also changes the APIs for context statistics routines so that the context-specific routines no longer assume that output goes straight to stderr, nor do they know all details of the output format. This is useful immediately to reduce code duplication, and it also allows for external code to do something with stats output that's different from printing to stderr. The reason for pushing this now rather than waiting for v12 is that it rethinks some of the API changes made by commit 9fa6f00b1. Seems better for extension authors to endure just one round of API changes not two. Discussion: https://postgr.es/m/CAB=Je-FdtmFZ9y9REHD7VsSrnCkiBhsA4mdsLKSPauwXtQBeNA@mail.gmail.com
2018-03-27 22:46:47 +02:00
* This wrapper macro exists to check for non-constant strings used as context
* names; that's no longer supported. (Use MemoryContextSetIdentifier if you
* want to provide a variable identifier.)
Rethink MemoryContext creation to improve performance. This patch makes a number of interrelated changes to reduce the overhead involved in creating/deleting memory contexts. The key ideas are: * Include the AllocSetContext header of an aset.c context in its first malloc request, rather than allocating it separately in TopMemoryContext. This means that we now always create an initial or "keeper" block in an aset, even if it never receives any allocation requests. * Create freelists in which we can save and recycle recently-destroyed asets (this idea is due to Robert Haas). * In the common case where the name of a context is a constant string, just store a pointer to it in the context header, rather than copying the string. The first change eliminates a palloc/pfree cycle per context, and also avoids bloat in TopMemoryContext, at the price that creating a context now involves a malloc/free cycle even if the context never receives any allocations. That would be a loser for some common usage patterns, but recycling short-lived contexts via the freelist eliminates that pain. Avoiding copying constant strings not only saves strlen() and strcpy() overhead, but is an essential part of the freelist optimization because it makes the context header size constant. Currently we make no attempt to use the freelist for contexts with non-constant names. (Perhaps someday we'll need to think harder about that, but in current usage, most contexts with custom names are long-lived anyway.) The freelist management in this initial commit is pretty simplistic, and we might want to refine it later --- but in common workloads that will never matter because the freelists will never get full anyway. To create a context with a non-constant name, one is now required to call AllocSetContextCreateExtended and specify the MEMCONTEXT_COPY_NAME option. AllocSetContextCreate becomes a wrapper macro, and it includes a test that will complain about non-string-literal context name parameters on gcc and similar compilers. An unfortunate side effect of making AllocSetContextCreate a macro is that one is now *required* to use the size parameter abstraction macros (ALLOCSET_DEFAULT_SIZES and friends) with it; the pre-9.6 habit of writing out individual size parameters no longer works unless you switch to AllocSetContextCreateExtended. Internally to the memory-context-related modules, the context creation APIs are simplified, removing the rather baroque original design whereby a context-type module called mcxt.c which then called back into the context-type module. That saved a bit of code duplication, but not much, and it prevented context-type modules from exercising control over the allocation of context headers. In passing, I converted the test-and-elog validation of aset size parameters into Asserts to save a few more cycles. The original thought was that callers might compute size parameters on the fly, but in practice nobody does that, so it's useless to expend cycles on checking those numbers in production builds. Also, mark the memory context method-pointer structs "const", just for cleanliness. Discussion: https://postgr.es/m/2264.1512870796@sss.pgh.pa.us
2017-12-13 19:55:12 +01:00
*/
#ifdef HAVE__BUILTIN_CONSTANT_P
#define AllocSetContextCreate(parent, name, ...) \
Rethink MemoryContext creation to improve performance. This patch makes a number of interrelated changes to reduce the overhead involved in creating/deleting memory contexts. The key ideas are: * Include the AllocSetContext header of an aset.c context in its first malloc request, rather than allocating it separately in TopMemoryContext. This means that we now always create an initial or "keeper" block in an aset, even if it never receives any allocation requests. * Create freelists in which we can save and recycle recently-destroyed asets (this idea is due to Robert Haas). * In the common case where the name of a context is a constant string, just store a pointer to it in the context header, rather than copying the string. The first change eliminates a palloc/pfree cycle per context, and also avoids bloat in TopMemoryContext, at the price that creating a context now involves a malloc/free cycle even if the context never receives any allocations. That would be a loser for some common usage patterns, but recycling short-lived contexts via the freelist eliminates that pain. Avoiding copying constant strings not only saves strlen() and strcpy() overhead, but is an essential part of the freelist optimization because it makes the context header size constant. Currently we make no attempt to use the freelist for contexts with non-constant names. (Perhaps someday we'll need to think harder about that, but in current usage, most contexts with custom names are long-lived anyway.) The freelist management in this initial commit is pretty simplistic, and we might want to refine it later --- but in common workloads that will never matter because the freelists will never get full anyway. To create a context with a non-constant name, one is now required to call AllocSetContextCreateExtended and specify the MEMCONTEXT_COPY_NAME option. AllocSetContextCreate becomes a wrapper macro, and it includes a test that will complain about non-string-literal context name parameters on gcc and similar compilers. An unfortunate side effect of making AllocSetContextCreate a macro is that one is now *required* to use the size parameter abstraction macros (ALLOCSET_DEFAULT_SIZES and friends) with it; the pre-9.6 habit of writing out individual size parameters no longer works unless you switch to AllocSetContextCreateExtended. Internally to the memory-context-related modules, the context creation APIs are simplified, removing the rather baroque original design whereby a context-type module called mcxt.c which then called back into the context-type module. That saved a bit of code duplication, but not much, and it prevented context-type modules from exercising control over the allocation of context headers. In passing, I converted the test-and-elog validation of aset size parameters into Asserts to save a few more cycles. The original thought was that callers might compute size parameters on the fly, but in practice nobody does that, so it's useless to expend cycles on checking those numbers in production builds. Also, mark the memory context method-pointer structs "const", just for cleanliness. Discussion: https://postgr.es/m/2264.1512870796@sss.pgh.pa.us
2017-12-13 19:55:12 +01:00
(StaticAssertExpr(__builtin_constant_p(name), \
Allow memory contexts to have both fixed and variable ident strings. Originally, we treated memory context names as potentially variable in all cases, and therefore always copied them into the context header. Commit 9fa6f00b1 rethought this a little bit and invented a distinction between fixed and variable names, skipping the copy step for the former. But we can make things both simpler and more useful by instead allowing there to be two parts to a context's identification, a fixed "name" and an optional, variable "ident". The name supplied in the context create call is now required to be a compile-time-constant string in all cases, as it is never copied but just pointed to. The "ident" string, if wanted, is supplied later. This is needed because typically we want the ident to be stored inside the context so that it's cleaned up automatically on context deletion; that means it has to be copied into the context before we can set the pointer. The cost of this approach is basically just an additional pointer field in struct MemoryContextData, which isn't much overhead, and is bought back entirely in the AllocSet case by not needing a headerSize field anymore, since we no longer have to cope with variable header length. In addition, we can simplify the internal interfaces for memory context creation still further, saving a few cycles there. And it's no longer true that a custom identifier disqualifies a context from participating in aset.c's freelist scheme, so possibly there's some win on that end. All the places that were using non-compile-time-constant context names are adjusted to put the variable info into the "ident" instead. This allows more effective identification of those contexts in many cases; for example, subsidary contexts of relcache entries are now identified by both type (e.g. "index info") and relname, where before you got only one or the other. Contexts associated with PL function cache entries are now identified more fully and uniformly, too. I also arranged for plancache contexts to use the query source string as their identifier. This is basically free for CachedPlanSources, as they contained a copy of that string already. We pay an extra pstrdup to do it for CachedPlans. That could perhaps be avoided, but it would make things more fragile (since the CachedPlanSource is sometimes destroyed first). I suspect future improvements in error reporting will require CachedPlans to have a copy of that string anyway, so it's not clear that it's worth moving mountains to avoid it now. This also changes the APIs for context statistics routines so that the context-specific routines no longer assume that output goes straight to stderr, nor do they know all details of the output format. This is useful immediately to reduce code duplication, and it also allows for external code to do something with stats output that's different from printing to stderr. The reason for pushing this now rather than waiting for v12 is that it rethinks some of the API changes made by commit 9fa6f00b1. Seems better for extension authors to endure just one round of API changes not two. Discussion: https://postgr.es/m/CAB=Je-FdtmFZ9y9REHD7VsSrnCkiBhsA4mdsLKSPauwXtQBeNA@mail.gmail.com
2018-03-27 22:46:47 +02:00
"memory context names must be constant strings"), \
AllocSetContextCreateInternal(parent, name, __VA_ARGS__))
Rethink MemoryContext creation to improve performance. This patch makes a number of interrelated changes to reduce the overhead involved in creating/deleting memory contexts. The key ideas are: * Include the AllocSetContext header of an aset.c context in its first malloc request, rather than allocating it separately in TopMemoryContext. This means that we now always create an initial or "keeper" block in an aset, even if it never receives any allocation requests. * Create freelists in which we can save and recycle recently-destroyed asets (this idea is due to Robert Haas). * In the common case where the name of a context is a constant string, just store a pointer to it in the context header, rather than copying the string. The first change eliminates a palloc/pfree cycle per context, and also avoids bloat in TopMemoryContext, at the price that creating a context now involves a malloc/free cycle even if the context never receives any allocations. That would be a loser for some common usage patterns, but recycling short-lived contexts via the freelist eliminates that pain. Avoiding copying constant strings not only saves strlen() and strcpy() overhead, but is an essential part of the freelist optimization because it makes the context header size constant. Currently we make no attempt to use the freelist for contexts with non-constant names. (Perhaps someday we'll need to think harder about that, but in current usage, most contexts with custom names are long-lived anyway.) The freelist management in this initial commit is pretty simplistic, and we might want to refine it later --- but in common workloads that will never matter because the freelists will never get full anyway. To create a context with a non-constant name, one is now required to call AllocSetContextCreateExtended and specify the MEMCONTEXT_COPY_NAME option. AllocSetContextCreate becomes a wrapper macro, and it includes a test that will complain about non-string-literal context name parameters on gcc and similar compilers. An unfortunate side effect of making AllocSetContextCreate a macro is that one is now *required* to use the size parameter abstraction macros (ALLOCSET_DEFAULT_SIZES and friends) with it; the pre-9.6 habit of writing out individual size parameters no longer works unless you switch to AllocSetContextCreateExtended. Internally to the memory-context-related modules, the context creation APIs are simplified, removing the rather baroque original design whereby a context-type module called mcxt.c which then called back into the context-type module. That saved a bit of code duplication, but not much, and it prevented context-type modules from exercising control over the allocation of context headers. In passing, I converted the test-and-elog validation of aset size parameters into Asserts to save a few more cycles. The original thought was that callers might compute size parameters on the fly, but in practice nobody does that, so it's useless to expend cycles on checking those numbers in production builds. Also, mark the memory context method-pointer structs "const", just for cleanliness. Discussion: https://postgr.es/m/2264.1512870796@sss.pgh.pa.us
2017-12-13 19:55:12 +01:00
#else
#define AllocSetContextCreate \
AllocSetContextCreateInternal
Rethink MemoryContext creation to improve performance. This patch makes a number of interrelated changes to reduce the overhead involved in creating/deleting memory contexts. The key ideas are: * Include the AllocSetContext header of an aset.c context in its first malloc request, rather than allocating it separately in TopMemoryContext. This means that we now always create an initial or "keeper" block in an aset, even if it never receives any allocation requests. * Create freelists in which we can save and recycle recently-destroyed asets (this idea is due to Robert Haas). * In the common case where the name of a context is a constant string, just store a pointer to it in the context header, rather than copying the string. The first change eliminates a palloc/pfree cycle per context, and also avoids bloat in TopMemoryContext, at the price that creating a context now involves a malloc/free cycle even if the context never receives any allocations. That would be a loser for some common usage patterns, but recycling short-lived contexts via the freelist eliminates that pain. Avoiding copying constant strings not only saves strlen() and strcpy() overhead, but is an essential part of the freelist optimization because it makes the context header size constant. Currently we make no attempt to use the freelist for contexts with non-constant names. (Perhaps someday we'll need to think harder about that, but in current usage, most contexts with custom names are long-lived anyway.) The freelist management in this initial commit is pretty simplistic, and we might want to refine it later --- but in common workloads that will never matter because the freelists will never get full anyway. To create a context with a non-constant name, one is now required to call AllocSetContextCreateExtended and specify the MEMCONTEXT_COPY_NAME option. AllocSetContextCreate becomes a wrapper macro, and it includes a test that will complain about non-string-literal context name parameters on gcc and similar compilers. An unfortunate side effect of making AllocSetContextCreate a macro is that one is now *required* to use the size parameter abstraction macros (ALLOCSET_DEFAULT_SIZES and friends) with it; the pre-9.6 habit of writing out individual size parameters no longer works unless you switch to AllocSetContextCreateExtended. Internally to the memory-context-related modules, the context creation APIs are simplified, removing the rather baroque original design whereby a context-type module called mcxt.c which then called back into the context-type module. That saved a bit of code duplication, but not much, and it prevented context-type modules from exercising control over the allocation of context headers. In passing, I converted the test-and-elog validation of aset size parameters into Asserts to save a few more cycles. The original thought was that callers might compute size parameters on the fly, but in practice nobody does that, so it's useless to expend cycles on checking those numbers in production builds. Also, mark the memory context method-pointer structs "const", just for cleanliness. Discussion: https://postgr.es/m/2264.1512870796@sss.pgh.pa.us
2017-12-13 19:55:12 +01:00
#endif
Add "Slab" MemoryContext implementation for efficient equal-sized allocations. The default general purpose aset.c style memory context is not a great choice for allocations that are all going to be evenly sized, especially when those objects aren't small, and have varying lifetimes. There tends to be a lot of fragmentation, larger allocations always directly go to libc rather than have their cost amortized over several pallocs. These problems lead to the introduction of ad-hoc slab allocators in reorderbuffer.c. But it turns out that the simplistic implementation leads to problems when a lot of objects are allocated and freed, as aset.c is still the underlying implementation. Especially freeing can easily run into O(n^2) behavior in aset.c. While the O(n^2) behavior in aset.c can, and probably will, be addressed, custom allocators for this behavior are more efficient both in space and time. This allocator is for evenly sized allocations, and supports both cheap allocations and freeing, without fragmenting significantly. It does so by allocating evenly sized blocks via malloc(), and carves them into chunks that can be used for allocations. In order to release blocks to the OS as early as possible, chunks are allocated from the fullest block that still has free objects, increasing the likelihood of a block being entirely unused. A subsequent commit uses this in reorderbuffer.c, but a further allocator is needed to resolve the performance problems triggering this work. There likely are further potentialy uses of this allocator besides reorderbuffer.c. There's potential further optimizations of the new slab.c, in particular the array of freelists could be replaced by a more intelligent structure - but for now this looks more than good enough. Author: Tomas Vondra, editorialized by Andres Freund Reviewed-By: Andres Freund, Petr Jelinek, Robert Haas, Jim Nasby Discussion: https://postgr.es/m/d15dff83-0b37-28ed-0809-95a5cc7292ad@2ndquadrant.com
2017-02-27 12:41:44 +01:00
/* slab.c */
extern MemoryContext SlabContextCreate(MemoryContext parent,
const char *name,
Size blockSize,
Size chunkSize);
/* generation.c */
extern MemoryContext GenerationContextCreate(MemoryContext parent,
const char *name,
Size minContextSize,
Size initBlockSize,
Size maxBlockSize);
/*
* Recommended default alloc parameters, suitable for "ordinary" contexts
* that might hold quite a lot of data.
*/
#define ALLOCSET_DEFAULT_MINSIZE 0
#define ALLOCSET_DEFAULT_INITSIZE (8 * 1024)
#define ALLOCSET_DEFAULT_MAXSIZE (8 * 1024 * 1024)
Add macros to make AllocSetContextCreate() calls simpler and safer. I found that half a dozen (nearly 5%) of our AllocSetContextCreate calls had typos in the context-sizing parameters. While none of these led to especially significant problems, they did create minor inefficiencies, and it's now clear that expecting people to copy-and-paste those calls accurately is not a great idea. Let's reduce the risk of future errors by introducing single macros that encapsulate the common use-cases. Three such macros are enough to cover all but two special-purpose contexts; those two calls can be left as-is, I think. While this patch doesn't in itself improve matters for third-party extensions, it doesn't break anything for them either, and they can gradually adopt the simplified notation over time. In passing, change TopMemoryContext to use the default allocation parameters. Formerly it could only be extended 8K at a time. That was probably reasonable when this code was written; but nowadays we create many more contexts than we did then, so that it's not unusual to have a couple hundred K in TopMemoryContext, even without considering various dubious code that sticks other things there. There seems no good reason not to let it use growing blocks like most other contexts. Back-patch to 9.6, mostly because that's still close enough to HEAD that it's easy to do so, and keeping the branches in sync can be expected to avoid some future back-patching pain. The bugs fixed by these changes don't seem to be significant enough to justify fixing them further back. Discussion: <21072.1472321324@sss.pgh.pa.us>
2016-08-27 23:50:38 +02:00
#define ALLOCSET_DEFAULT_SIZES \
ALLOCSET_DEFAULT_MINSIZE, ALLOCSET_DEFAULT_INITSIZE, ALLOCSET_DEFAULT_MAXSIZE
/*
Add macros to make AllocSetContextCreate() calls simpler and safer. I found that half a dozen (nearly 5%) of our AllocSetContextCreate calls had typos in the context-sizing parameters. While none of these led to especially significant problems, they did create minor inefficiencies, and it's now clear that expecting people to copy-and-paste those calls accurately is not a great idea. Let's reduce the risk of future errors by introducing single macros that encapsulate the common use-cases. Three such macros are enough to cover all but two special-purpose contexts; those two calls can be left as-is, I think. While this patch doesn't in itself improve matters for third-party extensions, it doesn't break anything for them either, and they can gradually adopt the simplified notation over time. In passing, change TopMemoryContext to use the default allocation parameters. Formerly it could only be extended 8K at a time. That was probably reasonable when this code was written; but nowadays we create many more contexts than we did then, so that it's not unusual to have a couple hundred K in TopMemoryContext, even without considering various dubious code that sticks other things there. There seems no good reason not to let it use growing blocks like most other contexts. Back-patch to 9.6, mostly because that's still close enough to HEAD that it's easy to do so, and keeping the branches in sync can be expected to avoid some future back-patching pain. The bugs fixed by these changes don't seem to be significant enough to justify fixing them further back. Discussion: <21072.1472321324@sss.pgh.pa.us>
2016-08-27 23:50:38 +02:00
* Recommended alloc parameters for "small" contexts that are never expected
* to contain much data (for example, a context to contain a query plan).
*/
#define ALLOCSET_SMALL_MINSIZE 0
#define ALLOCSET_SMALL_INITSIZE (1 * 1024)
#define ALLOCSET_SMALL_MAXSIZE (8 * 1024)
Add macros to make AllocSetContextCreate() calls simpler and safer. I found that half a dozen (nearly 5%) of our AllocSetContextCreate calls had typos in the context-sizing parameters. While none of these led to especially significant problems, they did create minor inefficiencies, and it's now clear that expecting people to copy-and-paste those calls accurately is not a great idea. Let's reduce the risk of future errors by introducing single macros that encapsulate the common use-cases. Three such macros are enough to cover all but two special-purpose contexts; those two calls can be left as-is, I think. While this patch doesn't in itself improve matters for third-party extensions, it doesn't break anything for them either, and they can gradually adopt the simplified notation over time. In passing, change TopMemoryContext to use the default allocation parameters. Formerly it could only be extended 8K at a time. That was probably reasonable when this code was written; but nowadays we create many more contexts than we did then, so that it's not unusual to have a couple hundred K in TopMemoryContext, even without considering various dubious code that sticks other things there. There seems no good reason not to let it use growing blocks like most other contexts. Back-patch to 9.6, mostly because that's still close enough to HEAD that it's easy to do so, and keeping the branches in sync can be expected to avoid some future back-patching pain. The bugs fixed by these changes don't seem to be significant enough to justify fixing them further back. Discussion: <21072.1472321324@sss.pgh.pa.us>
2016-08-27 23:50:38 +02:00
#define ALLOCSET_SMALL_SIZES \
ALLOCSET_SMALL_MINSIZE, ALLOCSET_SMALL_INITSIZE, ALLOCSET_SMALL_MAXSIZE
/*
* Recommended alloc parameters for contexts that should start out small,
* but might sometimes grow big.
*/
#define ALLOCSET_START_SMALL_SIZES \
ALLOCSET_SMALL_MINSIZE, ALLOCSET_SMALL_INITSIZE, ALLOCSET_DEFAULT_MAXSIZE
Fix bogus "out of memory" reports in tuplestore.c. The tuplesort/tuplestore memory management logic assumed that the chunk allocation overhead for its memtuples array could not increase when increasing the array size. This is and always was true for tuplesort, but we (I, I think) blindly copied that logic into tuplestore.c without noticing that the assumption failed to hold for the much smaller array elements used by tuplestore. Given rather small work_mem, this could result in an improper complaint about "unexpected out-of-memory situation", as reported by Brent DeSpain in bug #13530. The easiest way to fix this is just to increase tuplestore's initial array size so that the assumption holds. Rather than relying on magic constants, though, let's export a #define from aset.c that represents the safe allocation threshold, and make tuplestore's calculation depend on that. Do the same in tuplesort.c to keep the logic looking parallel, even though tuplesort.c isn't actually at risk at present. This will keep us from breaking it if we ever muck with the allocation parameters in aset.c. Back-patch to all supported versions. The error message doesn't occur pre-9.3, not so much because the problem can't happen as because the pre-9.3 tuplestore code neglected to check for it. (The chance of trouble is a great deal larger as of 9.3, though, due to changes in the array-size-increasing strategy.) However, allowing LACKMEM() to become true unexpectedly could still result in less-than-desirable behavior, so let's patch it all the way back.
2015-08-05 00:18:46 +02:00
/*
* Threshold above which a request in an AllocSet context is certain to be
* allocated separately (and thereby have constant allocation overhead).
* Few callers should be interested in this, but tuplesort/tuplestore need
* to know it.
*/
#define ALLOCSET_SEPARATE_THRESHOLD 8192
Add "Slab" MemoryContext implementation for efficient equal-sized allocations. The default general purpose aset.c style memory context is not a great choice for allocations that are all going to be evenly sized, especially when those objects aren't small, and have varying lifetimes. There tends to be a lot of fragmentation, larger allocations always directly go to libc rather than have their cost amortized over several pallocs. These problems lead to the introduction of ad-hoc slab allocators in reorderbuffer.c. But it turns out that the simplistic implementation leads to problems when a lot of objects are allocated and freed, as aset.c is still the underlying implementation. Especially freeing can easily run into O(n^2) behavior in aset.c. While the O(n^2) behavior in aset.c can, and probably will, be addressed, custom allocators for this behavior are more efficient both in space and time. This allocator is for evenly sized allocations, and supports both cheap allocations and freeing, without fragmenting significantly. It does so by allocating evenly sized blocks via malloc(), and carves them into chunks that can be used for allocations. In order to release blocks to the OS as early as possible, chunks are allocated from the fullest block that still has free objects, increasing the likelihood of a block being entirely unused. A subsequent commit uses this in reorderbuffer.c, but a further allocator is needed to resolve the performance problems triggering this work. There likely are further potentialy uses of this allocator besides reorderbuffer.c. There's potential further optimizations of the new slab.c, in particular the array of freelists could be replaced by a more intelligent structure - but for now this looks more than good enough. Author: Tomas Vondra, editorialized by Andres Freund Reviewed-By: Andres Freund, Petr Jelinek, Robert Haas, Jim Nasby Discussion: https://postgr.es/m/d15dff83-0b37-28ed-0809-95a5cc7292ad@2ndquadrant.com
2017-02-27 12:41:44 +01:00
#define SLAB_DEFAULT_BLOCK_SIZE (8 * 1024)
#define SLAB_LARGE_BLOCK_SIZE (8 * 1024 * 1024)
#endif /* MEMUTILS_H */