mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-08-22 00:33:23 +02:00
Merge pull request #2888 from FernandoS27/decompiler2
Shader_IR: Implement a full control flow decompiler for the shader IR.
This commit is contained in:
commit
3728bbc22a
@ -83,9 +83,15 @@ set(HASH_FILES
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"${VIDEO_CORE}/shader/decode/video.cpp"
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"${VIDEO_CORE}/shader/decode/warp.cpp"
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"${VIDEO_CORE}/shader/decode/xmad.cpp"
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"${VIDEO_CORE}/shader/ast.cpp"
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"${VIDEO_CORE}/shader/ast.h"
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"${VIDEO_CORE}/shader/control_flow.cpp"
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"${VIDEO_CORE}/shader/control_flow.h"
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"${VIDEO_CORE}/shader/compiler_settings.cpp"
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"${VIDEO_CORE}/shader/compiler_settings.h"
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"${VIDEO_CORE}/shader/decode.cpp"
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"${VIDEO_CORE}/shader/expr.cpp"
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"${VIDEO_CORE}/shader/expr.h"
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"${VIDEO_CORE}/shader/node.h"
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"${VIDEO_CORE}/shader/node_helper.cpp"
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"${VIDEO_CORE}/shader/node_helper.h"
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@ -60,9 +60,15 @@ add_custom_command(OUTPUT scm_rev.cpp
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"${VIDEO_CORE}/shader/decode/video.cpp"
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"${VIDEO_CORE}/shader/decode/warp.cpp"
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"${VIDEO_CORE}/shader/decode/xmad.cpp"
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"${VIDEO_CORE}/shader/ast.cpp"
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"${VIDEO_CORE}/shader/ast.h"
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"${VIDEO_CORE}/shader/control_flow.cpp"
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"${VIDEO_CORE}/shader/control_flow.h"
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"${VIDEO_CORE}/shader/compiler_settings.cpp"
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"${VIDEO_CORE}/shader/compiler_settings.h"
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"${VIDEO_CORE}/shader/decode.cpp"
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"${VIDEO_CORE}/shader/expr.cpp"
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"${VIDEO_CORE}/shader/expr.h"
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"${VIDEO_CORE}/shader/node.h"
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"${VIDEO_CORE}/shader/node_helper.cpp"
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"${VIDEO_CORE}/shader/node_helper.h"
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@ -105,9 +105,15 @@ add_library(video_core STATIC
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shader/decode/warp.cpp
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shader/decode/xmad.cpp
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shader/decode/other.cpp
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shader/ast.cpp
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shader/ast.h
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shader/control_flow.cpp
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shader/control_flow.h
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shader/compiler_settings.cpp
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shader/compiler_settings.h
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shader/decode.cpp
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shader/expr.cpp
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shader/expr.h
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shader/node_helper.cpp
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shader/node_helper.h
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shader/node.h
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@ -19,6 +19,7 @@
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/shader/ast.h"
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#include "video_core/shader/node.h"
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#include "video_core/shader/shader_ir.h"
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@ -334,39 +335,24 @@ constexpr bool IsVertexShader(ProgramType stage) {
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return stage == ProgramType::VertexA || stage == ProgramType::VertexB;
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}
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class ASTDecompiler;
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class ExprDecompiler;
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class GLSLDecompiler final {
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public:
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explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ProgramType stage,
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std::string suffix)
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: device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
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void Decompile() {
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DeclareVertex();
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DeclareGeometry();
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DeclareRegisters();
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DeclarePredicates();
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DeclareLocalMemory();
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DeclareSharedMemory();
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DeclareInternalFlags();
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DeclareInputAttributes();
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DeclareOutputAttributes();
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DeclareConstantBuffers();
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DeclareGlobalMemory();
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DeclareSamplers();
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DeclarePhysicalAttributeReader();
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DeclareImages();
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code.AddLine("void execute_{}() {{", suffix);
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++code.scope;
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void DecompileBranchMode() {
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// VM's program counter
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const auto first_address = ir.GetBasicBlocks().begin()->first;
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code.AddLine("uint jmp_to = {}U;", first_address);
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// TODO(Subv): Figure out the actual depth of the flow stack, for now it seems
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// unlikely that shaders will use 20 nested SSYs and PBKs.
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constexpr u32 FLOW_STACK_SIZE = 20;
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if (!ir.IsFlowStackDisabled()) {
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constexpr u32 FLOW_STACK_SIZE = 20;
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for (const auto stack : std::array{MetaStackClass::Ssy, MetaStackClass::Pbk}) {
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code.AddLine("uint {}[{}];", FlowStackName(stack), FLOW_STACK_SIZE);
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code.AddLine("uint {} = 0U;", FlowStackTopName(stack));
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@ -392,10 +378,37 @@ public:
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code.AddLine("default: return;");
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code.AddLine("}}");
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for (std::size_t i = 0; i < 2; ++i) {
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--code.scope;
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code.AddLine("}}");
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--code.scope;
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code.AddLine("}}");
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}
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void DecompileAST();
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void Decompile() {
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DeclareVertex();
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DeclareGeometry();
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DeclareRegisters();
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DeclarePredicates();
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DeclareLocalMemory();
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DeclareInternalFlags();
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DeclareInputAttributes();
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DeclareOutputAttributes();
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DeclareConstantBuffers();
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DeclareGlobalMemory();
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DeclareSamplers();
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DeclarePhysicalAttributeReader();
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code.AddLine("void execute_{}() {{", suffix);
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++code.scope;
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if (ir.IsDecompiled()) {
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DecompileAST();
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} else {
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DecompileBranchMode();
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}
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--code.scope;
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code.AddLine("}}");
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}
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std::string GetResult() {
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@ -424,6 +437,9 @@ public:
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}
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private:
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friend class ASTDecompiler;
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friend class ExprDecompiler;
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void DeclareVertex() {
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if (!IsVertexShader(stage))
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return;
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@ -1821,10 +1837,9 @@ private:
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return {};
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}
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Expression Exit(Operation operation) {
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void PreExit() {
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if (stage != ProgramType::Fragment) {
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code.AddLine("return;");
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return {};
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return;
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}
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const auto& used_registers = ir.GetRegisters();
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const auto SafeGetRegister = [&](u32 reg) -> Expression {
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@ -1856,7 +1871,10 @@ private:
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// already contains one past the last color register.
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code.AddLine("gl_FragDepth = {};", SafeGetRegister(current_reg + 1).AsFloat());
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}
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}
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Expression Exit(Operation operation) {
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PreExit();
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code.AddLine("return;");
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return {};
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}
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@ -2253,6 +2271,208 @@ private:
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ShaderWriter code;
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};
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static constexpr std::string_view flow_var = "flow_var_";
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std::string GetFlowVariable(u32 i) {
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return fmt::format("{}{}", flow_var, i);
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}
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class ExprDecompiler {
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public:
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explicit ExprDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {}
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void operator()(VideoCommon::Shader::ExprAnd& expr) {
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inner += "( ";
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std::visit(*this, *expr.operand1);
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inner += " && ";
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std::visit(*this, *expr.operand2);
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inner += ')';
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}
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void operator()(VideoCommon::Shader::ExprOr& expr) {
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inner += "( ";
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std::visit(*this, *expr.operand1);
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inner += " || ";
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std::visit(*this, *expr.operand2);
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inner += ')';
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}
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void operator()(VideoCommon::Shader::ExprNot& expr) {
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inner += '!';
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std::visit(*this, *expr.operand1);
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}
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void operator()(VideoCommon::Shader::ExprPredicate& expr) {
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const auto pred = static_cast<Tegra::Shader::Pred>(expr.predicate);
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inner += decomp.GetPredicate(pred);
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}
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void operator()(VideoCommon::Shader::ExprCondCode& expr) {
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const Node cc = decomp.ir.GetConditionCode(expr.cc);
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std::string target;
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if (const auto pred = std::get_if<PredicateNode>(&*cc)) {
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const auto index = pred->GetIndex();
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switch (index) {
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case Tegra::Shader::Pred::NeverExecute:
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target = "false";
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case Tegra::Shader::Pred::UnusedIndex:
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target = "true";
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default:
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target = decomp.GetPredicate(index);
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}
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} else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
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target = decomp.GetInternalFlag(flag->GetFlag());
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} else {
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UNREACHABLE();
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}
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inner += target;
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}
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void operator()(VideoCommon::Shader::ExprVar& expr) {
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inner += GetFlowVariable(expr.var_index);
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}
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void operator()(VideoCommon::Shader::ExprBoolean& expr) {
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inner += expr.value ? "true" : "false";
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}
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std::string& GetResult() {
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return inner;
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}
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private:
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std::string inner;
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GLSLDecompiler& decomp;
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};
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class ASTDecompiler {
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public:
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explicit ASTDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {}
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void operator()(VideoCommon::Shader::ASTProgram& ast) {
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ASTNode current = ast.nodes.GetFirst();
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while (current) {
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Visit(current);
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current = current->GetNext();
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}
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}
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void operator()(VideoCommon::Shader::ASTIfThen& ast) {
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ExprDecompiler expr_parser{decomp};
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std::visit(expr_parser, *ast.condition);
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decomp.code.AddLine("if ({}) {{", expr_parser.GetResult());
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decomp.code.scope++;
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ASTNode current = ast.nodes.GetFirst();
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while (current) {
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Visit(current);
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current = current->GetNext();
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}
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decomp.code.scope--;
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decomp.code.AddLine("}}");
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}
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void operator()(VideoCommon::Shader::ASTIfElse& ast) {
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decomp.code.AddLine("else {{");
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decomp.code.scope++;
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ASTNode current = ast.nodes.GetFirst();
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while (current) {
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Visit(current);
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current = current->GetNext();
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}
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decomp.code.scope--;
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decomp.code.AddLine("}}");
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}
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void operator()(VideoCommon::Shader::ASTBlockEncoded& ast) {
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UNREACHABLE();
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}
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void operator()(VideoCommon::Shader::ASTBlockDecoded& ast) {
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decomp.VisitBlock(ast.nodes);
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}
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void operator()(VideoCommon::Shader::ASTVarSet& ast) {
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ExprDecompiler expr_parser{decomp};
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std::visit(expr_parser, *ast.condition);
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decomp.code.AddLine("{} = {};", GetFlowVariable(ast.index), expr_parser.GetResult());
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}
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void operator()(VideoCommon::Shader::ASTLabel& ast) {
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decomp.code.AddLine("// Label_{}:", ast.index);
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}
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void operator()(VideoCommon::Shader::ASTGoto& ast) {
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UNREACHABLE();
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}
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void operator()(VideoCommon::Shader::ASTDoWhile& ast) {
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ExprDecompiler expr_parser{decomp};
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std::visit(expr_parser, *ast.condition);
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decomp.code.AddLine("do {{");
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decomp.code.scope++;
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ASTNode current = ast.nodes.GetFirst();
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while (current) {
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Visit(current);
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current = current->GetNext();
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}
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decomp.code.scope--;
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decomp.code.AddLine("}} while({});", expr_parser.GetResult());
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}
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void operator()(VideoCommon::Shader::ASTReturn& ast) {
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const bool is_true = VideoCommon::Shader::ExprIsTrue(ast.condition);
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if (!is_true) {
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ExprDecompiler expr_parser{decomp};
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std::visit(expr_parser, *ast.condition);
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decomp.code.AddLine("if ({}) {{", expr_parser.GetResult());
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decomp.code.scope++;
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}
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if (ast.kills) {
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decomp.code.AddLine("discard;");
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} else {
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decomp.PreExit();
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decomp.code.AddLine("return;");
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}
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if (!is_true) {
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decomp.code.scope--;
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decomp.code.AddLine("}}");
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}
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}
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void operator()(VideoCommon::Shader::ASTBreak& ast) {
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const bool is_true = VideoCommon::Shader::ExprIsTrue(ast.condition);
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if (!is_true) {
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ExprDecompiler expr_parser{decomp};
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std::visit(expr_parser, *ast.condition);
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decomp.code.AddLine("if ({}) {{", expr_parser.GetResult());
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decomp.code.scope++;
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}
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decomp.code.AddLine("break;");
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if (!is_true) {
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decomp.code.scope--;
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decomp.code.AddLine("}}");
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}
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}
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void Visit(VideoCommon::Shader::ASTNode& node) {
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std::visit(*this, *node->GetInnerData());
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}
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private:
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GLSLDecompiler& decomp;
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};
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void GLSLDecompiler::DecompileAST() {
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const u32 num_flow_variables = ir.GetASTNumVariables();
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for (u32 i = 0; i < num_flow_variables; i++) {
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code.AddLine("bool {} = false;", GetFlowVariable(i));
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}
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ASTDecompiler decompiler{*this};
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VideoCommon::Shader::ASTNode program = ir.GetASTProgram();
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decompiler.Visit(program);
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}
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} // Anonymous namespace
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std::string GetCommonDeclarations() {
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|
@ -11,12 +11,16 @@
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namespace OpenGL::GLShader {
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using Tegra::Engines::Maxwell3D;
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using VideoCommon::Shader::CompileDepth;
|
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using VideoCommon::Shader::CompilerSettings;
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using VideoCommon::Shader::ProgramCode;
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using VideoCommon::Shader::ShaderIR;
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static constexpr u32 PROGRAM_OFFSET = 10;
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static constexpr u32 COMPUTE_OFFSET = 0;
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static constexpr CompilerSettings settings{CompileDepth::NoFlowStack, true};
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ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) {
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
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@ -31,13 +35,14 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
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)";
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
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const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB;
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ProgramResult program = Decompile(device, program_ir, stage, "vertex");
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out += program.first;
|
||||
|
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if (setup.IsDualProgram()) {
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const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b);
|
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const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b,
|
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settings);
|
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ProgramResult program_b = Decompile(device, program_ir_b, ProgramType::VertexB, "vertex_b");
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out += program_b.first;
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}
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@ -80,7 +85,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
|
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|
||||
)";
|
||||
|
||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
|
||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
|
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ProgramResult program = Decompile(device, program_ir, ProgramType::Geometry, "geometry");
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out += program.first;
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@ -114,7 +119,8 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
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};
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||||
|
||||
)";
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||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
|
||||
|
||||
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
|
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ProgramResult program = Decompile(device, program_ir, ProgramType::Fragment, "fragment");
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out += program.first;
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|
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@ -133,7 +139,7 @@ ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& set
|
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std::string out = "// Shader Unique Id: CS" + id + "\n\n";
|
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out += GetCommonDeclarations();
|
||||
|
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const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a);
|
||||
const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a, settings);
|
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ProgramResult program = Decompile(device, program_ir, ProgramType::Compute, "compute");
|
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out += program.first;
|
||||
|
||||
|
@ -88,6 +88,9 @@ bool IsPrecise(Operation operand) {
|
||||
|
||||
} // namespace
|
||||
|
||||
class ASTDecompiler;
|
||||
class ExprDecompiler;
|
||||
|
||||
class SPIRVDecompiler : public Sirit::Module {
|
||||
public:
|
||||
explicit SPIRVDecompiler(const VKDevice& device, const ShaderIR& ir, ShaderStage stage)
|
||||
@ -97,27 +100,7 @@ public:
|
||||
AddExtension("SPV_KHR_variable_pointers");
|
||||
}
|
||||
|
||||
void Decompile() {
|
||||
AllocateBindings();
|
||||
AllocateLabels();
|
||||
|
||||
DeclareVertex();
|
||||
DeclareGeometry();
|
||||
DeclareFragment();
|
||||
DeclareRegisters();
|
||||
DeclarePredicates();
|
||||
DeclareLocalMemory();
|
||||
DeclareInternalFlags();
|
||||
DeclareInputAttributes();
|
||||
DeclareOutputAttributes();
|
||||
DeclareConstantBuffers();
|
||||
DeclareGlobalBuffers();
|
||||
DeclareSamplers();
|
||||
|
||||
execute_function =
|
||||
Emit(OpFunction(t_void, spv::FunctionControlMask::Inline, TypeFunction(t_void)));
|
||||
Emit(OpLabel());
|
||||
|
||||
void DecompileBranchMode() {
|
||||
const u32 first_address = ir.GetBasicBlocks().begin()->first;
|
||||
const Id loop_label = OpLabel("loop");
|
||||
const Id merge_label = OpLabel("merge");
|
||||
@ -174,6 +157,43 @@ public:
|
||||
Emit(continue_label);
|
||||
Emit(OpBranch(loop_label));
|
||||
Emit(merge_label);
|
||||
}
|
||||
|
||||
void DecompileAST();
|
||||
|
||||
void Decompile() {
|
||||
const bool is_fully_decompiled = ir.IsDecompiled();
|
||||
AllocateBindings();
|
||||
if (!is_fully_decompiled) {
|
||||
AllocateLabels();
|
||||
}
|
||||
|
||||
DeclareVertex();
|
||||
DeclareGeometry();
|
||||
DeclareFragment();
|
||||
DeclareRegisters();
|
||||
DeclarePredicates();
|
||||
if (is_fully_decompiled) {
|
||||
DeclareFlowVariables();
|
||||
}
|
||||
DeclareLocalMemory();
|
||||
DeclareInternalFlags();
|
||||
DeclareInputAttributes();
|
||||
DeclareOutputAttributes();
|
||||
DeclareConstantBuffers();
|
||||
DeclareGlobalBuffers();
|
||||
DeclareSamplers();
|
||||
|
||||
execute_function =
|
||||
Emit(OpFunction(t_void, spv::FunctionControlMask::Inline, TypeFunction(t_void)));
|
||||
Emit(OpLabel());
|
||||
|
||||
if (is_fully_decompiled) {
|
||||
DecompileAST();
|
||||
} else {
|
||||
DecompileBranchMode();
|
||||
}
|
||||
|
||||
Emit(OpReturn());
|
||||
Emit(OpFunctionEnd());
|
||||
}
|
||||
@ -206,6 +226,9 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
friend class ASTDecompiler;
|
||||
friend class ExprDecompiler;
|
||||
|
||||
static constexpr auto INTERNAL_FLAGS_COUNT = static_cast<std::size_t>(InternalFlag::Amount);
|
||||
|
||||
void AllocateBindings() {
|
||||
@ -294,6 +317,14 @@ private:
|
||||
}
|
||||
}
|
||||
|
||||
void DeclareFlowVariables() {
|
||||
for (u32 i = 0; i < ir.GetASTNumVariables(); i++) {
|
||||
const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false);
|
||||
Name(id, fmt::format("flow_var_{}", static_cast<u32>(i)));
|
||||
flow_variables.emplace(i, AddGlobalVariable(id));
|
||||
}
|
||||
}
|
||||
|
||||
void DeclareLocalMemory() {
|
||||
if (const u64 local_memory_size = header.GetLocalMemorySize(); local_memory_size > 0) {
|
||||
const auto element_count = static_cast<u32>(Common::AlignUp(local_memory_size, 4) / 4);
|
||||
@ -615,9 +646,15 @@ private:
|
||||
Emit(OpBranchConditional(condition, true_label, skip_label));
|
||||
Emit(true_label);
|
||||
|
||||
++conditional_nest_count;
|
||||
VisitBasicBlock(conditional->GetCode());
|
||||
--conditional_nest_count;
|
||||
|
||||
Emit(OpBranch(skip_label));
|
||||
if (inside_branch == 0) {
|
||||
Emit(OpBranch(skip_label));
|
||||
} else {
|
||||
inside_branch--;
|
||||
}
|
||||
Emit(skip_label);
|
||||
return {};
|
||||
|
||||
@ -980,7 +1017,11 @@ private:
|
||||
UNIMPLEMENTED_IF(!target);
|
||||
|
||||
Emit(OpStore(jmp_to, Constant(t_uint, target->GetValue())));
|
||||
BranchingOp([&]() { Emit(OpBranch(continue_label)); });
|
||||
Emit(OpBranch(continue_label));
|
||||
inside_branch = conditional_nest_count;
|
||||
if (conditional_nest_count == 0) {
|
||||
Emit(OpLabel());
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
@ -988,7 +1029,11 @@ private:
|
||||
const Id op_a = VisitOperand<Type::Uint>(operation, 0);
|
||||
|
||||
Emit(OpStore(jmp_to, op_a));
|
||||
BranchingOp([&]() { Emit(OpBranch(continue_label)); });
|
||||
Emit(OpBranch(continue_label));
|
||||
inside_branch = conditional_nest_count;
|
||||
if (conditional_nest_count == 0) {
|
||||
Emit(OpLabel());
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
@ -1015,11 +1060,15 @@ private:
|
||||
|
||||
Emit(OpStore(flow_stack_top, previous));
|
||||
Emit(OpStore(jmp_to, target));
|
||||
BranchingOp([&]() { Emit(OpBranch(continue_label)); });
|
||||
Emit(OpBranch(continue_label));
|
||||
inside_branch = conditional_nest_count;
|
||||
if (conditional_nest_count == 0) {
|
||||
Emit(OpLabel());
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
Id Exit(Operation operation) {
|
||||
Id PreExit() {
|
||||
switch (stage) {
|
||||
case ShaderStage::Vertex: {
|
||||
// TODO(Rodrigo): We should use VK_EXT_depth_range_unrestricted instead, but it doesn't
|
||||
@ -1067,12 +1116,35 @@ private:
|
||||
}
|
||||
}
|
||||
|
||||
BranchingOp([&]() { Emit(OpReturn()); });
|
||||
return {};
|
||||
}
|
||||
|
||||
Id Exit(Operation operation) {
|
||||
PreExit();
|
||||
inside_branch = conditional_nest_count;
|
||||
if (conditional_nest_count > 0) {
|
||||
Emit(OpReturn());
|
||||
} else {
|
||||
const Id dummy = OpLabel();
|
||||
Emit(OpBranch(dummy));
|
||||
Emit(dummy);
|
||||
Emit(OpReturn());
|
||||
Emit(OpLabel());
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
Id Discard(Operation operation) {
|
||||
BranchingOp([&]() { Emit(OpKill()); });
|
||||
inside_branch = conditional_nest_count;
|
||||
if (conditional_nest_count > 0) {
|
||||
Emit(OpKill());
|
||||
} else {
|
||||
const Id dummy = OpLabel();
|
||||
Emit(OpBranch(dummy));
|
||||
Emit(dummy);
|
||||
Emit(OpKill());
|
||||
Emit(OpLabel());
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
@ -1267,17 +1339,6 @@ private:
|
||||
return {};
|
||||
}
|
||||
|
||||
void BranchingOp(std::function<void()> call) {
|
||||
const Id true_label = OpLabel();
|
||||
const Id skip_label = OpLabel();
|
||||
Emit(OpSelectionMerge(skip_label, spv::SelectionControlMask::Flatten));
|
||||
Emit(OpBranchConditional(v_true, true_label, skip_label, 1, 0));
|
||||
Emit(true_label);
|
||||
call();
|
||||
|
||||
Emit(skip_label);
|
||||
}
|
||||
|
||||
std::tuple<Id, Id> CreateFlowStack() {
|
||||
// TODO(Rodrigo): Figure out the actual depth of the flow stack, for now it seems unlikely
|
||||
// that shaders will use 20 nested SSYs and PBKs.
|
||||
@ -1483,6 +1544,8 @@ private:
|
||||
const ShaderIR& ir;
|
||||
const ShaderStage stage;
|
||||
const Tegra::Shader::Header header;
|
||||
u64 conditional_nest_count{};
|
||||
u64 inside_branch{};
|
||||
|
||||
const Id t_void = Name(TypeVoid(), "void");
|
||||
|
||||
@ -1545,6 +1608,7 @@ private:
|
||||
Id per_vertex{};
|
||||
std::map<u32, Id> registers;
|
||||
std::map<Tegra::Shader::Pred, Id> predicates;
|
||||
std::map<u32, Id> flow_variables;
|
||||
Id local_memory{};
|
||||
std::array<Id, INTERNAL_FLAGS_COUNT> internal_flags{};
|
||||
std::map<Attribute::Index, Id> input_attributes;
|
||||
@ -1580,6 +1644,223 @@ private:
|
||||
std::map<u32, Id> labels;
|
||||
};
|
||||
|
||||
class ExprDecompiler {
|
||||
public:
|
||||
explicit ExprDecompiler(SPIRVDecompiler& decomp) : decomp{decomp} {}
|
||||
|
||||
Id operator()(VideoCommon::Shader::ExprAnd& expr) {
|
||||
const Id type_def = decomp.GetTypeDefinition(Type::Bool);
|
||||
const Id op1 = Visit(expr.operand1);
|
||||
const Id op2 = Visit(expr.operand2);
|
||||
return decomp.Emit(decomp.OpLogicalAnd(type_def, op1, op2));
|
||||
}
|
||||
|
||||
Id operator()(VideoCommon::Shader::ExprOr& expr) {
|
||||
const Id type_def = decomp.GetTypeDefinition(Type::Bool);
|
||||
const Id op1 = Visit(expr.operand1);
|
||||
const Id op2 = Visit(expr.operand2);
|
||||
return decomp.Emit(decomp.OpLogicalOr(type_def, op1, op2));
|
||||
}
|
||||
|
||||
Id operator()(VideoCommon::Shader::ExprNot& expr) {
|
||||
const Id type_def = decomp.GetTypeDefinition(Type::Bool);
|
||||
const Id op1 = Visit(expr.operand1);
|
||||
return decomp.Emit(decomp.OpLogicalNot(type_def, op1));
|
||||
}
|
||||
|
||||
Id operator()(VideoCommon::Shader::ExprPredicate& expr) {
|
||||
const auto pred = static_cast<Tegra::Shader::Pred>(expr.predicate);
|
||||
return decomp.Emit(decomp.OpLoad(decomp.t_bool, decomp.predicates.at(pred)));
|
||||
}
|
||||
|
||||
Id operator()(VideoCommon::Shader::ExprCondCode& expr) {
|
||||
const Node cc = decomp.ir.GetConditionCode(expr.cc);
|
||||
Id target;
|
||||
|
||||
if (const auto pred = std::get_if<PredicateNode>(&*cc)) {
|
||||
const auto index = pred->GetIndex();
|
||||
switch (index) {
|
||||
case Tegra::Shader::Pred::NeverExecute:
|
||||
target = decomp.v_false;
|
||||
case Tegra::Shader::Pred::UnusedIndex:
|
||||
target = decomp.v_true;
|
||||
default:
|
||||
target = decomp.predicates.at(index);
|
||||
}
|
||||
} else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
|
||||
target = decomp.internal_flags.at(static_cast<u32>(flag->GetFlag()));
|
||||
}
|
||||
return decomp.Emit(decomp.OpLoad(decomp.t_bool, target));
|
||||
}
|
||||
|
||||
Id operator()(VideoCommon::Shader::ExprVar& expr) {
|
||||
return decomp.Emit(decomp.OpLoad(decomp.t_bool, decomp.flow_variables.at(expr.var_index)));
|
||||
}
|
||||
|
||||
Id operator()(VideoCommon::Shader::ExprBoolean& expr) {
|
||||
return expr.value ? decomp.v_true : decomp.v_false;
|
||||
}
|
||||
|
||||
Id Visit(VideoCommon::Shader::Expr& node) {
|
||||
return std::visit(*this, *node);
|
||||
}
|
||||
|
||||
private:
|
||||
SPIRVDecompiler& decomp;
|
||||
};
|
||||
|
||||
class ASTDecompiler {
|
||||
public:
|
||||
explicit ASTDecompiler(SPIRVDecompiler& decomp) : decomp{decomp} {}
|
||||
|
||||
void operator()(VideoCommon::Shader::ASTProgram& ast) {
|
||||
ASTNode current = ast.nodes.GetFirst();
|
||||
while (current) {
|
||||
Visit(current);
|
||||
current = current->GetNext();
|
||||
}
|
||||
}
|
||||
|
||||
void operator()(VideoCommon::Shader::ASTIfThen& ast) {
|
||||
ExprDecompiler expr_parser{decomp};
|
||||
const Id condition = expr_parser.Visit(ast.condition);
|
||||
const Id then_label = decomp.OpLabel();
|
||||
const Id endif_label = decomp.OpLabel();
|
||||
decomp.Emit(decomp.OpSelectionMerge(endif_label, spv::SelectionControlMask::MaskNone));
|
||||
decomp.Emit(decomp.OpBranchConditional(condition, then_label, endif_label));
|
||||
decomp.Emit(then_label);
|
||||
ASTNode current = ast.nodes.GetFirst();
|
||||
while (current) {
|
||||
Visit(current);
|
||||
current = current->GetNext();
|
||||
}
|
||||
decomp.Emit(decomp.OpBranch(endif_label));
|
||||
decomp.Emit(endif_label);
|
||||
}
|
||||
|
||||
void operator()(VideoCommon::Shader::ASTIfElse& ast) {
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
void operator()(VideoCommon::Shader::ASTBlockEncoded& ast) {
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
void operator()(VideoCommon::Shader::ASTBlockDecoded& ast) {
|
||||
decomp.VisitBasicBlock(ast.nodes);
|
||||
}
|
||||
|
||||
void operator()(VideoCommon::Shader::ASTVarSet& ast) {
|
||||
ExprDecompiler expr_parser{decomp};
|
||||
const Id condition = expr_parser.Visit(ast.condition);
|
||||
decomp.Emit(decomp.OpStore(decomp.flow_variables.at(ast.index), condition));
|
||||
}
|
||||
|
||||
void operator()(VideoCommon::Shader::ASTLabel& ast) {
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
void operator()(VideoCommon::Shader::ASTGoto& ast) {
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
void operator()(VideoCommon::Shader::ASTDoWhile& ast) {
|
||||
const Id loop_label = decomp.OpLabel();
|
||||
const Id endloop_label = decomp.OpLabel();
|
||||
const Id loop_start_block = decomp.OpLabel();
|
||||
const Id loop_end_block = decomp.OpLabel();
|
||||
current_loop_exit = endloop_label;
|
||||
decomp.Emit(decomp.OpBranch(loop_label));
|
||||
decomp.Emit(loop_label);
|
||||
decomp.Emit(
|
||||
decomp.OpLoopMerge(endloop_label, loop_end_block, spv::LoopControlMask::MaskNone));
|
||||
decomp.Emit(decomp.OpBranch(loop_start_block));
|
||||
decomp.Emit(loop_start_block);
|
||||
ASTNode current = ast.nodes.GetFirst();
|
||||
while (current) {
|
||||
Visit(current);
|
||||
current = current->GetNext();
|
||||
}
|
||||
ExprDecompiler expr_parser{decomp};
|
||||
const Id condition = expr_parser.Visit(ast.condition);
|
||||
decomp.Emit(decomp.OpBranchConditional(condition, loop_label, endloop_label));
|
||||
decomp.Emit(endloop_label);
|
||||
}
|
||||
|
||||
void operator()(VideoCommon::Shader::ASTReturn& ast) {
|
||||
if (!VideoCommon::Shader::ExprIsTrue(ast.condition)) {
|
||||
ExprDecompiler expr_parser{decomp};
|
||||
const Id condition = expr_parser.Visit(ast.condition);
|
||||
const Id then_label = decomp.OpLabel();
|
||||
const Id endif_label = decomp.OpLabel();
|
||||
decomp.Emit(decomp.OpSelectionMerge(endif_label, spv::SelectionControlMask::MaskNone));
|
||||
decomp.Emit(decomp.OpBranchConditional(condition, then_label, endif_label));
|
||||
decomp.Emit(then_label);
|
||||
if (ast.kills) {
|
||||
decomp.Emit(decomp.OpKill());
|
||||
} else {
|
||||
decomp.PreExit();
|
||||
decomp.Emit(decomp.OpReturn());
|
||||
}
|
||||
decomp.Emit(endif_label);
|
||||
} else {
|
||||
const Id next_block = decomp.OpLabel();
|
||||
decomp.Emit(decomp.OpBranch(next_block));
|
||||
decomp.Emit(next_block);
|
||||
if (ast.kills) {
|
||||
decomp.Emit(decomp.OpKill());
|
||||
} else {
|
||||
decomp.PreExit();
|
||||
decomp.Emit(decomp.OpReturn());
|
||||
}
|
||||
decomp.Emit(decomp.OpLabel());
|
||||
}
|
||||
}
|
||||
|
||||
void operator()(VideoCommon::Shader::ASTBreak& ast) {
|
||||
if (!VideoCommon::Shader::ExprIsTrue(ast.condition)) {
|
||||
ExprDecompiler expr_parser{decomp};
|
||||
const Id condition = expr_parser.Visit(ast.condition);
|
||||
const Id then_label = decomp.OpLabel();
|
||||
const Id endif_label = decomp.OpLabel();
|
||||
decomp.Emit(decomp.OpSelectionMerge(endif_label, spv::SelectionControlMask::MaskNone));
|
||||
decomp.Emit(decomp.OpBranchConditional(condition, then_label, endif_label));
|
||||
decomp.Emit(then_label);
|
||||
decomp.Emit(decomp.OpBranch(current_loop_exit));
|
||||
decomp.Emit(endif_label);
|
||||
} else {
|
||||
const Id next_block = decomp.OpLabel();
|
||||
decomp.Emit(decomp.OpBranch(next_block));
|
||||
decomp.Emit(next_block);
|
||||
decomp.Emit(decomp.OpBranch(current_loop_exit));
|
||||
decomp.Emit(decomp.OpLabel());
|
||||
}
|
||||
}
|
||||
|
||||
void Visit(VideoCommon::Shader::ASTNode& node) {
|
||||
std::visit(*this, *node->GetInnerData());
|
||||
}
|
||||
|
||||
private:
|
||||
SPIRVDecompiler& decomp;
|
||||
Id current_loop_exit{};
|
||||
};
|
||||
|
||||
void SPIRVDecompiler::DecompileAST() {
|
||||
const u32 num_flow_variables = ir.GetASTNumVariables();
|
||||
for (u32 i = 0; i < num_flow_variables; i++) {
|
||||
const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false);
|
||||
Name(id, fmt::format("flow_var_{}", i));
|
||||
flow_variables.emplace(i, AddGlobalVariable(id));
|
||||
}
|
||||
ASTDecompiler decompiler{*this};
|
||||
VideoCommon::Shader::ASTNode program = ir.GetASTProgram();
|
||||
decompiler.Visit(program);
|
||||
const Id next_block = OpLabel();
|
||||
Emit(OpBranch(next_block));
|
||||
Emit(next_block);
|
||||
}
|
||||
|
||||
DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
|
||||
Maxwell::ShaderStage stage) {
|
||||
auto decompiler = std::make_unique<SPIRVDecompiler>(device, ir, stage);
|
||||
|
766
src/video_core/shader/ast.cpp
Normal file
766
src/video_core/shader/ast.cpp
Normal file
@ -0,0 +1,766 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/shader/ast.h"
|
||||
#include "video_core/shader/expr.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
ASTZipper::ASTZipper() = default;
|
||||
|
||||
void ASTZipper::Init(const ASTNode new_first, const ASTNode parent) {
|
||||
ASSERT(new_first->manager == nullptr);
|
||||
first = new_first;
|
||||
last = new_first;
|
||||
ASTNode current = first;
|
||||
while (current) {
|
||||
current->manager = this;
|
||||
current->parent = parent;
|
||||
last = current;
|
||||
current = current->next;
|
||||
}
|
||||
}
|
||||
|
||||
void ASTZipper::PushBack(const ASTNode new_node) {
|
||||
ASSERT(new_node->manager == nullptr);
|
||||
new_node->previous = last;
|
||||
if (last) {
|
||||
last->next = new_node;
|
||||
}
|
||||
new_node->next.reset();
|
||||
last = new_node;
|
||||
if (!first) {
|
||||
first = new_node;
|
||||
}
|
||||
new_node->manager = this;
|
||||
}
|
||||
|
||||
void ASTZipper::PushFront(const ASTNode new_node) {
|
||||
ASSERT(new_node->manager == nullptr);
|
||||
new_node->previous.reset();
|
||||
new_node->next = first;
|
||||
if (first) {
|
||||
first->previous = new_node;
|
||||
}
|
||||
if (last == first) {
|
||||
last = new_node;
|
||||
}
|
||||
first = new_node;
|
||||
new_node->manager = this;
|
||||
}
|
||||
|
||||
void ASTZipper::InsertAfter(const ASTNode new_node, const ASTNode at_node) {
|
||||
ASSERT(new_node->manager == nullptr);
|
||||
if (!at_node) {
|
||||
PushFront(new_node);
|
||||
return;
|
||||
}
|
||||
const ASTNode next = at_node->next;
|
||||
if (next) {
|
||||
next->previous = new_node;
|
||||
}
|
||||
new_node->previous = at_node;
|
||||
if (at_node == last) {
|
||||
last = new_node;
|
||||
}
|
||||
new_node->next = next;
|
||||
at_node->next = new_node;
|
||||
new_node->manager = this;
|
||||
}
|
||||
|
||||
void ASTZipper::InsertBefore(const ASTNode new_node, const ASTNode at_node) {
|
||||
ASSERT(new_node->manager == nullptr);
|
||||
if (!at_node) {
|
||||
PushBack(new_node);
|
||||
return;
|
||||
}
|
||||
const ASTNode previous = at_node->previous;
|
||||
if (previous) {
|
||||
previous->next = new_node;
|
||||
}
|
||||
new_node->next = at_node;
|
||||
if (at_node == first) {
|
||||
first = new_node;
|
||||
}
|
||||
new_node->previous = previous;
|
||||
at_node->previous = new_node;
|
||||
new_node->manager = this;
|
||||
}
|
||||
|
||||
void ASTZipper::DetachTail(const ASTNode node) {
|
||||
ASSERT(node->manager == this);
|
||||
if (node == first) {
|
||||
first.reset();
|
||||
last.reset();
|
||||
return;
|
||||
}
|
||||
|
||||
last = node->previous;
|
||||
last->next.reset();
|
||||
node->previous.reset();
|
||||
ASTNode current = node;
|
||||
while (current) {
|
||||
current->manager = nullptr;
|
||||
current->parent.reset();
|
||||
current = current->next;
|
||||
}
|
||||
}
|
||||
|
||||
void ASTZipper::DetachSegment(const ASTNode start, const ASTNode end) {
|
||||
ASSERT(start->manager == this && end->manager == this);
|
||||
if (start == end) {
|
||||
DetachSingle(start);
|
||||
return;
|
||||
}
|
||||
const ASTNode prev = start->previous;
|
||||
const ASTNode post = end->next;
|
||||
if (!prev) {
|
||||
first = post;
|
||||
} else {
|
||||
prev->next = post;
|
||||
}
|
||||
if (!post) {
|
||||
last = prev;
|
||||
} else {
|
||||
post->previous = prev;
|
||||
}
|
||||
start->previous.reset();
|
||||
end->next.reset();
|
||||
ASTNode current = start;
|
||||
bool found = false;
|
||||
while (current) {
|
||||
current->manager = nullptr;
|
||||
current->parent.reset();
|
||||
found |= current == end;
|
||||
current = current->next;
|
||||
}
|
||||
ASSERT(found);
|
||||
}
|
||||
|
||||
void ASTZipper::DetachSingle(const ASTNode node) {
|
||||
ASSERT(node->manager == this);
|
||||
const ASTNode prev = node->previous;
|
||||
const ASTNode post = node->next;
|
||||
node->previous.reset();
|
||||
node->next.reset();
|
||||
if (!prev) {
|
||||
first = post;
|
||||
} else {
|
||||
prev->next = post;
|
||||
}
|
||||
if (!post) {
|
||||
last = prev;
|
||||
} else {
|
||||
post->previous = prev;
|
||||
}
|
||||
|
||||
node->manager = nullptr;
|
||||
node->parent.reset();
|
||||
}
|
||||
|
||||
void ASTZipper::Remove(const ASTNode node) {
|
||||
ASSERT(node->manager == this);
|
||||
const ASTNode next = node->next;
|
||||
const ASTNode previous = node->previous;
|
||||
if (previous) {
|
||||
previous->next = next;
|
||||
}
|
||||
if (next) {
|
||||
next->previous = previous;
|
||||
}
|
||||
node->parent.reset();
|
||||
node->manager = nullptr;
|
||||
if (node == last) {
|
||||
last = previous;
|
||||
}
|
||||
if (node == first) {
|
||||
first = next;
|
||||
}
|
||||
}
|
||||
|
||||
class ExprPrinter final {
|
||||
public:
|
||||
ExprPrinter() = default;
|
||||
|
||||
void operator()(ExprAnd const& expr) {
|
||||
inner += "( ";
|
||||
std::visit(*this, *expr.operand1);
|
||||
inner += " && ";
|
||||
std::visit(*this, *expr.operand2);
|
||||
inner += ')';
|
||||
}
|
||||
|
||||
void operator()(ExprOr const& expr) {
|
||||
inner += "( ";
|
||||
std::visit(*this, *expr.operand1);
|
||||
inner += " || ";
|
||||
std::visit(*this, *expr.operand2);
|
||||
inner += ')';
|
||||
}
|
||||
|
||||
void operator()(ExprNot const& expr) {
|
||||
inner += "!";
|
||||
std::visit(*this, *expr.operand1);
|
||||
}
|
||||
|
||||
void operator()(ExprPredicate const& expr) {
|
||||
inner += "P" + std::to_string(expr.predicate);
|
||||
}
|
||||
|
||||
void operator()(ExprCondCode const& expr) {
|
||||
u32 cc = static_cast<u32>(expr.cc);
|
||||
inner += "CC" + std::to_string(cc);
|
||||
}
|
||||
|
||||
void operator()(ExprVar const& expr) {
|
||||
inner += "V" + std::to_string(expr.var_index);
|
||||
}
|
||||
|
||||
void operator()(ExprBoolean const& expr) {
|
||||
inner += expr.value ? "true" : "false";
|
||||
}
|
||||
|
||||
std::string& GetResult() {
|
||||
return inner;
|
||||
}
|
||||
|
||||
std::string inner{};
|
||||
};
|
||||
|
||||
class ASTPrinter {
|
||||
public:
|
||||
ASTPrinter() = default;
|
||||
|
||||
void operator()(ASTProgram& ast) {
|
||||
scope++;
|
||||
inner += "program {\n";
|
||||
ASTNode current = ast.nodes.GetFirst();
|
||||
while (current) {
|
||||
Visit(current);
|
||||
current = current->GetNext();
|
||||
}
|
||||
inner += "}\n";
|
||||
scope--;
|
||||
}
|
||||
|
||||
void operator()(ASTIfThen& ast) {
|
||||
ExprPrinter expr_parser{};
|
||||
std::visit(expr_parser, *ast.condition);
|
||||
inner += Ident() + "if (" + expr_parser.GetResult() + ") {\n";
|
||||
scope++;
|
||||
ASTNode current = ast.nodes.GetFirst();
|
||||
while (current) {
|
||||
Visit(current);
|
||||
current = current->GetNext();
|
||||
}
|
||||
scope--;
|
||||
inner += Ident() + "}\n";
|
||||
}
|
||||
|
||||
void operator()(ASTIfElse& ast) {
|
||||
inner += Ident() + "else {\n";
|
||||
scope++;
|
||||
ASTNode current = ast.nodes.GetFirst();
|
||||
while (current) {
|
||||
Visit(current);
|
||||
current = current->GetNext();
|
||||
}
|
||||
scope--;
|
||||
inner += Ident() + "}\n";
|
||||
}
|
||||
|
||||
void operator()(ASTBlockEncoded& ast) {
|
||||
inner += Ident() + "Block(" + std::to_string(ast.start) + ", " + std::to_string(ast.end) +
|
||||
");\n";
|
||||
}
|
||||
|
||||
void operator()(ASTBlockDecoded& ast) {
|
||||
inner += Ident() + "Block;\n";
|
||||
}
|
||||
|
||||
void operator()(ASTVarSet& ast) {
|
||||
ExprPrinter expr_parser{};
|
||||
std::visit(expr_parser, *ast.condition);
|
||||
inner +=
|
||||
Ident() + "V" + std::to_string(ast.index) + " := " + expr_parser.GetResult() + ";\n";
|
||||
}
|
||||
|
||||
void operator()(ASTLabel& ast) {
|
||||
inner += "Label_" + std::to_string(ast.index) + ":\n";
|
||||
}
|
||||
|
||||
void operator()(ASTGoto& ast) {
|
||||
ExprPrinter expr_parser{};
|
||||
std::visit(expr_parser, *ast.condition);
|
||||
inner += Ident() + "(" + expr_parser.GetResult() + ") -> goto Label_" +
|
||||
std::to_string(ast.label) + ";\n";
|
||||
}
|
||||
|
||||
void operator()(ASTDoWhile& ast) {
|
||||
ExprPrinter expr_parser{};
|
||||
std::visit(expr_parser, *ast.condition);
|
||||
inner += Ident() + "do {\n";
|
||||
scope++;
|
||||
ASTNode current = ast.nodes.GetFirst();
|
||||
while (current) {
|
||||
Visit(current);
|
||||
current = current->GetNext();
|
||||
}
|
||||
scope--;
|
||||
inner += Ident() + "} while (" + expr_parser.GetResult() + ");\n";
|
||||
}
|
||||
|
||||
void operator()(ASTReturn& ast) {
|
||||
ExprPrinter expr_parser{};
|
||||
std::visit(expr_parser, *ast.condition);
|
||||
inner += Ident() + "(" + expr_parser.GetResult() + ") -> " +
|
||||
(ast.kills ? "discard" : "exit") + ";\n";
|
||||
}
|
||||
|
||||
void operator()(ASTBreak& ast) {
|
||||
ExprPrinter expr_parser{};
|
||||
std::visit(expr_parser, *ast.condition);
|
||||
inner += Ident() + "(" + expr_parser.GetResult() + ") -> break;\n";
|
||||
}
|
||||
|
||||
std::string& Ident() {
|
||||
if (memo_scope == scope) {
|
||||
return tabs_memo;
|
||||
}
|
||||
tabs_memo = tabs.substr(0, scope * 2);
|
||||
memo_scope = scope;
|
||||
return tabs_memo;
|
||||
}
|
||||
|
||||
void Visit(ASTNode& node) {
|
||||
std::visit(*this, *node->GetInnerData());
|
||||
}
|
||||
|
||||
std::string& GetResult() {
|
||||
return inner;
|
||||
}
|
||||
|
||||
private:
|
||||
std::string inner{};
|
||||
u32 scope{};
|
||||
|
||||
std::string tabs_memo{};
|
||||
u32 memo_scope{};
|
||||
|
||||
static std::string tabs;
|
||||
};
|
||||
|
||||
std::string ASTPrinter::tabs = " ";
|
||||
|
||||
std::string ASTManager::Print() {
|
||||
ASTPrinter printer{};
|
||||
printer.Visit(main_node);
|
||||
return printer.GetResult();
|
||||
}
|
||||
|
||||
ASTManager::ASTManager(bool full_decompile, bool disable_else_derivation)
|
||||
: full_decompile{full_decompile}, disable_else_derivation{disable_else_derivation} {};
|
||||
|
||||
ASTManager::~ASTManager() {
|
||||
Clear();
|
||||
}
|
||||
|
||||
void ASTManager::Init() {
|
||||
main_node = ASTBase::Make<ASTProgram>(ASTNode{});
|
||||
program = std::get_if<ASTProgram>(main_node->GetInnerData());
|
||||
false_condition = MakeExpr<ExprBoolean>(false);
|
||||
}
|
||||
|
||||
ASTManager::ASTManager(ASTManager&& other) noexcept
|
||||
: labels_map(std::move(other.labels_map)), labels_count{other.labels_count},
|
||||
gotos(std::move(other.gotos)), labels(std::move(other.labels)), variables{other.variables},
|
||||
program{other.program}, main_node{other.main_node}, false_condition{other.false_condition},
|
||||
disable_else_derivation{other.disable_else_derivation} {
|
||||
other.main_node.reset();
|
||||
}
|
||||
|
||||
ASTManager& ASTManager::operator=(ASTManager&& other) noexcept {
|
||||
full_decompile = other.full_decompile;
|
||||
labels_map = std::move(other.labels_map);
|
||||
labels_count = other.labels_count;
|
||||
gotos = std::move(other.gotos);
|
||||
labels = std::move(other.labels);
|
||||
variables = other.variables;
|
||||
program = other.program;
|
||||
main_node = other.main_node;
|
||||
false_condition = other.false_condition;
|
||||
disable_else_derivation = other.disable_else_derivation;
|
||||
|
||||
other.main_node.reset();
|
||||
return *this;
|
||||
}
|
||||
|
||||
void ASTManager::DeclareLabel(u32 address) {
|
||||
const auto pair = labels_map.emplace(address, labels_count);
|
||||
if (pair.second) {
|
||||
labels_count++;
|
||||
labels.resize(labels_count);
|
||||
}
|
||||
}
|
||||
|
||||
void ASTManager::InsertLabel(u32 address) {
|
||||
const u32 index = labels_map[address];
|
||||
const ASTNode label = ASTBase::Make<ASTLabel>(main_node, index);
|
||||
labels[index] = label;
|
||||
program->nodes.PushBack(label);
|
||||
}
|
||||
|
||||
void ASTManager::InsertGoto(Expr condition, u32 address) {
|
||||
const u32 index = labels_map[address];
|
||||
const ASTNode goto_node = ASTBase::Make<ASTGoto>(main_node, condition, index);
|
||||
gotos.push_back(goto_node);
|
||||
program->nodes.PushBack(goto_node);
|
||||
}
|
||||
|
||||
void ASTManager::InsertBlock(u32 start_address, u32 end_address) {
|
||||
const ASTNode block = ASTBase::Make<ASTBlockEncoded>(main_node, start_address, end_address);
|
||||
program->nodes.PushBack(block);
|
||||
}
|
||||
|
||||
void ASTManager::InsertReturn(Expr condition, bool kills) {
|
||||
const ASTNode node = ASTBase::Make<ASTReturn>(main_node, condition, kills);
|
||||
program->nodes.PushBack(node);
|
||||
}
|
||||
|
||||
// The decompile algorithm is based on
|
||||
// "Taming control flow: A structured approach to eliminating goto statements"
|
||||
// by AM Erosa, LJ Hendren 1994. In general, the idea is to get gotos to be
|
||||
// on the same structured level as the label which they jump to. This is done,
|
||||
// through outward/inward movements and lifting. Once they are at the same
|
||||
// level, you can enclose them in an "if" structure or a "do-while" structure.
|
||||
void ASTManager::Decompile() {
|
||||
auto it = gotos.begin();
|
||||
while (it != gotos.end()) {
|
||||
const ASTNode goto_node = *it;
|
||||
const auto label_index = goto_node->GetGotoLabel();
|
||||
if (!label_index) {
|
||||
return;
|
||||
}
|
||||
const ASTNode label = labels[*label_index];
|
||||
if (!full_decompile) {
|
||||
// We only decompile backward jumps
|
||||
if (!IsBackwardsJump(goto_node, label)) {
|
||||
it++;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (IndirectlyRelated(goto_node, label)) {
|
||||
while (!DirectlyRelated(goto_node, label)) {
|
||||
MoveOutward(goto_node);
|
||||
}
|
||||
}
|
||||
if (DirectlyRelated(goto_node, label)) {
|
||||
u32 goto_level = goto_node->GetLevel();
|
||||
const u32 label_level = label->GetLevel();
|
||||
while (label_level < goto_level) {
|
||||
MoveOutward(goto_node);
|
||||
goto_level--;
|
||||
}
|
||||
// TODO(Blinkhawk): Implement Lifting and Inward Movements
|
||||
}
|
||||
if (label->GetParent() == goto_node->GetParent()) {
|
||||
bool is_loop = false;
|
||||
ASTNode current = goto_node->GetPrevious();
|
||||
while (current) {
|
||||
if (current == label) {
|
||||
is_loop = true;
|
||||
break;
|
||||
}
|
||||
current = current->GetPrevious();
|
||||
}
|
||||
|
||||
if (is_loop) {
|
||||
EncloseDoWhile(goto_node, label);
|
||||
} else {
|
||||
EncloseIfThen(goto_node, label);
|
||||
}
|
||||
it = gotos.erase(it);
|
||||
continue;
|
||||
}
|
||||
it++;
|
||||
}
|
||||
if (full_decompile) {
|
||||
for (const ASTNode& label : labels) {
|
||||
auto& manager = label->GetManager();
|
||||
manager.Remove(label);
|
||||
}
|
||||
labels.clear();
|
||||
} else {
|
||||
auto it = labels.begin();
|
||||
while (it != labels.end()) {
|
||||
bool can_remove = true;
|
||||
ASTNode label = *it;
|
||||
for (const ASTNode& goto_node : gotos) {
|
||||
const auto label_index = goto_node->GetGotoLabel();
|
||||
if (!label_index) {
|
||||
return;
|
||||
}
|
||||
ASTNode& glabel = labels[*label_index];
|
||||
if (glabel == label) {
|
||||
can_remove = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (can_remove) {
|
||||
label->MarkLabelUnused();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ASTManager::IsBackwardsJump(ASTNode goto_node, ASTNode label_node) const {
|
||||
u32 goto_level = goto_node->GetLevel();
|
||||
u32 label_level = label_node->GetLevel();
|
||||
while (goto_level > label_level) {
|
||||
goto_level--;
|
||||
goto_node = goto_node->GetParent();
|
||||
}
|
||||
while (label_level > goto_level) {
|
||||
label_level--;
|
||||
label_node = label_node->GetParent();
|
||||
}
|
||||
while (goto_node->GetParent() != label_node->GetParent()) {
|
||||
goto_node = goto_node->GetParent();
|
||||
label_node = label_node->GetParent();
|
||||
}
|
||||
ASTNode current = goto_node->GetPrevious();
|
||||
while (current) {
|
||||
if (current == label_node) {
|
||||
return true;
|
||||
}
|
||||
current = current->GetPrevious();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ASTManager::IndirectlyRelated(ASTNode first, ASTNode second) {
|
||||
return !(first->GetParent() == second->GetParent() || DirectlyRelated(first, second));
|
||||
}
|
||||
|
||||
bool ASTManager::DirectlyRelated(ASTNode first, ASTNode second) {
|
||||
if (first->GetParent() == second->GetParent()) {
|
||||
return false;
|
||||
}
|
||||
const u32 first_level = first->GetLevel();
|
||||
const u32 second_level = second->GetLevel();
|
||||
u32 min_level;
|
||||
u32 max_level;
|
||||
ASTNode max;
|
||||
ASTNode min;
|
||||
if (first_level > second_level) {
|
||||
min_level = second_level;
|
||||
min = second;
|
||||
max_level = first_level;
|
||||
max = first;
|
||||
} else {
|
||||
min_level = first_level;
|
||||
min = first;
|
||||
max_level = second_level;
|
||||
max = second;
|
||||
}
|
||||
|
||||
while (max_level > min_level) {
|
||||
max_level--;
|
||||
max = max->GetParent();
|
||||
}
|
||||
|
||||
return min->GetParent() == max->GetParent();
|
||||
}
|
||||
|
||||
void ASTManager::ShowCurrentState(std::string state) {
|
||||
LOG_CRITICAL(HW_GPU, "\nState {}:\n\n{}\n", state, Print());
|
||||
SanityCheck();
|
||||
}
|
||||
|
||||
void ASTManager::SanityCheck() {
|
||||
for (auto& label : labels) {
|
||||
if (!label->GetParent()) {
|
||||
LOG_CRITICAL(HW_GPU, "Sanity Check Failed");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ASTManager::EncloseDoWhile(ASTNode goto_node, ASTNode label) {
|
||||
ASTZipper& zipper = goto_node->GetManager();
|
||||
const ASTNode loop_start = label->GetNext();
|
||||
if (loop_start == goto_node) {
|
||||
zipper.Remove(goto_node);
|
||||
return;
|
||||
}
|
||||
const ASTNode parent = label->GetParent();
|
||||
const Expr condition = goto_node->GetGotoCondition();
|
||||
zipper.DetachSegment(loop_start, goto_node);
|
||||
const ASTNode do_while_node = ASTBase::Make<ASTDoWhile>(parent, condition);
|
||||
ASTZipper* sub_zipper = do_while_node->GetSubNodes();
|
||||
sub_zipper->Init(loop_start, do_while_node);
|
||||
zipper.InsertAfter(do_while_node, label);
|
||||
sub_zipper->Remove(goto_node);
|
||||
}
|
||||
|
||||
void ASTManager::EncloseIfThen(ASTNode goto_node, ASTNode label) {
|
||||
ASTZipper& zipper = goto_node->GetManager();
|
||||
const ASTNode if_end = label->GetPrevious();
|
||||
if (if_end == goto_node) {
|
||||
zipper.Remove(goto_node);
|
||||
return;
|
||||
}
|
||||
const ASTNode prev = goto_node->GetPrevious();
|
||||
const Expr condition = goto_node->GetGotoCondition();
|
||||
bool do_else = false;
|
||||
if (!disable_else_derivation && prev->IsIfThen()) {
|
||||
const Expr if_condition = prev->GetIfCondition();
|
||||
do_else = ExprAreEqual(if_condition, condition);
|
||||
}
|
||||
const ASTNode parent = label->GetParent();
|
||||
zipper.DetachSegment(goto_node, if_end);
|
||||
ASTNode if_node;
|
||||
if (do_else) {
|
||||
if_node = ASTBase::Make<ASTIfElse>(parent);
|
||||
} else {
|
||||
Expr neg_condition = MakeExprNot(condition);
|
||||
if_node = ASTBase::Make<ASTIfThen>(parent, neg_condition);
|
||||
}
|
||||
ASTZipper* sub_zipper = if_node->GetSubNodes();
|
||||
sub_zipper->Init(goto_node, if_node);
|
||||
zipper.InsertAfter(if_node, prev);
|
||||
sub_zipper->Remove(goto_node);
|
||||
}
|
||||
|
||||
void ASTManager::MoveOutward(ASTNode goto_node) {
|
||||
ASTZipper& zipper = goto_node->GetManager();
|
||||
const ASTNode parent = goto_node->GetParent();
|
||||
ASTZipper& zipper2 = parent->GetManager();
|
||||
const ASTNode grandpa = parent->GetParent();
|
||||
const bool is_loop = parent->IsLoop();
|
||||
const bool is_else = parent->IsIfElse();
|
||||
const bool is_if = parent->IsIfThen();
|
||||
|
||||
const ASTNode prev = goto_node->GetPrevious();
|
||||
const ASTNode post = goto_node->GetNext();
|
||||
|
||||
const Expr condition = goto_node->GetGotoCondition();
|
||||
zipper.DetachSingle(goto_node);
|
||||
if (is_loop) {
|
||||
const u32 var_index = NewVariable();
|
||||
const Expr var_condition = MakeExpr<ExprVar>(var_index);
|
||||
const ASTNode var_node = ASTBase::Make<ASTVarSet>(parent, var_index, condition);
|
||||
const ASTNode var_node_init = ASTBase::Make<ASTVarSet>(parent, var_index, false_condition);
|
||||
zipper2.InsertBefore(var_node_init, parent);
|
||||
zipper.InsertAfter(var_node, prev);
|
||||
goto_node->SetGotoCondition(var_condition);
|
||||
const ASTNode break_node = ASTBase::Make<ASTBreak>(parent, var_condition);
|
||||
zipper.InsertAfter(break_node, var_node);
|
||||
} else if (is_if || is_else) {
|
||||
const u32 var_index = NewVariable();
|
||||
const Expr var_condition = MakeExpr<ExprVar>(var_index);
|
||||
const ASTNode var_node = ASTBase::Make<ASTVarSet>(parent, var_index, condition);
|
||||
const ASTNode var_node_init = ASTBase::Make<ASTVarSet>(parent, var_index, false_condition);
|
||||
if (is_if) {
|
||||
zipper2.InsertBefore(var_node_init, parent);
|
||||
} else {
|
||||
zipper2.InsertBefore(var_node_init, parent->GetPrevious());
|
||||
}
|
||||
zipper.InsertAfter(var_node, prev);
|
||||
goto_node->SetGotoCondition(var_condition);
|
||||
if (post) {
|
||||
zipper.DetachTail(post);
|
||||
const ASTNode if_node = ASTBase::Make<ASTIfThen>(parent, MakeExprNot(var_condition));
|
||||
ASTZipper* sub_zipper = if_node->GetSubNodes();
|
||||
sub_zipper->Init(post, if_node);
|
||||
zipper.InsertAfter(if_node, var_node);
|
||||
}
|
||||
} else {
|
||||
UNREACHABLE();
|
||||
}
|
||||
const ASTNode next = parent->GetNext();
|
||||
if (is_if && next && next->IsIfElse()) {
|
||||
zipper2.InsertAfter(goto_node, next);
|
||||
goto_node->SetParent(grandpa);
|
||||
return;
|
||||
}
|
||||
zipper2.InsertAfter(goto_node, parent);
|
||||
goto_node->SetParent(grandpa);
|
||||
}
|
||||
|
||||
class ASTClearer {
|
||||
public:
|
||||
ASTClearer() = default;
|
||||
|
||||
void operator()(ASTProgram& ast) {
|
||||
ASTNode current = ast.nodes.GetFirst();
|
||||
while (current) {
|
||||
Visit(current);
|
||||
current = current->GetNext();
|
||||
}
|
||||
}
|
||||
|
||||
void operator()(ASTIfThen& ast) {
|
||||
ASTNode current = ast.nodes.GetFirst();
|
||||
while (current) {
|
||||
Visit(current);
|
||||
current = current->GetNext();
|
||||
}
|
||||
}
|
||||
|
||||
void operator()(ASTIfElse& ast) {
|
||||
ASTNode current = ast.nodes.GetFirst();
|
||||
while (current) {
|
||||
Visit(current);
|
||||
current = current->GetNext();
|
||||
}
|
||||
}
|
||||
|
||||
void operator()(ASTBlockEncoded& ast) {}
|
||||
|
||||
void operator()(ASTBlockDecoded& ast) {
|
||||
ast.nodes.clear();
|
||||
}
|
||||
|
||||
void operator()(ASTVarSet& ast) {}
|
||||
|
||||
void operator()(ASTLabel& ast) {}
|
||||
|
||||
void operator()(ASTGoto& ast) {}
|
||||
|
||||
void operator()(ASTDoWhile& ast) {
|
||||
ASTNode current = ast.nodes.GetFirst();
|
||||
while (current) {
|
||||
Visit(current);
|
||||
current = current->GetNext();
|
||||
}
|
||||
}
|
||||
|
||||
void operator()(ASTReturn& ast) {}
|
||||
|
||||
void operator()(ASTBreak& ast) {}
|
||||
|
||||
void Visit(ASTNode& node) {
|
||||
std::visit(*this, *node->GetInnerData());
|
||||
node->Clear();
|
||||
}
|
||||
};
|
||||
|
||||
void ASTManager::Clear() {
|
||||
if (!main_node) {
|
||||
return;
|
||||
}
|
||||
ASTClearer clearer{};
|
||||
clearer.Visit(main_node);
|
||||
main_node.reset();
|
||||
program = nullptr;
|
||||
labels_map.clear();
|
||||
labels.clear();
|
||||
gotos.clear();
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
391
src/video_core/shader/ast.h
Normal file
391
src/video_core/shader/ast.h
Normal file
@ -0,0 +1,391 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include "video_core/shader/expr.h"
|
||||
#include "video_core/shader/node.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
class ASTBase;
|
||||
class ASTProgram;
|
||||
class ASTIfThen;
|
||||
class ASTIfElse;
|
||||
class ASTBlockEncoded;
|
||||
class ASTBlockDecoded;
|
||||
class ASTVarSet;
|
||||
class ASTGoto;
|
||||
class ASTLabel;
|
||||
class ASTDoWhile;
|
||||
class ASTReturn;
|
||||
class ASTBreak;
|
||||
|
||||
using ASTData = std::variant<ASTProgram, ASTIfThen, ASTIfElse, ASTBlockEncoded, ASTBlockDecoded,
|
||||
ASTVarSet, ASTGoto, ASTLabel, ASTDoWhile, ASTReturn, ASTBreak>;
|
||||
|
||||
using ASTNode = std::shared_ptr<ASTBase>;
|
||||
|
||||
enum class ASTZipperType : u32 {
|
||||
Program,
|
||||
IfThen,
|
||||
IfElse,
|
||||
Loop,
|
||||
};
|
||||
|
||||
class ASTZipper final {
|
||||
public:
|
||||
explicit ASTZipper();
|
||||
|
||||
void Init(ASTNode first, ASTNode parent);
|
||||
|
||||
ASTNode GetFirst() {
|
||||
return first;
|
||||
}
|
||||
|
||||
ASTNode GetLast() {
|
||||
return last;
|
||||
}
|
||||
|
||||
void PushBack(ASTNode new_node);
|
||||
void PushFront(ASTNode new_node);
|
||||
void InsertAfter(ASTNode new_node, ASTNode at_node);
|
||||
void InsertBefore(ASTNode new_node, ASTNode at_node);
|
||||
void DetachTail(ASTNode node);
|
||||
void DetachSingle(ASTNode node);
|
||||
void DetachSegment(ASTNode start, ASTNode end);
|
||||
void Remove(ASTNode node);
|
||||
|
||||
ASTNode first{};
|
||||
ASTNode last{};
|
||||
};
|
||||
|
||||
class ASTProgram {
|
||||
public:
|
||||
explicit ASTProgram() = default;
|
||||
ASTZipper nodes{};
|
||||
};
|
||||
|
||||
class ASTIfThen {
|
||||
public:
|
||||
explicit ASTIfThen(Expr condition) : condition(condition) {}
|
||||
Expr condition;
|
||||
ASTZipper nodes{};
|
||||
};
|
||||
|
||||
class ASTIfElse {
|
||||
public:
|
||||
explicit ASTIfElse() = default;
|
||||
ASTZipper nodes{};
|
||||
};
|
||||
|
||||
class ASTBlockEncoded {
|
||||
public:
|
||||
explicit ASTBlockEncoded(u32 start, u32 end) : start{start}, end{end} {}
|
||||
u32 start;
|
||||
u32 end;
|
||||
};
|
||||
|
||||
class ASTBlockDecoded {
|
||||
public:
|
||||
explicit ASTBlockDecoded(NodeBlock&& new_nodes) : nodes(std::move(new_nodes)) {}
|
||||
NodeBlock nodes;
|
||||
};
|
||||
|
||||
class ASTVarSet {
|
||||
public:
|
||||
explicit ASTVarSet(u32 index, Expr condition) : index{index}, condition{condition} {}
|
||||
u32 index;
|
||||
Expr condition;
|
||||
};
|
||||
|
||||
class ASTLabel {
|
||||
public:
|
||||
explicit ASTLabel(u32 index) : index{index} {}
|
||||
u32 index;
|
||||
bool unused{};
|
||||
};
|
||||
|
||||
class ASTGoto {
|
||||
public:
|
||||
explicit ASTGoto(Expr condition, u32 label) : condition{condition}, label{label} {}
|
||||
Expr condition;
|
||||
u32 label;
|
||||
};
|
||||
|
||||
class ASTDoWhile {
|
||||
public:
|
||||
explicit ASTDoWhile(Expr condition) : condition(condition) {}
|
||||
Expr condition;
|
||||
ASTZipper nodes{};
|
||||
};
|
||||
|
||||
class ASTReturn {
|
||||
public:
|
||||
explicit ASTReturn(Expr condition, bool kills) : condition{condition}, kills{kills} {}
|
||||
Expr condition;
|
||||
bool kills;
|
||||
};
|
||||
|
||||
class ASTBreak {
|
||||
public:
|
||||
explicit ASTBreak(Expr condition) : condition{condition} {}
|
||||
Expr condition;
|
||||
};
|
||||
|
||||
class ASTBase {
|
||||
public:
|
||||
explicit ASTBase(ASTNode parent, ASTData data) : parent{parent}, data{data} {}
|
||||
|
||||
template <class U, class... Args>
|
||||
static ASTNode Make(ASTNode parent, Args&&... args) {
|
||||
return std::make_shared<ASTBase>(parent, ASTData(U(std::forward<Args>(args)...)));
|
||||
}
|
||||
|
||||
void SetParent(ASTNode new_parent) {
|
||||
parent = new_parent;
|
||||
}
|
||||
|
||||
ASTNode& GetParent() {
|
||||
return parent;
|
||||
}
|
||||
|
||||
const ASTNode& GetParent() const {
|
||||
return parent;
|
||||
}
|
||||
|
||||
u32 GetLevel() const {
|
||||
u32 level = 0;
|
||||
auto next_parent = parent;
|
||||
while (next_parent) {
|
||||
next_parent = next_parent->GetParent();
|
||||
level++;
|
||||
}
|
||||
return level;
|
||||
}
|
||||
|
||||
ASTData* GetInnerData() {
|
||||
return &data;
|
||||
}
|
||||
|
||||
ASTNode GetNext() const {
|
||||
return next;
|
||||
}
|
||||
|
||||
ASTNode GetPrevious() const {
|
||||
return previous;
|
||||
}
|
||||
|
||||
ASTZipper& GetManager() {
|
||||
return *manager;
|
||||
}
|
||||
|
||||
std::optional<u32> GetGotoLabel() const {
|
||||
auto inner = std::get_if<ASTGoto>(&data);
|
||||
if (inner) {
|
||||
return {inner->label};
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
Expr GetGotoCondition() const {
|
||||
auto inner = std::get_if<ASTGoto>(&data);
|
||||
if (inner) {
|
||||
return inner->condition;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void MarkLabelUnused() {
|
||||
auto inner = std::get_if<ASTLabel>(&data);
|
||||
if (inner) {
|
||||
inner->unused = true;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsLabelUnused() const {
|
||||
auto inner = std::get_if<ASTLabel>(&data);
|
||||
if (inner) {
|
||||
return inner->unused;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
std::optional<u32> GetLabelIndex() const {
|
||||
auto inner = std::get_if<ASTLabel>(&data);
|
||||
if (inner) {
|
||||
return {inner->index};
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
Expr GetIfCondition() const {
|
||||
auto inner = std::get_if<ASTIfThen>(&data);
|
||||
if (inner) {
|
||||
return inner->condition;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void SetGotoCondition(Expr new_condition) {
|
||||
auto inner = std::get_if<ASTGoto>(&data);
|
||||
if (inner) {
|
||||
inner->condition = new_condition;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsIfThen() const {
|
||||
return std::holds_alternative<ASTIfThen>(data);
|
||||
}
|
||||
|
||||
bool IsIfElse() const {
|
||||
return std::holds_alternative<ASTIfElse>(data);
|
||||
}
|
||||
|
||||
bool IsBlockEncoded() const {
|
||||
return std::holds_alternative<ASTBlockEncoded>(data);
|
||||
}
|
||||
|
||||
void TransformBlockEncoded(NodeBlock&& nodes) {
|
||||
data = ASTBlockDecoded(std::move(nodes));
|
||||
}
|
||||
|
||||
bool IsLoop() const {
|
||||
return std::holds_alternative<ASTDoWhile>(data);
|
||||
}
|
||||
|
||||
ASTZipper* GetSubNodes() {
|
||||
if (std::holds_alternative<ASTProgram>(data)) {
|
||||
return &std::get_if<ASTProgram>(&data)->nodes;
|
||||
}
|
||||
if (std::holds_alternative<ASTIfThen>(data)) {
|
||||
return &std::get_if<ASTIfThen>(&data)->nodes;
|
||||
}
|
||||
if (std::holds_alternative<ASTIfElse>(data)) {
|
||||
return &std::get_if<ASTIfElse>(&data)->nodes;
|
||||
}
|
||||
if (std::holds_alternative<ASTDoWhile>(data)) {
|
||||
return &std::get_if<ASTDoWhile>(&data)->nodes;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Clear() {
|
||||
next.reset();
|
||||
previous.reset();
|
||||
parent.reset();
|
||||
manager = nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
friend class ASTZipper;
|
||||
|
||||
ASTData data;
|
||||
ASTNode parent{};
|
||||
ASTNode next{};
|
||||
ASTNode previous{};
|
||||
ASTZipper* manager{};
|
||||
};
|
||||
|
||||
class ASTManager final {
|
||||
public:
|
||||
ASTManager(bool full_decompile, bool disable_else_derivation);
|
||||
~ASTManager();
|
||||
|
||||
ASTManager(const ASTManager& o) = delete;
|
||||
ASTManager& operator=(const ASTManager& other) = delete;
|
||||
|
||||
ASTManager(ASTManager&& other) noexcept;
|
||||
ASTManager& operator=(ASTManager&& other) noexcept;
|
||||
|
||||
void Init();
|
||||
|
||||
void DeclareLabel(u32 address);
|
||||
|
||||
void InsertLabel(u32 address);
|
||||
|
||||
void InsertGoto(Expr condition, u32 address);
|
||||
|
||||
void InsertBlock(u32 start_address, u32 end_address);
|
||||
|
||||
void InsertReturn(Expr condition, bool kills);
|
||||
|
||||
std::string Print();
|
||||
|
||||
void Decompile();
|
||||
|
||||
void ShowCurrentState(std::string state);
|
||||
|
||||
void SanityCheck();
|
||||
|
||||
void Clear();
|
||||
|
||||
bool IsFullyDecompiled() const {
|
||||
if (full_decompile) {
|
||||
return gotos.size() == 0;
|
||||
} else {
|
||||
for (ASTNode goto_node : gotos) {
|
||||
auto label_index = goto_node->GetGotoLabel();
|
||||
if (!label_index) {
|
||||
return false;
|
||||
}
|
||||
ASTNode glabel = labels[*label_index];
|
||||
if (IsBackwardsJump(goto_node, glabel)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
ASTNode GetProgram() const {
|
||||
return main_node;
|
||||
}
|
||||
|
||||
u32 GetVariables() const {
|
||||
return variables;
|
||||
}
|
||||
|
||||
const std::vector<ASTNode>& GetLabels() const {
|
||||
return labels;
|
||||
}
|
||||
|
||||
private:
|
||||
bool IsBackwardsJump(ASTNode goto_node, ASTNode label_node) const;
|
||||
|
||||
bool IndirectlyRelated(ASTNode first, ASTNode second);
|
||||
|
||||
bool DirectlyRelated(ASTNode first, ASTNode second);
|
||||
|
||||
void EncloseDoWhile(ASTNode goto_node, ASTNode label);
|
||||
|
||||
void EncloseIfThen(ASTNode goto_node, ASTNode label);
|
||||
|
||||
void MoveOutward(ASTNode goto_node);
|
||||
|
||||
u32 NewVariable() {
|
||||
return variables++;
|
||||
}
|
||||
|
||||
bool full_decompile{};
|
||||
bool disable_else_derivation{};
|
||||
std::unordered_map<u32, u32> labels_map{};
|
||||
u32 labels_count{};
|
||||
std::vector<ASTNode> labels{};
|
||||
std::list<ASTNode> gotos{};
|
||||
u32 variables{};
|
||||
ASTProgram* program{};
|
||||
ASTNode main_node{};
|
||||
Expr false_condition{};
|
||||
};
|
||||
|
||||
} // namespace VideoCommon::Shader
|
26
src/video_core/shader/compiler_settings.cpp
Normal file
26
src/video_core/shader/compiler_settings.cpp
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "video_core/shader/compiler_settings.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
std::string CompileDepthAsString(const CompileDepth cd) {
|
||||
switch (cd) {
|
||||
case CompileDepth::BruteForce:
|
||||
return "Brute Force Compile";
|
||||
case CompileDepth::FlowStack:
|
||||
return "Simple Flow Stack Mode";
|
||||
case CompileDepth::NoFlowStack:
|
||||
return "Remove Flow Stack";
|
||||
case CompileDepth::DecompileBackwards:
|
||||
return "Decompile Backward Jumps";
|
||||
case CompileDepth::FullDecompile:
|
||||
return "Full Decompilation";
|
||||
default:
|
||||
return "Unknown Compiler Process";
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
26
src/video_core/shader/compiler_settings.h
Normal file
26
src/video_core/shader/compiler_settings.h
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
enum class CompileDepth : u32 {
|
||||
BruteForce = 0,
|
||||
FlowStack = 1,
|
||||
NoFlowStack = 2,
|
||||
DecompileBackwards = 3,
|
||||
FullDecompile = 4,
|
||||
};
|
||||
|
||||
std::string CompileDepthAsString(CompileDepth cd);
|
||||
|
||||
struct CompilerSettings {
|
||||
CompileDepth depth{CompileDepth::NoFlowStack};
|
||||
bool disable_else_derivation{true};
|
||||
};
|
||||
|
||||
} // namespace VideoCommon::Shader
|
@ -4,13 +4,14 @@
|
||||
|
||||
#include <list>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <stack>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#include <vector>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/shader/ast.h"
|
||||
#include "video_core/shader/control_flow.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
@ -64,12 +65,13 @@ struct CFGRebuildState {
|
||||
std::list<u32> inspect_queries{};
|
||||
std::list<Query> queries{};
|
||||
std::unordered_map<u32, u32> registered{};
|
||||
std::unordered_set<u32> labels{};
|
||||
std::set<u32> labels{};
|
||||
std::map<u32, u32> ssy_labels{};
|
||||
std::map<u32, u32> pbk_labels{};
|
||||
std::unordered_map<u32, BlockStack> stacks{};
|
||||
const ProgramCode& program_code;
|
||||
const std::size_t program_size;
|
||||
ASTManager* manager;
|
||||
};
|
||||
|
||||
enum class BlockCollision : u32 { None, Found, Inside };
|
||||
@ -415,38 +417,132 @@ bool TryQuery(CFGRebuildState& state) {
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
|
||||
std::size_t program_size, u32 start_address) {
|
||||
CFGRebuildState state{program_code, program_size, start_address};
|
||||
void InsertBranch(ASTManager& mm, const BlockBranchInfo& branch) {
|
||||
const auto get_expr = ([&](const Condition& cond) -> Expr {
|
||||
Expr result{};
|
||||
if (cond.cc != ConditionCode::T) {
|
||||
result = MakeExpr<ExprCondCode>(cond.cc);
|
||||
}
|
||||
if (cond.predicate != Pred::UnusedIndex) {
|
||||
u32 pred = static_cast<u32>(cond.predicate);
|
||||
bool negate = false;
|
||||
if (pred > 7) {
|
||||
negate = true;
|
||||
pred -= 8;
|
||||
}
|
||||
Expr extra = MakeExpr<ExprPredicate>(pred);
|
||||
if (negate) {
|
||||
extra = MakeExpr<ExprNot>(extra);
|
||||
}
|
||||
if (result) {
|
||||
return MakeExpr<ExprAnd>(extra, result);
|
||||
}
|
||||
return extra;
|
||||
}
|
||||
if (result) {
|
||||
return result;
|
||||
}
|
||||
return MakeExpr<ExprBoolean>(true);
|
||||
});
|
||||
if (branch.address < 0) {
|
||||
if (branch.kill) {
|
||||
mm.InsertReturn(get_expr(branch.condition), true);
|
||||
return;
|
||||
}
|
||||
mm.InsertReturn(get_expr(branch.condition), false);
|
||||
return;
|
||||
}
|
||||
mm.InsertGoto(get_expr(branch.condition), branch.address);
|
||||
}
|
||||
|
||||
void DecompileShader(CFGRebuildState& state) {
|
||||
state.manager->Init();
|
||||
for (auto label : state.labels) {
|
||||
state.manager->DeclareLabel(label);
|
||||
}
|
||||
for (auto& block : state.block_info) {
|
||||
if (state.labels.count(block.start) != 0) {
|
||||
state.manager->InsertLabel(block.start);
|
||||
}
|
||||
u32 end = block.branch.ignore ? block.end + 1 : block.end;
|
||||
state.manager->InsertBlock(block.start, end);
|
||||
if (!block.branch.ignore) {
|
||||
InsertBranch(*state.manager, block.branch);
|
||||
}
|
||||
}
|
||||
state.manager->Decompile();
|
||||
}
|
||||
|
||||
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
|
||||
u32 start_address,
|
||||
const CompilerSettings& settings) {
|
||||
auto result_out = std::make_unique<ShaderCharacteristics>();
|
||||
if (settings.depth == CompileDepth::BruteForce) {
|
||||
result_out->settings.depth = CompileDepth::BruteForce;
|
||||
return std::move(result_out);
|
||||
}
|
||||
|
||||
CFGRebuildState state{program_code, program_size, start_address};
|
||||
// Inspect Code and generate blocks
|
||||
state.labels.clear();
|
||||
state.labels.emplace(start_address);
|
||||
state.inspect_queries.push_back(state.start);
|
||||
while (!state.inspect_queries.empty()) {
|
||||
if (!TryInspectAddress(state)) {
|
||||
return {};
|
||||
result_out->settings.depth = CompileDepth::BruteForce;
|
||||
return std::move(result_out);
|
||||
}
|
||||
}
|
||||
|
||||
// Decompile Stacks
|
||||
state.queries.push_back(Query{state.start, {}, {}});
|
||||
bool decompiled = true;
|
||||
while (!state.queries.empty()) {
|
||||
if (!TryQuery(state)) {
|
||||
decompiled = false;
|
||||
break;
|
||||
bool use_flow_stack = true;
|
||||
|
||||
bool decompiled = false;
|
||||
|
||||
if (settings.depth != CompileDepth::FlowStack) {
|
||||
// Decompile Stacks
|
||||
state.queries.push_back(Query{state.start, {}, {}});
|
||||
decompiled = true;
|
||||
while (!state.queries.empty()) {
|
||||
if (!TryQuery(state)) {
|
||||
decompiled = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
use_flow_stack = !decompiled;
|
||||
|
||||
// Sort and organize results
|
||||
std::sort(state.block_info.begin(), state.block_info.end(),
|
||||
[](const BlockInfo& a, const BlockInfo& b) { return a.start < b.start; });
|
||||
ShaderCharacteristics result_out{};
|
||||
result_out.decompilable = decompiled;
|
||||
result_out.start = start_address;
|
||||
result_out.end = start_address;
|
||||
for (const auto& block : state.block_info) {
|
||||
[](const BlockInfo& a, const BlockInfo& b) -> bool { return a.start < b.start; });
|
||||
if (decompiled && settings.depth != CompileDepth::NoFlowStack) {
|
||||
ASTManager manager{settings.depth != CompileDepth::DecompileBackwards,
|
||||
settings.disable_else_derivation};
|
||||
state.manager = &manager;
|
||||
DecompileShader(state);
|
||||
decompiled = state.manager->IsFullyDecompiled();
|
||||
if (!decompiled) {
|
||||
if (settings.depth == CompileDepth::FullDecompile) {
|
||||
LOG_CRITICAL(HW_GPU, "Failed to remove all the gotos!:");
|
||||
} else {
|
||||
LOG_CRITICAL(HW_GPU, "Failed to remove all backward gotos!:");
|
||||
}
|
||||
state.manager->ShowCurrentState("Of Shader");
|
||||
state.manager->Clear();
|
||||
} else {
|
||||
auto result_out = std::make_unique<ShaderCharacteristics>();
|
||||
result_out->start = start_address;
|
||||
result_out->settings.depth = settings.depth;
|
||||
result_out->manager = std::move(manager);
|
||||
result_out->end = state.block_info.back().end + 1;
|
||||
return std::move(result_out);
|
||||
}
|
||||
}
|
||||
result_out->start = start_address;
|
||||
result_out->settings.depth =
|
||||
use_flow_stack ? CompileDepth::FlowStack : CompileDepth::NoFlowStack;
|
||||
result_out->blocks.clear();
|
||||
for (auto& block : state.block_info) {
|
||||
ShaderBlock new_block{};
|
||||
new_block.start = block.start;
|
||||
new_block.end = block.end;
|
||||
@ -456,26 +552,24 @@ std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
|
||||
new_block.branch.kills = block.branch.kill;
|
||||
new_block.branch.address = block.branch.address;
|
||||
}
|
||||
result_out.end = std::max(result_out.end, block.end);
|
||||
result_out.blocks.push_back(new_block);
|
||||
result_out->end = std::max(result_out->end, block.end);
|
||||
result_out->blocks.push_back(new_block);
|
||||
}
|
||||
if (result_out.decompilable) {
|
||||
result_out.labels = std::move(state.labels);
|
||||
return {std::move(result_out)};
|
||||
if (!use_flow_stack) {
|
||||
result_out->labels = std::move(state.labels);
|
||||
return std::move(result_out);
|
||||
}
|
||||
|
||||
// If it's not decompilable, merge the unlabelled blocks together
|
||||
auto back = result_out.blocks.begin();
|
||||
auto back = result_out->blocks.begin();
|
||||
auto next = std::next(back);
|
||||
while (next != result_out.blocks.end()) {
|
||||
while (next != result_out->blocks.end()) {
|
||||
if (state.labels.count(next->start) == 0 && next->start == back->end + 1) {
|
||||
back->end = next->end;
|
||||
next = result_out.blocks.erase(next);
|
||||
next = result_out->blocks.erase(next);
|
||||
continue;
|
||||
}
|
||||
back = next;
|
||||
++next;
|
||||
}
|
||||
return {std::move(result_out)};
|
||||
return std::move(result_out);
|
||||
}
|
||||
} // namespace VideoCommon::Shader
|
||||
|
@ -6,9 +6,11 @@
|
||||
|
||||
#include <list>
|
||||
#include <optional>
|
||||
#include <unordered_set>
|
||||
#include <set>
|
||||
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/ast.h"
|
||||
#include "video_core/shader/compiler_settings.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
@ -67,13 +69,15 @@ struct ShaderBlock {
|
||||
|
||||
struct ShaderCharacteristics {
|
||||
std::list<ShaderBlock> blocks{};
|
||||
bool decompilable{};
|
||||
std::set<u32> labels{};
|
||||
u32 start{};
|
||||
u32 end{};
|
||||
std::unordered_set<u32> labels{};
|
||||
ASTManager manager{true, true};
|
||||
CompilerSettings settings{};
|
||||
};
|
||||
|
||||
std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
|
||||
std::size_t program_size, u32 start_address);
|
||||
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
|
||||
u32 start_address,
|
||||
const CompilerSettings& settings);
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
|
@ -35,58 +35,138 @@ constexpr bool IsSchedInstruction(u32 offset, u32 main_offset) {
|
||||
|
||||
} // namespace
|
||||
|
||||
class ASTDecoder {
|
||||
public:
|
||||
ASTDecoder(ShaderIR& ir) : ir(ir) {}
|
||||
|
||||
void operator()(ASTProgram& ast) {
|
||||
ASTNode current = ast.nodes.GetFirst();
|
||||
while (current) {
|
||||
Visit(current);
|
||||
current = current->GetNext();
|
||||
}
|
||||
}
|
||||
|
||||
void operator()(ASTIfThen& ast) {
|
||||
ASTNode current = ast.nodes.GetFirst();
|
||||
while (current) {
|
||||
Visit(current);
|
||||
current = current->GetNext();
|
||||
}
|
||||
}
|
||||
|
||||
void operator()(ASTIfElse& ast) {
|
||||
ASTNode current = ast.nodes.GetFirst();
|
||||
while (current) {
|
||||
Visit(current);
|
||||
current = current->GetNext();
|
||||
}
|
||||
}
|
||||
|
||||
void operator()(ASTBlockEncoded& ast) {}
|
||||
|
||||
void operator()(ASTBlockDecoded& ast) {}
|
||||
|
||||
void operator()(ASTVarSet& ast) {}
|
||||
|
||||
void operator()(ASTLabel& ast) {}
|
||||
|
||||
void operator()(ASTGoto& ast) {}
|
||||
|
||||
void operator()(ASTDoWhile& ast) {
|
||||
ASTNode current = ast.nodes.GetFirst();
|
||||
while (current) {
|
||||
Visit(current);
|
||||
current = current->GetNext();
|
||||
}
|
||||
}
|
||||
|
||||
void operator()(ASTReturn& ast) {}
|
||||
|
||||
void operator()(ASTBreak& ast) {}
|
||||
|
||||
void Visit(ASTNode& node) {
|
||||
std::visit(*this, *node->GetInnerData());
|
||||
if (node->IsBlockEncoded()) {
|
||||
auto block = std::get_if<ASTBlockEncoded>(node->GetInnerData());
|
||||
NodeBlock bb = ir.DecodeRange(block->start, block->end);
|
||||
node->TransformBlockEncoded(std::move(bb));
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
ShaderIR& ir;
|
||||
};
|
||||
|
||||
void ShaderIR::Decode() {
|
||||
std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
|
||||
|
||||
disable_flow_stack = false;
|
||||
const auto info = ScanFlow(program_code, program_size, main_offset);
|
||||
if (info) {
|
||||
const auto& shader_info = *info;
|
||||
coverage_begin = shader_info.start;
|
||||
coverage_end = shader_info.end;
|
||||
if (shader_info.decompilable) {
|
||||
disable_flow_stack = true;
|
||||
const auto insert_block = [this](NodeBlock& nodes, u32 label) {
|
||||
if (label == static_cast<u32>(exit_branch)) {
|
||||
return;
|
||||
}
|
||||
basic_blocks.insert({label, nodes});
|
||||
};
|
||||
const auto& blocks = shader_info.blocks;
|
||||
NodeBlock current_block;
|
||||
u32 current_label = static_cast<u32>(exit_branch);
|
||||
for (auto& block : blocks) {
|
||||
if (shader_info.labels.count(block.start) != 0) {
|
||||
insert_block(current_block, current_label);
|
||||
current_block.clear();
|
||||
current_label = block.start;
|
||||
}
|
||||
if (!block.ignore_branch) {
|
||||
DecodeRangeInner(current_block, block.start, block.end);
|
||||
InsertControlFlow(current_block, block);
|
||||
} else {
|
||||
DecodeRangeInner(current_block, block.start, block.end + 1);
|
||||
}
|
||||
}
|
||||
insert_block(current_block, current_label);
|
||||
return;
|
||||
}
|
||||
LOG_WARNING(HW_GPU, "Flow Stack Removing Failed! Falling back to old method");
|
||||
// we can't decompile it, fallback to standard method
|
||||
decompiled = false;
|
||||
auto info = ScanFlow(program_code, program_size, main_offset, settings);
|
||||
auto& shader_info = *info;
|
||||
coverage_begin = shader_info.start;
|
||||
coverage_end = shader_info.end;
|
||||
switch (shader_info.settings.depth) {
|
||||
case CompileDepth::FlowStack: {
|
||||
for (const auto& block : shader_info.blocks) {
|
||||
basic_blocks.insert({block.start, DecodeRange(block.start, block.end + 1)});
|
||||
}
|
||||
return;
|
||||
break;
|
||||
}
|
||||
LOG_WARNING(HW_GPU, "Flow Analysis Failed! Falling back to brute force compiling");
|
||||
|
||||
// Now we need to deal with an undecompilable shader. We need to brute force
|
||||
// a shader that captures every position.
|
||||
coverage_begin = main_offset;
|
||||
const u32 shader_end = static_cast<u32>(program_size / sizeof(u64));
|
||||
coverage_end = shader_end;
|
||||
for (u32 label = main_offset; label < shader_end; label++) {
|
||||
basic_blocks.insert({label, DecodeRange(label, label + 1)});
|
||||
case CompileDepth::NoFlowStack: {
|
||||
disable_flow_stack = true;
|
||||
const auto insert_block = [this](NodeBlock& nodes, u32 label) {
|
||||
if (label == static_cast<u32>(exit_branch)) {
|
||||
return;
|
||||
}
|
||||
basic_blocks.insert({label, nodes});
|
||||
};
|
||||
const auto& blocks = shader_info.blocks;
|
||||
NodeBlock current_block;
|
||||
u32 current_label = static_cast<u32>(exit_branch);
|
||||
for (auto& block : blocks) {
|
||||
if (shader_info.labels.count(block.start) != 0) {
|
||||
insert_block(current_block, current_label);
|
||||
current_block.clear();
|
||||
current_label = block.start;
|
||||
}
|
||||
if (!block.ignore_branch) {
|
||||
DecodeRangeInner(current_block, block.start, block.end);
|
||||
InsertControlFlow(current_block, block);
|
||||
} else {
|
||||
DecodeRangeInner(current_block, block.start, block.end + 1);
|
||||
}
|
||||
}
|
||||
insert_block(current_block, current_label);
|
||||
break;
|
||||
}
|
||||
case CompileDepth::DecompileBackwards:
|
||||
case CompileDepth::FullDecompile: {
|
||||
program_manager = std::move(shader_info.manager);
|
||||
disable_flow_stack = true;
|
||||
decompiled = true;
|
||||
ASTDecoder decoder{*this};
|
||||
ASTNode program = GetASTProgram();
|
||||
decoder.Visit(program);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unknown decompilation mode!");
|
||||
[[fallthrough]];
|
||||
case CompileDepth::BruteForce: {
|
||||
coverage_begin = main_offset;
|
||||
const u32 shader_end = static_cast<u32>(program_size / sizeof(u64));
|
||||
coverage_end = shader_end;
|
||||
for (u32 label = main_offset; label < shader_end; label++) {
|
||||
basic_blocks.insert({label, DecodeRange(label, label + 1)});
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (settings.depth != shader_info.settings.depth) {
|
||||
LOG_WARNING(
|
||||
HW_GPU, "Decompiling to this setting \"{}\" failed, downgrading to this setting \"{}\"",
|
||||
CompileDepthAsString(settings.depth), CompileDepthAsString(shader_info.settings.depth));
|
||||
}
|
||||
}
|
||||
|
||||
|
82
src/video_core/shader/expr.cpp
Normal file
82
src/video_core/shader/expr.cpp
Normal file
@ -0,0 +1,82 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <variant>
|
||||
|
||||
#include "video_core/shader/expr.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
bool ExprAnd::operator==(const ExprAnd& b) const {
|
||||
return (*operand1 == *b.operand1) && (*operand2 == *b.operand2);
|
||||
}
|
||||
|
||||
bool ExprOr::operator==(const ExprOr& b) const {
|
||||
return (*operand1 == *b.operand1) && (*operand2 == *b.operand2);
|
||||
}
|
||||
|
||||
bool ExprNot::operator==(const ExprNot& b) const {
|
||||
return (*operand1 == *b.operand1);
|
||||
}
|
||||
|
||||
bool ExprIsBoolean(Expr expr) {
|
||||
return std::holds_alternative<ExprBoolean>(*expr);
|
||||
}
|
||||
|
||||
bool ExprBooleanGet(Expr expr) {
|
||||
return std::get_if<ExprBoolean>(expr.get())->value;
|
||||
}
|
||||
|
||||
Expr MakeExprNot(Expr first) {
|
||||
if (std::holds_alternative<ExprNot>(*first)) {
|
||||
return std::get_if<ExprNot>(first.get())->operand1;
|
||||
}
|
||||
return MakeExpr<ExprNot>(first);
|
||||
}
|
||||
|
||||
Expr MakeExprAnd(Expr first, Expr second) {
|
||||
if (ExprIsBoolean(first)) {
|
||||
return ExprBooleanGet(first) ? second : first;
|
||||
}
|
||||
if (ExprIsBoolean(second)) {
|
||||
return ExprBooleanGet(second) ? first : second;
|
||||
}
|
||||
return MakeExpr<ExprAnd>(first, second);
|
||||
}
|
||||
|
||||
Expr MakeExprOr(Expr first, Expr second) {
|
||||
if (ExprIsBoolean(first)) {
|
||||
return ExprBooleanGet(first) ? first : second;
|
||||
}
|
||||
if (ExprIsBoolean(second)) {
|
||||
return ExprBooleanGet(second) ? second : first;
|
||||
}
|
||||
return MakeExpr<ExprOr>(first, second);
|
||||
}
|
||||
|
||||
bool ExprAreEqual(Expr first, Expr second) {
|
||||
return (*first) == (*second);
|
||||
}
|
||||
|
||||
bool ExprAreOpposite(Expr first, Expr second) {
|
||||
if (std::holds_alternative<ExprNot>(*first)) {
|
||||
return ExprAreEqual(std::get_if<ExprNot>(first.get())->operand1, second);
|
||||
}
|
||||
if (std::holds_alternative<ExprNot>(*second)) {
|
||||
return ExprAreEqual(std::get_if<ExprNot>(second.get())->operand1, first);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ExprIsTrue(Expr first) {
|
||||
if (ExprIsBoolean(first)) {
|
||||
return ExprBooleanGet(first);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
120
src/video_core/shader/expr.h
Normal file
120
src/video_core/shader/expr.h
Normal file
@ -0,0 +1,120 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <variant>
|
||||
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::ConditionCode;
|
||||
using Tegra::Shader::Pred;
|
||||
|
||||
class ExprAnd;
|
||||
class ExprOr;
|
||||
class ExprNot;
|
||||
class ExprPredicate;
|
||||
class ExprCondCode;
|
||||
class ExprVar;
|
||||
class ExprBoolean;
|
||||
|
||||
using ExprData =
|
||||
std::variant<ExprVar, ExprCondCode, ExprPredicate, ExprNot, ExprOr, ExprAnd, ExprBoolean>;
|
||||
using Expr = std::shared_ptr<ExprData>;
|
||||
|
||||
class ExprAnd final {
|
||||
public:
|
||||
explicit ExprAnd(Expr a, Expr b) : operand1{a}, operand2{b} {}
|
||||
|
||||
bool operator==(const ExprAnd& b) const;
|
||||
|
||||
Expr operand1;
|
||||
Expr operand2;
|
||||
};
|
||||
|
||||
class ExprOr final {
|
||||
public:
|
||||
explicit ExprOr(Expr a, Expr b) : operand1{a}, operand2{b} {}
|
||||
|
||||
bool operator==(const ExprOr& b) const;
|
||||
|
||||
Expr operand1;
|
||||
Expr operand2;
|
||||
};
|
||||
|
||||
class ExprNot final {
|
||||
public:
|
||||
explicit ExprNot(Expr a) : operand1{a} {}
|
||||
|
||||
bool operator==(const ExprNot& b) const;
|
||||
|
||||
Expr operand1;
|
||||
};
|
||||
|
||||
class ExprVar final {
|
||||
public:
|
||||
explicit ExprVar(u32 index) : var_index{index} {}
|
||||
|
||||
bool operator==(const ExprVar& b) const {
|
||||
return var_index == b.var_index;
|
||||
}
|
||||
|
||||
u32 var_index;
|
||||
};
|
||||
|
||||
class ExprPredicate final {
|
||||
public:
|
||||
explicit ExprPredicate(u32 predicate) : predicate{predicate} {}
|
||||
|
||||
bool operator==(const ExprPredicate& b) const {
|
||||
return predicate == b.predicate;
|
||||
}
|
||||
|
||||
u32 predicate;
|
||||
};
|
||||
|
||||
class ExprCondCode final {
|
||||
public:
|
||||
explicit ExprCondCode(ConditionCode cc) : cc{cc} {}
|
||||
|
||||
bool operator==(const ExprCondCode& b) const {
|
||||
return cc == b.cc;
|
||||
}
|
||||
|
||||
ConditionCode cc;
|
||||
};
|
||||
|
||||
class ExprBoolean final {
|
||||
public:
|
||||
explicit ExprBoolean(bool val) : value{val} {}
|
||||
|
||||
bool operator==(const ExprBoolean& b) const {
|
||||
return value == b.value;
|
||||
}
|
||||
|
||||
bool value;
|
||||
};
|
||||
|
||||
template <typename T, typename... Args>
|
||||
Expr MakeExpr(Args&&... args) {
|
||||
static_assert(std::is_convertible_v<T, ExprData>);
|
||||
return std::make_shared<ExprData>(T(std::forward<Args>(args)...));
|
||||
}
|
||||
|
||||
bool ExprAreEqual(Expr first, Expr second);
|
||||
|
||||
bool ExprAreOpposite(Expr first, Expr second);
|
||||
|
||||
Expr MakeExprNot(Expr first);
|
||||
|
||||
Expr MakeExprAnd(Expr first, Expr second);
|
||||
|
||||
Expr MakeExprOr(Expr first, Expr second);
|
||||
|
||||
bool ExprIsTrue(Expr first);
|
||||
|
||||
} // namespace VideoCommon::Shader
|
@ -22,8 +22,10 @@ using Tegra::Shader::PredCondition;
|
||||
using Tegra::Shader::PredOperation;
|
||||
using Tegra::Shader::Register;
|
||||
|
||||
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, const std::size_t size)
|
||||
: program_code{program_code}, main_offset{main_offset}, program_size{size} {
|
||||
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, const std::size_t size,
|
||||
CompilerSettings settings)
|
||||
: program_code{program_code}, main_offset{main_offset}, program_size{size}, basic_blocks{},
|
||||
program_manager{true, true}, settings{settings} {
|
||||
Decode();
|
||||
}
|
||||
|
||||
@ -137,7 +139,7 @@ Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buff
|
||||
return MakeNode<AbufNode>(index, static_cast<u32>(element), std::move(buffer));
|
||||
}
|
||||
|
||||
Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) {
|
||||
Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) const {
|
||||
const Node node = MakeNode<InternalFlagNode>(flag);
|
||||
if (negated) {
|
||||
return Operation(OperationCode::LogicalNegate, node);
|
||||
@ -367,13 +369,13 @@ OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) {
|
||||
return op->second;
|
||||
}
|
||||
|
||||
Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) {
|
||||
Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) const {
|
||||
switch (cc) {
|
||||
case Tegra::Shader::ConditionCode::NEU:
|
||||
return GetInternalFlag(InternalFlag::Zero, true);
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unimplemented condition code: {}", static_cast<u32>(cc));
|
||||
return GetPredicate(static_cast<u64>(Pred::NeverExecute));
|
||||
return MakeNode<PredicateNode>(Pred::NeverExecute, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -15,6 +15,8 @@
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/engines/shader_header.h"
|
||||
#include "video_core/shader/ast.h"
|
||||
#include "video_core/shader/compiler_settings.h"
|
||||
#include "video_core/shader/node.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
@ -64,7 +66,8 @@ struct GlobalMemoryUsage {
|
||||
|
||||
class ShaderIR final {
|
||||
public:
|
||||
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, std::size_t size);
|
||||
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, std::size_t size,
|
||||
CompilerSettings settings);
|
||||
~ShaderIR();
|
||||
|
||||
const std::map<u32, NodeBlock>& GetBasicBlocks() const {
|
||||
@ -144,11 +147,31 @@ public:
|
||||
return disable_flow_stack;
|
||||
}
|
||||
|
||||
bool IsDecompiled() const {
|
||||
return decompiled;
|
||||
}
|
||||
|
||||
const ASTManager& GetASTManager() const {
|
||||
return program_manager;
|
||||
}
|
||||
|
||||
ASTNode GetASTProgram() const {
|
||||
return program_manager.GetProgram();
|
||||
}
|
||||
|
||||
u32 GetASTNumVariables() const {
|
||||
return program_manager.GetVariables();
|
||||
}
|
||||
|
||||
u32 ConvertAddressToNvidiaSpace(const u32 address) const {
|
||||
return (address - main_offset) * sizeof(Tegra::Shader::Instruction);
|
||||
}
|
||||
|
||||
/// Returns a condition code evaluated from internal flags
|
||||
Node GetConditionCode(Tegra::Shader::ConditionCode cc) const;
|
||||
|
||||
private:
|
||||
friend class ASTDecoder;
|
||||
void Decode();
|
||||
|
||||
NodeBlock DecodeRange(u32 begin, u32 end);
|
||||
@ -213,7 +236,7 @@ private:
|
||||
/// Generates a node representing an output attribute. Keeps track of used attributes.
|
||||
Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
|
||||
/// Generates a node representing an internal flag
|
||||
Node GetInternalFlag(InternalFlag flag, bool negated = false);
|
||||
Node GetInternalFlag(InternalFlag flag, bool negated = false) const;
|
||||
/// Generates a node representing a local memory address
|
||||
Node GetLocalMemory(Node address);
|
||||
/// Generates a node representing a shared memory address
|
||||
@ -271,9 +294,6 @@ private:
|
||||
/// Returns a predicate combiner operation
|
||||
OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation);
|
||||
|
||||
/// Returns a condition code evaluated from internal flags
|
||||
Node GetConditionCode(Tegra::Shader::ConditionCode cc);
|
||||
|
||||
/// Accesses a texture sampler
|
||||
const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
|
||||
Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
|
||||
@ -357,6 +377,7 @@ private:
|
||||
const ProgramCode& program_code;
|
||||
const u32 main_offset;
|
||||
const std::size_t program_size;
|
||||
bool decompiled{};
|
||||
bool disable_flow_stack{};
|
||||
|
||||
u32 coverage_begin{};
|
||||
@ -364,6 +385,8 @@ private:
|
||||
|
||||
std::map<u32, NodeBlock> basic_blocks;
|
||||
NodeBlock global_code;
|
||||
ASTManager program_manager;
|
||||
CompilerSettings settings{};
|
||||
|
||||
std::set<u32> used_registers;
|
||||
std::set<Tegra::Shader::Pred> used_predicates;
|
||||
|
Loading…
Reference in New Issue
Block a user