postgresql/src/backend/postmaster/bgwriter.c

343 lines
11 KiB
C

/*-------------------------------------------------------------------------
*
* bgwriter.c
*
* The background writer (bgwriter) is new as of Postgres 8.0. It attempts
* to keep regular backends from having to write out dirty shared buffers
* (which they would only do when needing to free a shared buffer to read in
* another page). In the best scenario all writes from shared buffers will
* be issued by the background writer process. However, regular backends are
* still empowered to issue writes if the bgwriter fails to maintain enough
* clean shared buffers.
*
* As of Postgres 9.2 the bgwriter no longer handles checkpoints.
*
* Normal termination is by SIGTERM, which instructs the bgwriter to exit(0).
* Emergency termination is by SIGQUIT; like any backend, the bgwriter will
* simply abort and exit on SIGQUIT.
*
* If the bgwriter exits unexpectedly, the postmaster treats that the same
* as a backend crash: shared memory may be corrupted, so remaining backends
* should be killed by SIGQUIT and then a recovery cycle started.
*
*
* Portions Copyright (c) 1996-2024, PostgreSQL Global Development Group
*
*
* IDENTIFICATION
* src/backend/postmaster/bgwriter.c
*
*-------------------------------------------------------------------------
*/
#include "postgres.h"
#include "access/xlog.h"
#include "libpq/pqsignal.h"
#include "miscadmin.h"
#include "pgstat.h"
#include "postmaster/auxprocess.h"
#include "postmaster/bgwriter.h"
#include "postmaster/interrupt.h"
#include "storage/buf_internals.h"
#include "storage/bufmgr.h"
#include "storage/condition_variable.h"
#include "storage/fd.h"
#include "storage/lwlock.h"
#include "storage/proc.h"
#include "storage/procsignal.h"
#include "storage/smgr.h"
#include "storage/standby.h"
#include "utils/memutils.h"
#include "utils/resowner.h"
#include "utils/timestamp.h"
/*
* GUC parameters
*/
int BgWriterDelay = 200;
/*
* Multiplier to apply to BgWriterDelay when we decide to hibernate.
* (Perhaps this needs to be configurable?)
*/
#define HIBERNATE_FACTOR 50
/*
* Interval in which standby snapshots are logged into the WAL stream, in
* milliseconds.
*/
#define LOG_SNAPSHOT_INTERVAL_MS 15000
/*
* LSN and timestamp at which we last issued a LogStandbySnapshot(), to avoid
* doing so too often or repeatedly if there has been no other write activity
* in the system.
*/
static TimestampTz last_snapshot_ts;
static XLogRecPtr last_snapshot_lsn = InvalidXLogRecPtr;
/*
* Main entry point for bgwriter process
*
* This is invoked from AuxiliaryProcessMain, which has already created the
* basic execution environment, but not enabled signals yet.
*/
void
BackgroundWriterMain(char *startup_data, size_t startup_data_len)
{
sigjmp_buf local_sigjmp_buf;
MemoryContext bgwriter_context;
bool prev_hibernate;
WritebackContext wb_context;
Assert(startup_data_len == 0);
MyBackendType = B_BG_WRITER;
AuxiliaryProcessMainCommon();
/*
* Properly accept or ignore signals that might be sent to us.
*/
pqsignal(SIGHUP, SignalHandlerForConfigReload);
pqsignal(SIGINT, SIG_IGN);
pqsignal(SIGTERM, SignalHandlerForShutdownRequest);
/* SIGQUIT handler was already set up by InitPostmasterChild */
pqsignal(SIGALRM, SIG_IGN);
pqsignal(SIGPIPE, SIG_IGN);
pqsignal(SIGUSR1, procsignal_sigusr1_handler);
pqsignal(SIGUSR2, SIG_IGN);
/*
* Reset some signals that are accepted by postmaster but not here
*/
pqsignal(SIGCHLD, SIG_DFL);
/*
* We just started, assume there has been either a shutdown or
* end-of-recovery snapshot.
*/
last_snapshot_ts = GetCurrentTimestamp();
/*
* Create a memory context that we will do all our work in. We do this so
* that we can reset the context during error recovery and thereby avoid
* possible memory leaks. Formerly this code just ran in
* TopMemoryContext, but resetting that would be a really bad idea.
*/
bgwriter_context = AllocSetContextCreate(TopMemoryContext,
"Background Writer",
ALLOCSET_DEFAULT_SIZES);
MemoryContextSwitchTo(bgwriter_context);
WritebackContextInit(&wb_context, &bgwriter_flush_after);
/*
* If an exception is encountered, processing resumes here.
*
* You might wonder why this isn't coded as an infinite loop around a
* PG_TRY construct. The reason is that this is the bottom of the
* exception stack, and so with PG_TRY there would be no exception handler
* in force at all during the CATCH part. By leaving the outermost setjmp
* always active, we have at least some chance of recovering from an error
* during error recovery. (If we get into an infinite loop thereby, it
* will soon be stopped by overflow of elog.c's internal state stack.)
*
* Note that we use sigsetjmp(..., 1), so that the prevailing signal mask
* (to wit, BlockSig) will be restored when longjmp'ing to here. Thus,
* signals other than SIGQUIT will be blocked until we complete error
* recovery. It might seem that this policy makes the HOLD_INTERRUPTS()
* call redundant, but it is not since InterruptPending might be set
* already.
*/
if (sigsetjmp(local_sigjmp_buf, 1) != 0)
{
/* Since not using PG_TRY, must reset error stack by hand */
error_context_stack = NULL;
/* Prevent interrupts while cleaning up */
HOLD_INTERRUPTS();
/* Report the error to the server log */
EmitErrorReport();
/*
* These operations are really just a minimal subset of
* AbortTransaction(). We don't have very many resources to worry
* about in bgwriter, but we do have LWLocks, buffers, and temp files.
*/
LWLockReleaseAll();
ConditionVariableCancelSleep();
UnlockBuffers();
ReleaseAuxProcessResources(false);
AtEOXact_Buffers(false);
AtEOXact_SMgr();
AtEOXact_Files(false);
AtEOXact_HashTables(false);
/*
* Now return to normal top-level context and clear ErrorContext for
* next time.
*/
MemoryContextSwitchTo(bgwriter_context);
FlushErrorState();
/* Flush any leaked data in the top-level context */
MemoryContextReset(bgwriter_context);
/* re-initialize to avoid repeated errors causing problems */
WritebackContextInit(&wb_context, &bgwriter_flush_after);
/* Now we can allow interrupts again */
RESUME_INTERRUPTS();
/*
* Sleep at least 1 second after any error. A write error is likely
* to be repeated, and we don't want to be filling the error logs as
* fast as we can.
*/
pg_usleep(1000000L);
/* Report wait end here, when there is no further possibility of wait */
pgstat_report_wait_end();
}
/* We can now handle ereport(ERROR) */
PG_exception_stack = &local_sigjmp_buf;
/*
* Unblock signals (they were blocked when the postmaster forked us)
*/
sigprocmask(SIG_SETMASK, &UnBlockSig, NULL);
/*
* Reset hibernation state after any error.
*/
prev_hibernate = false;
/*
* Loop forever
*/
for (;;)
{
bool can_hibernate;
int rc;
/* Clear any already-pending wakeups */
ResetLatch(MyLatch);
HandleMainLoopInterrupts();
/*
* Do one cycle of dirty-buffer writing.
*/
can_hibernate = BgBufferSync(&wb_context);
/* Report pending statistics to the cumulative stats system */
pgstat_report_bgwriter();
pgstat_report_wal(true);
if (FirstCallSinceLastCheckpoint())
{
/*
* After any checkpoint, free all smgr objects. Otherwise we
* would never do so for dropped relations, as the bgwriter does
* not process shared invalidation messages or call
* AtEOXact_SMgr().
*/
smgrdestroyall();
}
/*
* Log a new xl_running_xacts every now and then so replication can
* get into a consistent state faster (think of suboverflowed
* snapshots) and clean up resources (locks, KnownXids*) more
* frequently. The costs of this are relatively low, so doing it 4
* times (LOG_SNAPSHOT_INTERVAL_MS) a minute seems fine.
*
* We assume the interval for writing xl_running_xacts is
* significantly bigger than BgWriterDelay, so we don't complicate the
* overall timeout handling but just assume we're going to get called
* often enough even if hibernation mode is active. It's not that
* important that LOG_SNAPSHOT_INTERVAL_MS is met strictly. To make
* sure we're not waking the disk up unnecessarily on an idle system
* we check whether there has been any WAL inserted since the last
* time we've logged a running xacts.
*
* We do this logging in the bgwriter as it is the only process that
* is run regularly and returns to its mainloop all the time. E.g.
* Checkpointer, when active, is barely ever in its mainloop and thus
* makes it hard to log regularly.
*/
if (XLogStandbyInfoActive() && !RecoveryInProgress())
{
TimestampTz timeout = 0;
TimestampTz now = GetCurrentTimestamp();
timeout = TimestampTzPlusMilliseconds(last_snapshot_ts,
LOG_SNAPSHOT_INTERVAL_MS);
/*
* Only log if enough time has passed and interesting records have
* been inserted since the last snapshot. Have to compare with <=
* instead of < because GetLastImportantRecPtr() points at the
* start of a record, whereas last_snapshot_lsn points just past
* the end of the record.
*/
if (now >= timeout &&
last_snapshot_lsn <= GetLastImportantRecPtr())
{
last_snapshot_lsn = LogStandbySnapshot();
last_snapshot_ts = now;
}
}
/*
* Sleep until we are signaled or BgWriterDelay has elapsed.
*
* Note: the feedback control loop in BgBufferSync() expects that we
* will call it every BgWriterDelay msec. While it's not critical for
* correctness that that be exact, the feedback loop might misbehave
* if we stray too far from that. Hence, avoid loading this process
* down with latch events that are likely to happen frequently during
* normal operation.
*/
rc = WaitLatch(MyLatch,
WL_LATCH_SET | WL_TIMEOUT | WL_EXIT_ON_PM_DEATH,
BgWriterDelay /* ms */ , WAIT_EVENT_BGWRITER_MAIN);
/*
* If no latch event and BgBufferSync says nothing's happening, extend
* the sleep in "hibernation" mode, where we sleep for much longer
* than bgwriter_delay says. Fewer wakeups save electricity. When a
* backend starts using buffers again, it will wake us up by setting
* our latch. Because the extra sleep will persist only as long as no
* buffer allocations happen, this should not distort the behavior of
* BgBufferSync's control loop too badly; essentially, it will think
* that the system-wide idle interval didn't exist.
*
* There is a race condition here, in that a backend might allocate a
* buffer between the time BgBufferSync saw the alloc count as zero
* and the time we call StrategyNotifyBgWriter. While it's not
* critical that we not hibernate anyway, we try to reduce the odds of
* that by only hibernating when BgBufferSync says nothing's happening
* for two consecutive cycles. Also, we mitigate any possible
* consequences of a missed wakeup by not hibernating forever.
*/
if (rc == WL_TIMEOUT && can_hibernate && prev_hibernate)
{
/* Ask for notification at next buffer allocation */
StrategyNotifyBgWriter(MyProcNumber);
/* Sleep ... */
(void) WaitLatch(MyLatch,
WL_LATCH_SET | WL_TIMEOUT | WL_EXIT_ON_PM_DEATH,
BgWriterDelay * HIBERNATE_FACTOR,
WAIT_EVENT_BGWRITER_HIBERNATE);
/* Reset the notification request in case we timed out */
StrategyNotifyBgWriter(-1);
}
prev_hibernate = can_hibernate;
}
}